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PostPosted: Tue Nov 27, 2007 12:58 pm
by oaktown
Join us as we spread the Foundry's good news to the world!

Post a description of your map at
http://www.conquerclub.com/forum/viewtopic.php?t=32474

:D

PostPosted: Wed Nov 28, 2007 4:20 am
by CitriC
Just put Portugal norte, Portugal centro e Portugal sul

PostPosted: Wed Nov 28, 2007 5:29 pm
by Unit_2
hows it going on the mountins and the river?

PostPosted: Wed Nov 28, 2007 5:57 pm
by Bad Speler
Haven't had time to work on it yet, but I dont think it will be too hard to fix.

dec 1st edit: not sure i'll have time for a while, im a church pianist, and it always gets busy when christmas nears.

PostPosted: Sat Dec 15, 2007 8:10 pm
by Bad Speler
Finally had some spare time for another update...I've only taken care of the mountains for now, rivers will be in the next update.

Image

PostPosted: Sat Dec 15, 2007 8:14 pm
by Coleman
Bad Speler wrote:Finally had some spare time for another update...I've only taken care of the mountains for now, rivers will be in the next update.


You better hurry up, we need 'normal' maps in each quench group to keep the purists happy. :wink:

PostPosted: Sat Dec 15, 2007 8:49 pm
by Bad Speler
Coleman wrote:
Bad Speler wrote:Finally had some spare time for another update...I've only taken care of the mountains for now, rivers will be in the next update.


You better hurry up, we need 'normal' maps in each quench group to keep the purists happy. :wink:

Alright, heres the next update then :)

Image

I've tried adding a blur to the river mouths using photoshop. Please keep in mind, from now on this will be a bit of a nuisance updating, as I have to import it into photoshop each time and blur it again each time.

PostPosted: Sat Dec 15, 2007 11:59 pm
by Unit_2
Looks good, you got all the lines outta the mts.! =D> Tough try to blur it a little more near the right side and i know you just made it so Adorra is more transperant but try to make it a little more visible.

PostPosted: Sun Dec 16, 2007 3:13 am
by oaktown
Bad Speler wrote:I've tried adding a blur to the river mouths using photoshop. Please keep in mind, from now on this will be a bit of a nuisance updating, as I have to import it into photoshop each time and blur it again each time.

I don't follow... are you not working from a photoshop file to begin with?

Anyway, my thoughts... overall I like it. Straightforward, should play well. Little big regions in the center, small bonuses around the outside.

I like the playfulness of many of your elements: the bridges, the mountains, the color choice, and the type face. Some elements don't play along, however, especially the symbols in what would be France. When you have some serious elements it makes the less serious elements look like they aren't that way intentionally.

My biggest concern is with the borders. The territory borders are very fine, while the borders between regions are very heavy. It gives the impression that they are unpassables, which of course they aren't. I would prefer to see all of the borders the same weight, or at least more similar than they are at present. The color difference alone would be enough to define the bonus regions.

And are there a couple of stray lines going through the image? One cuts right through Iberia.

OK, I gave you enough headaches for one post - I look forward to seeing this progress! :)

PostPosted: Sun Dec 16, 2007 11:38 am
by spinwizard
he used to use inkskape :wink:

PostPosted: Sun Dec 16, 2007 3:40 pm
by Bad Speler
spinwizard wrote:he used to use inkskape :wink:

and I still do except for the blur :wink:
oaktown wrote:Some elements don't play along, however, especially the symbols in what would be France. When you have some serious elements it makes the less serious elements look like they aren't that way intentionally.

What would you suggest I replace it with?
oaktown wrote:My biggest concern is with the borders. The territory borders are very fine, while the borders between regions are very heavy. It gives the impression that they are unpassables, which of course they aren't. I would prefer to see all of the borders the same weight, or at least more similar than they are at present. The color difference alone would be enough to define the bonus regions.

I'll try thinning out the borders a bit.
oaktown wrote:And are there a couple of stray lines going through the image? One cuts right through Iberia.

Great, i thought i had already fixed that!!!

PostPosted: Wed Dec 19, 2007 12:04 pm
by Bad Speler
Image

Changes:
- Made Andorra name a bit less transparent
- Got rid of those background lines
- Thinned the continent borders slightly

PostPosted: Wed Dec 19, 2007 5:05 pm
by Unit_2
Looks good to me, i think its off to Final Forge 8)

PostPosted: Wed Dec 19, 2007 9:34 pm
by AndyDufresne
In regards to the images, I like the way they are presented. They are stylish and pleasant to the eye. Do they fit with the map? I'm not sure. I have no real gripes about them staying or leaving, since my eye is mostly focused on all the deliciously bright territory colors. :)


--Andy

PostPosted: Wed Dec 19, 2007 11:32 pm
by Bad Speler
I'm not sure if they fit either, but I dont have any artistic images on the map, and I figure coats of arms are good political representation. Since everyone seems happy with this version now, heres the large version: :)

Image

PostPosted: Fri Dec 21, 2007 12:19 am
by Bad Speler
Small with coordinates:

Image

PostPosted: Fri Dec 21, 2007 2:36 am
by Bad Speler
Large now done with coordinates

Image

PostPosted: Fri Dec 21, 2007 9:32 am
by RjBeals
Looks great Bad Speler. I like the images in the gray area. without them it would just be too much dead space. Still my only question is why you can't get the grainy water pattern to show in your rivers? It seriously is something that I'm not worried about, as your map is ready for quenching, I'm just wondering if it's the way you built your layers - and would require reworking too much?

And why would anyone need a large map when the small map is perfect! Nice job (again) man. Can't wait to play.

PostPosted: Fri Dec 21, 2007 9:37 am
by cena-rules
k this is my first time seeing the map and I like it.

1 thing is the terr Cantabria
I would move the name up and right and the army circle up. Nice map though

PostPosted: Fri Dec 21, 2007 11:26 pm
by Bad Speler
RjBeals wrote:Looks great Bad Speler. I like the images in the gray area. without them it would just be too much dead space. Still my only question is why you can't get the grainy water pattern to show in your rivers? It seriously is something that I'm not worried about, as your map is ready for quenching, I'm just wondering if it's the way you built your layers - and would require reworking too much?

And why would anyone need a large map when the small map is perfect! Nice job (again) man. Can't wait to play.

Unfortunately thats the best I can get the rivers. I've tried made the textures show up as much as I could. EDIT: funny how somtimes the simplest solutions tend to be missed...it turns out I've accidently been using a different water texture from a previous version. I'll see how well i can get it to show up now. Thanks for your persistance in this Rj, or i may never have caught this error.

cena-rules wrote:1 thing is the terr Cantabria
I would move the name up and right and the army circle up. Nice map though

No time now, it'll be in the next update probably tomorrow afternoon.

PostPosted: Sat Dec 22, 2007 2:44 am
by Bad Speler
Turns out I did have time today, I've fixed the rivers by adding the same texture as the ocean (finally). Cantabria name and shadow was also moved a bit.

Image

Image

PostPosted: Sat Dec 22, 2007 4:20 pm
by lanyards
The map looks great. But I have found a few slight mistakes in the XML coordinates.


Small Map:

Move up one pixel:

Palencia
Zamora
Valladolid
Segovia
Porto
Coimbra
Guarda
Leiria
Lisboa

Move left one pixel:

Lisboa


Large Map:

Move up one pixel:

Valladolid
Segovia
Soria
Porto
Vila Real
Bragance
Coimbra
Guarda
Lieria
Lisboa
Orense


Thats all, just get those fixed it will be ready for Final Forge.

--lanyards

PostPosted: Sat Dec 22, 2007 4:44 pm
by RjBeals
Looks great! I can't see anything else needing to be done.. Should be FF time I would guess !

PostPosted: Sat Dec 22, 2007 6:45 pm
by AndyDufresne
              Final Forge


---The Iberia Map has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry Furnace (okay, maybe not) and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.


--Andy

PostPosted: Sat Dec 22, 2007 6:47 pm
by AndyDufresne
And as an interesting side note, while editing the title for Final Forge, I happened to look at the First Post Date...
Posted: 28 Dec 2006 18:30

:)


--Andy