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Re: Greater Boston - 1852 V1 P2

PostPosted: Fri Aug 30, 2013 10:57 pm
by Bruceswar
koontz1973 wrote:Bruce, remember I mentioned about the size issues, well they are already here in the large map so the small one will be even worse. Right now you have names over laping other territs, names outside of territs, numbers are not even sitting comfortable in one or two territs.

Seriously I would consider making the focus more on Boston itself and some of the surrounding counties. Nothing wrong with making the focus small but if you want to keep this area covered, you will need to start thinking about the unused space, fudge some borders, merge some counties



I will be fixing the issues with this map and the small one. I will be sure it works before going far into it. This version was to get the names up and numbers going. I can fix all the issues at a later point though. :) I want to focus first on getting all the game play going first.

Re: Greater Boston - 1852 V1 P2

PostPosted: Fri Aug 30, 2013 11:51 pm
by koontz1973
Bruceswar wrote:I can fix all the issues at a later point though.

Some I feel you will not be able to. Bruce, the only thing I do not want to see is for you to carry on and spend hours on a map only to hit a lot of road bloacks when it comes time to make the small map.

Re: Greater Boston - 1852 V1 P2

PostPosted: Sat Aug 31, 2013 5:21 pm
by Bruceswar
koontz1973 wrote:
Bruceswar wrote:I can fix all the issues at a later point though.

Some I feel you will not be able to. Bruce, the only thing I do not want to see is for you to carry on and spend hours on a map only to hit a lot of road bloacks when it comes time to make the small map.



I have already been testing with the small map I am sure I can make it work out. :)

Re: Greater Boston - 1852 V1 P2

PostPosted: Sun Sep 01, 2013 7:57 pm
by RiskTycoon
all too generic... I think you need to scale it down and concentrate on what makes Boston special. I live just south of Weymouth...

Re: Greater Boston - 1852

PostPosted: Sun Sep 01, 2013 8:12 pm
by cairnswk
Bruceswar wrote:...
Lots of work to be done. Name and Number test on the large version.

It's the number test on the small version that counts most. :)

RiskTycoon wrote:all too generic... I think you need to scale it down and concentrate on what makes Boston special.

Agreed...scale it down or merge some of those smaller regions like C-Town, Medfield, Canton, Wilmington, M.H.

Re: Greater Boston - 1852

PostPosted: Sun Sep 01, 2013 8:54 pm
by Bruceswar
cairnswk wrote:
Bruceswar wrote:...
Lots of work to be done. Name and Number test on the large version.

It's the number test on the small version that counts most. :)

RiskTycoon wrote:all too generic... I think you need to scale it down and concentrate on what makes Boston special.

Agreed...scale it down or merge some of those smaller regions like C-Town, Medfield, Canton, Wilmington, M.H.




Risky. This is not about Boston Proper, if so the map would be scaled a down a ton.

Cairns that is true. This map is in the early stages. I will make sure everything fits in the small before I go further into it. :)

Re: Greater Boston - 1852 V1 P2

PostPosted: Mon Sep 02, 2013 8:29 pm
by Gilligan
What is the idea behind the bonus scheme?

Re: Greater Boston - 1852 V1 P2

PostPosted: Mon Sep 02, 2013 9:00 pm
by Bruceswar
Gilligan wrote:What is the idea behind the bonus scheme?


Next update will have more about the bonuses and game play.

Re: Greater Boston - 1852 V1 P2

PostPosted: Thu Sep 26, 2013 5:57 am
by koontz1973
Bruceswar wrote:
Gilligan wrote:What is the idea behind the bonus scheme?


Next update will have more about the bonuses and game play.

And that will be???

Re: Greater Boston - 1852 V1 P2

PostPosted: Mon Sep 30, 2013 3:34 am
by Bruceswar
It will be soon. Within this week. I should have time for an update.

Re: Greater Boston - 1852 V1 P2

PostPosted: Mon Sep 30, 2013 8:41 am
by Haybuck
Dang it! You beat me to it. This is the map I was planning to use however as a template, as it's a little more rigid with slightly larger areas.

http://www.bostonredevelopmentauthority ... 010web.pdf

I was planning to use the Interstates like impassable walls, only letting people pass over at pedestrian crossings that existed in real life.

I don't know, maybe it can help you out as you go? Or if you could use someone to help with the XML, I'd be happy to dive in.

Re: Greater Boston - 1852 V1 P2

PostPosted: Tue Oct 01, 2013 10:20 am
by Bruceswar
Map shows blank for me... I am more than happy to take any and all suggestions

Re: Greater Boston - 1852 V1 P2

PostPosted: Sat Oct 05, 2013 8:43 pm
by generalhead
A Boston map is an awesome idea.
I am not sure of what the bonus structure is.
The map looks like a bunch of regions smashed together.
The highlights on the regions need the opacity lowered a little

I agree with the focusing on a more refined region.

Charleston might be a good map for you to get some inspiration from
Click image to enlarge.
image

Re: Greater Boston - 1852 V1 P2

PostPosted: Mon Oct 07, 2013 10:41 am
by Bruceswar
I will have an update on this today so people can see how it will play out.

Re: Greater Boston - 1852 V1 P2

PostPosted: Sat Oct 12, 2013 7:06 pm
by DearCyrus
I hope the map is "Fringe" themed... :lol:

Re: Greater Boston - 1852 V1 P2

PostPosted: Sun Oct 13, 2013 11:44 pm
by koontz1973
[Moved]

Bruceswar, moved to ideas as an update has not been forthcoming. Can easily move it back as soon as an update is made.

koontz

Re: Greater Boston - 1852 V1 P2

PostPosted: Tue Sep 15, 2015 11:42 pm
by Bruceswar
I am going to bring this map back very soon.. Hope you all will enjoy it. Another project will be starting up soon also.

Re: Greater Boston - 1852 V1 P2

PostPosted: Wed Sep 16, 2015 12:50 am
by Aleena
allways love your work bruceswar

Re: Greater Boston - 1852 V1 P2

PostPosted: Fri Sep 18, 2015 1:48 am
by Bruceswar
Aleena wrote:allways love your work bruceswar


Thanks. . Will have an update this weekend

Re: Greater Boston - 1852 V1 P2

PostPosted: Fri Sep 18, 2015 10:38 am
by owenshooter
Bruceswar wrote:
Aleena wrote:allways love your work bruceswar


Thanks. . Will have an update this weekend

shut up, bruce...-Jésus noir

;) ;) ;) ;) ;) ;)

Bruce hard at work

Re: Greater Boston - 1852 V1 P2

PostPosted: Sat Sep 19, 2015 12:11 am
by Bruceswar
Version 2:

Image

What is new:
Impassables added
Game play laid out
Colors changed some to even the map out.
Other Minor Fixes

Re: Greater Boston - 1852 V2 P2

PostPosted: Sat Sep 19, 2015 12:16 am
by Bruceswar
Please move me to the drafting room. Thanks!

Re: Greater Boston - 1852 V2 P2

PostPosted: Sat Sep 19, 2015 4:13 am
by Bruceswar
Version 3:

Image

What is new:
Train lines added in
Other Minor Fixes

Re: Greater Boston - 1852 V3 P2

PostPosted: Sun Sep 20, 2015 11:26 am
by Robespierre__
Do all the train stations connect to each other? It is a little unclear if Quincy and Lexington connect, and if they do, does Salem only connect to S. Reading? Not sure if there is a way to make it obvious to a kindergartner (like me) what stations connect to the others and which might not.

Weymouth touches only one terit (just making sure)?

One quick comment is that this board seems to be a 1v1 board since the bonuses seem impossible in trips or quads and more or less impossible in dubs. I haven't come up with an idea but if there were another bonus possible that would require defending two different attack strats, it might make for more interesting gameplay. Or not since you have been thinking about this a lot longer than I have.

Island between Chelsea and Winthrop?

Re: Greater Boston - 1852 V3 P2

PostPosted: Mon Sep 21, 2015 11:17 am
by Aleena
Personally,
I'm not fond of the large black "X"'s..
I think it would look better just having big bold dark border lines to indicate impassables
instead of these huge "x"'s

As for Robespierre's comment.
May I Suggest doing that with your train stations...

Control.2.stations.Bonus.+1
Control.3.stations.Bonus.+2
Control.4.stations.Bonus.+3
Control.5.stations.Bonus.+4
Control.6.stations.Bonus.+5

Then it will make the larger games mostly an initial battle to capture and control these rail lines.