Re: AOS: Transsib 1914 <v16> updates pg1
Posted: Mon Mar 28, 2011 2:16 pm
Thanks MrB.
To everyone else, I'll elaborate on my previous post... I'm sorry if anyone feels that their feedback hasn't been listened enough, but based on what I've noticed on my previous beta periods... sometimes, when updates pile up, there comes a point where you just have to draw a line and say "ok, no more changes until these ones are uploaded". You don't want to make too many changes at once, especially when there are things that are hard to tell without the map being in play, whether they are necessary/beneficial or not.
So we're going to run with this version for now, and if any problems come up... well, we'll burn that bridge when we cross it.
To everyone else, I'll elaborate on my previous post... I'm sorry if anyone feels that their feedback hasn't been listened enough, but based on what I've noticed on my previous beta periods... sometimes, when updates pile up, there comes a point where you just have to draw a line and say "ok, no more changes until these ones are uploaded". You don't want to make too many changes at once, especially when there are things that are hard to tell without the map being in play, whether they are necessary/beneficial or not.
So we're going to run with this version for now, and if any problems come up... well, we'll burn that bridge when we cross it.