jpcloet wrote:Allow maps to be Beta tested by a group of users, with no points impacts, and have that team vote yay or nay and rank it on a predetermined system. You might also catch the bugs that way.
Eg. The group rates Doodle......
Quads: Rating 1, not enough area, quick eliminations etc.
Assasin: Rating 7: Essentially a lottery, but does present opportunities for a quick kill and win which is within the spirit of Assasin
And so on and so on.....
Also, based on the committee's rankings, you would have a beginning idea of how to classify the maps (as many have suggested to categorize) eg. Extreme, Difficult, Standard, Easy and Huge, Large, Medium, Small etc.
If one reads carefully, one can see that there's more than just the 'Beta-test group' idea here. Jpcloet is also proposing something that has rattled in the back of my mind as well:
A rubric.
The Foundry currently gives
criteria for earning each stamp; a rubric, however, would give a
quantitative component that I think would greatly improve the current qualitative evaluation.
Moreover, the current criterion for a stamp doesn't give many (if any) examples, nor does it really indicate why a map gets a stamp when it does... other than the objections have run dry and/or the mods are pleased.
porkenbeans wrote:The stamp system is not a bad idea. It only needs to be loosened up so that it does not matter in which order you get them.
I like the idea jp put forth. A true beta system that tests all aspects of the map, is a no brainer if you ask me.
I have always said that the power to quench maps should belong to the community, not Foundry cliques. The Foundry Vets should be relegated to just helping mapmakers with their maps, not judging their worthiness.
A more robust Beta system should be built. It should have at least a hundred members, You could even give them their own badge to display with their avi.
Then after a map has acquired all of the required stamps, it is thrust into the Beta groups hands. There it can be played, and then evaluated with a standardized questionnaire.
After it has completed the Beta testing phase it is kicked back over to the Foundry, where the polled questionnaire is discussed. Again the Foundry will try to help the mapmaker improve the map and then send it back to Beta for round two. This back and forth can go on for as long as it takes, (or something like a strike 3 your out) could be implemented.
This kind of structure will produce the "helping hand" attitude that the Foundry is sometimes lacking.
I have to say that I'm mostly in agreement with porkenbeans on this one.
I hear over and over the argument that "gameplay must come first, then graphics," but frankly this seems a bit disingenuous considering how the forums work. Honestly, no idea or concept I've seen (with the exception of Widowmaker's Draknor 2) has made it to the gameplay forum based solely upon its merits. Rather, the mods always seem to be waiting for something pretty to look at... which means concept, gameplay AND graphics. I'm really a bit surprised when I see posts talk about 'the way it used to be', since what I understand of the old system seems fairly close to the current one. The biggest improvement I think is mostly one of tone and atmosphere, not process.
If the forums actually advanced good map ideas to the Gameplay forum, and good gameplay maps to the graphics forum, each based solely on that merit... well, then there might be something to discuss, anyway. Really, I think this would be an improvement, since each person with a 'niche' could look at the relevant forum and discuss. As it is, the Foundry maps are often in random stages of development and discussion.
At the same time, map advancement does seem to be in the hands of 'Foundry cliques' as porkenbeans put it. I'm not saying that veterans should
not have a deciding vote; but advancement will then necessarily sometimes seem arbitrary and frustrating to those outside of the circle.
Natty's Nordic Countries is a good example of what I'm talking about. His map sat around for quite awhile in the Graphics forum. He was quick and attentive to every comment. As a warning, he even put "Quench? lol" as part of the thread title! And yet, when his map finally got the the Final Forge, he was inundated with graphics criticism.
Now, Natty took this all rather well, but I admit to a great deal of frustration. One has to understand that when a map is ignored or mishandled, it not only affects the mapmaker, but everyone who posted about the map and/or follows the thread. Their efforts and time are also being criticised. They, too, want to see the map progress and dealt with in a sensible fashion.
If Foundry mods can't handle the volume of maps- which is understandable as they are volunteers too!- then maybe an elite circle of experienced vets isn't the way to go. The process as it stands is completely wedded to that concept. It can be changed.