Conquer Club

Live and let Die (WINNER: MUSTERIUZ)

Tournaments completed in 2011.

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Live and let Die (WINNER: MUSTERIUZ)

Postby tokle on Thu Sep 16, 2010 2:32 am

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In this tournament the players will chase each other around all the maps of conquer club.

Before each round each player will inform me of the map that they will be moving to, and also what settings they would prefer. Then all players on the same map will meet each other in an assassin game. If more than eight, they will be divided in equally sized groups (where possible). The settings used will be the most common choices among the players of that game. Players will be grouped according to matching setting preferences. If no plurality can be determined, CC default settings will be used (i.e. the ones furthest to the left). When the round is over, all maps used will be discarded and cannot be selected again in the tourney.

If any player chooses a map that is chosen by no one else on that turn, that player will be facing an InterPol agent, played by myself.

You progress to the next round by staying alive. Only the player who is killed will be eliminated.

There are two ways of announcing your next move. You can either do it publicly, by posting to this thread. In case you would want to challenge your opponents, or maybe try to scare them away. Or you can do it secretly, by messaging me.

When a round is finsihed I will PM all survivors, asking for their next move. After this you will have 48 hours to respond. If no responce is recieved you will be placed in the random map pool. The random map chosen for each round will be selected by random.org among the picked maps, and the players will then face those who selected that map, if any.
If any game you have been invited to is not join within 48 hours you will be eliminated.

Freemiums are welcome. There will be only one game at a time.
There is no limit to how many can sign up. I will start the tournament when I think enough have joined.

When you sign up you need to announce a starting location, and preferred settings. You don't need to post them here in the thread, but you will need to send them to me before the tourney starts.

show: Agents in the Field


show: Agents eliminated
Last edited by tokle on Wed Apr 27, 2011 7:20 pm, edited 75 times in total.
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Re: Live and let Die (Assassin)

Postby shoop76 on Thu Sep 16, 2010 10:17 am

in
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Re: Live and let Die (Assassin)

Postby benga on Fri Sep 17, 2010 2:52 am

okay its one game per round so I can join :)
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Re: Live and let Die (Assassin)

Postby spartacus65 on Fri Sep 17, 2010 2:54 am

in please
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Re: Live and let Die (Assassin)

Postby theheadholes on Fri Sep 17, 2010 11:08 am

in please - luxembourg, sunny, flat, chained
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Re: Live and let Die (Assassin)

Postby sandman175 on Sat Sep 18, 2010 7:54 am

In please, Woodboro, flat, unlimited, sunny.
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Re: Live and let Die (Assassin)

Postby Moop on Sat Sep 18, 2010 5:50 pm

Im in if its alright to just play whatever maps or setting are going, I have no preference what so ever, so: random, random, random, random. :-)
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Re: Live and let Die (Assassin)

Postby GlobeSmack on Sat Sep 18, 2010 6:20 pm

GlobeSmack will play. Thanks.
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Re: Live and let Die (Assassin)

Postby NotNowKato on Sun Sep 19, 2010 11:01 am

in plse, starting with Oceania - ASFCF
.................Trip on the Edge of Reality & Open up the Doors of Perception
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Re: Live and let Die (Assassin)

Postby tokle on Mon Sep 20, 2010 10:03 am

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Re: Live and let Die (Assassin)

Postby Jessamine on Mon Sep 20, 2010 10:12 am

in please....starting classic map..foggy, no spoils, adjacent
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Re: Live and let Die (Assassin)

Postby Deadpool on Mon Sep 20, 2010 10:32 am

Sounds like fun, count me in
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Re: Live and let Die (Assassin)

Postby tokle on Mon Sep 20, 2010 11:18 am

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Re: Live and let Die (Assassin)

Postby Leehar on Mon Sep 20, 2010 12:33 pm

I'm in, pm me at the start of the tourney and I'll try thumbsuck a map and settings for you
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Re: Live and let Die (Assassin)

Postby MrGlassB on Tue Sep 21, 2010 12:15 pm

In please. :)

tokle wrote:When the round is over, all maps used will be discarded and cannot be selected again in the tourney.

What happens if we end up using all the maps? Not sure what the chances are, but figured I'd throw that out there. ;)

MGB
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Re: Live and let Die (Assassin)

Postby tokle on Tue Sep 21, 2010 12:50 pm

MrGlassB wrote:In please. :)

tokle wrote:When the round is over, all maps used will be discarded and cannot be selected again in the tourney.

What happens if we end up using all the maps? Not sure what the chances are, but figured I'd throw that out there. ;)

MGB

I doubt it very likely to happen.
But, I will judge the situation if it happens.
If there are a lot of players left, then we will start afresh with all the maps.
If only a few players remain, then the last games will be played on random.
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Re: Live and let Die (Assassin)

Postby jmyork82 on Tue Sep 21, 2010 2:27 pm

in please, king of the hill flat, chained, sunny
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Re: Live and let Die (Assassin)

Postby tokle on Tue Sep 21, 2010 3:26 pm

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Re: Live and let Die (Assassin)

Postby Jimmy V on Tue Sep 21, 2010 9:19 pm

In please and I will post here. Austerlitz, chained, escalating, foggy
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Re: Live and let Die (Assassin)

Postby tokle on Wed Sep 22, 2010 11:25 am

you're added
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Re: Live and let Die (Assassin)

Postby Lensois on Sun Sep 26, 2010 1:01 pm

in please
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Re: Live and let Die (Assassin)

Postby tokle on Sun Sep 26, 2010 4:37 pm

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Re: Live and let Die (Assassin)

Postby poguemahone on Mon Sep 27, 2010 9:42 am

In please
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Re: Live and let Die (Assassin)

Postby NickJP on Mon Sep 27, 2010 2:54 pm

in please

bamboo jack, chained, no spoils, sunny, seq, auto
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Re: Live and let Die (Assassin)

Postby tokle on Mon Sep 27, 2010 6:21 pm

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