Guiscard wrote:I think I get what you mean...
For example in the classic map there would be no border between siam and indonesia (so no way of attacking australia).
The only way you could attack aus would be if you held a key territory, for example make it greenland, but that territory itself has no border with australia. You just have to own the key to be able to attack the continent from Siam.
Is this what you mean? If so no I don't think its doable.
This is exactly what I mean.
Here is my general idea, I'd really like to use the 2210 map, I think it opens up a lot of options and strategy. However, without the ability to have the commanders, it really just turns the world (and moon) into one huge cluster.
My idea is mainly for the water territories, to access the water territories you would have to occupy an "Aqua Base" (or something cooler sounding). So you could only invade water territories if you occupied a country that had an Aqua Base on it. There would be a limited amount of Aqua Bases in the game. For example, one on each continent, except possibly South America and Australia (they are small), it would take play testing to sort out the map exactly, but you get the general concept. Also, the game would start with only neutral players occupying water territories.
But before I work on the map anymore and posted it, I wanted to know if this type of thing is possible with how CC is currently setup.