Hi everyone, this the first of a series of ideas I am throwing out there for new maps. I am open to collaborating or letting people take these ideas, or parts of them, and run with them.
Map Name: The Beast
Mapmaker(s): bigWham and TBD (Calling out for collaborators!)
Number of Territories:Unknown
Special Features: Transformations, No terit or continent bonus, fixed deployment only, winnable by objective or round limit only
What Makes This Map Worthy of Being Made:
This uses Transformations, to implement a new game dynamic where holding certain terits will have a random effect on other terits. Additionally there is the concept of the map representing a single creature that you fight.
The Beast is a monstrous, legendary creature that has ruled its land for millennia. Many warriors, as brave as they are foolish, have traveled from afar to tackle The Beast. Its body consists of numerous concentric segments, with immense dangling tendrils attached. At the center is The Eye... smite The Eye and you kill The Beast.
Players start, separated and from a 1 way entrance, on the outside of The Beast, and have to fight their way into The Eye. The strength of defense decreases moving out from the Eye, through the segments and out into the tendrils. Each lower level terit you take provides a random transformation that reduces the inner levels of defense on your turn. The defense transformation reverts after your turn, so only the player holding the terits gets the advantage. So, as you strike the outer layers of The Beast you weaken it. Using stages, we can change the image of the beast to show it angrier as the game progresses.
It is possible for players to interact as the game plays on, as you face the choice of whether to attack the Beast on the outside more, thus weakening its inner defenses, or make a run for the Eye.
Sidenote: It may be desirable to limit the number of players in order to provide the best gameplay.