1. Number of territories/players.
- The number of territories will have an impact on the number of starting neutral territories, and the territory bonus allocated to whoever goes first. I recall the start of a conversation about the optimum number(s) of starting territories for each game-type, but am not sure if this reached any conclusions?
2. Designated Neutrals.
- In order to prevent anybody starting with a bonus, it is possible to designate any number of territories (strategic or otherwise) as neutral starts. This might alter the number of starting territories per player, and ensures that there will be neutrals on the map, which some people try desperately to avoid.
3. Starting Positions.
- There is possibly some confusion as to how the starting positions XML actually functions. It is not possible for a mapmaker to designate specific starting positions for a given player/team; rather the Start Positions functionality almost serves as an inverse to the Designated Neutrals functionality: you specify the territories that you do NOT want to start neutral (subject to the number of territories/players as per #1).
At the moment these are possibly the only three things that a mapmaker can take into consideration for mapping the drop.
The following are some suggestions for other additional options (none of the following are currently possible)...
- Make it so that nobody starts with a bonus in round 1 (by re-shuffling in the same way that happens for objectives)
- Make it so that no region bonuses are given in round 1
- Allow more prescriptive use of starting positions
- Pre-setting deploy positions
- Specify the preferred position of any neutrals required as a result of the number of territories/players
- more suggestions I can't remember...