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CAN ARMY NUMBERS BE 100% CENTERED?

PostPosted: Thu Feb 01, 2007 11:22 am
by Qwert
My answer its no, but maybe some have solution for these.
Now i here pictures with circles and number 1.
You can see that original numbers 1 hold 7px horisontal and 12 px vertical, and all circles must have equal number px vertical and horisontal.
If you have solution for these problem i want to hear.


Image

PostPosted: Thu Feb 01, 2007 11:50 am
by caspertk
where is option D 'not important enough'

don't mean to be a dick, but how relevant is it when it's 1 pixle off-center

PostPosted: Thu Feb 01, 2007 11:55 am
by Qwert
caspertk wrote
where is option D 'not important enough'

don't mean to be a dick, but how relevant is it when it's 1 pixle off-center


You complete right, i will definitle vote for these, but there have people who these wery wery import to be strictly 100% centralised.

Re: CAN ARMY NUMBERS BE 100% CENTERED?

PostPosted: Thu Feb 01, 2007 11:56 am
by AndrewB
qwert wrote:My answer its no, but maybe some have solution for these.
Now i here pictures with circles and number 1.
You can see that original numbers 1 hold 7px horisontal and 12 px vertical, and all circles must have equal number px vertical and horisontal.
If you have solution for these problem i want to hear.


How about:

Select your circle size to make sure that it is centered horizontally (odd number, for example circle size 25). If you do that then vertically you will be off 1 pixel from the center. Just make sure it is the same in every country, either one pixel up or 1 pixel down.

PostPosted: Thu Feb 01, 2007 12:02 pm
by Qwert
AndrewB wrote
How about:
Select your circle size to make sure that it is centered horizontally (odd number, for example circle size 25). If you do that then vertically you will be off 1 pixel from the center. Just make sure it is the same in every country, either one pixel up or 1 pixel down.


No these not problem with circle, original army numbers its not same dimension. If i put like you say then i will apply for these number becouse he got 7px, but number 2,3 ,4, have 8px.

PostPosted: Thu Feb 01, 2007 12:13 pm
by Ruben Cassar
Over here in Europe they cannot be centered but they can be centred! ;)

PostPosted: Thu Feb 01, 2007 12:13 pm
by Qwert
Dont understand what you mean Ruben?

PostPosted: Thu Feb 01, 2007 12:33 pm
by onbekende
aaah, those circles seem to float, AAAAAH

I don't mind as long as I can read the numbrs

PostPosted: Thu Feb 01, 2007 12:44 pm
by Ruben Cassar
Qwert I was just joking. :lol:

PostPosted: Thu Feb 01, 2007 2:51 pm
by Teya
Keyogi figured out why your numbers aren't centered. You dont need to be making stupid polls like this.
Your army circles are not the same size. FIX THEM

PostPosted: Thu Feb 01, 2007 3:25 pm
by Qwert
Teya wrote
Keyogi figured out why your numbers aren't centered. You dont need to be making stupid polls like this.
Your army circles are not the same size. FIX THEM


Why you insult me? These not stupid polls. If somebody say that these not right, and dont show just say can you belive hem?
You ar stupid or just pretend to be stupid, becouse every smart person will understand whene you have numbers with even and odd horisontal value can not be share though circle have 25x25 or 24x25 or 23x24, or some diferent value of circle.
If i must write you in matematic formula to understand these i will teach you do calculate.

PostPosted: Thu Feb 01, 2007 3:28 pm
by Teya
I insulted this poll, not you.
Why dont I make 1
Should army shadows on a map all be the same size?

Keyogi wrote in your thread that if you fix the circles so they are all the same size the problem will be solved.

PostPosted: Thu Feb 01, 2007 3:35 pm
by Qwert
No, if you want to listen you will understand that only when circle and army numbers same vertical and horisontal value, then numbers can be 100% centralised, its wery simple, but i can not change numbers to be equal.
Example: when all circle 24x24px and where all numbers 8x12px.
Now we have numbers with 2 diferent value 12x8px and 12x7px, and if you change circle to be 24x24 or 24x25 you never can modulate if you change only 1 side.

PostPosted: Thu Feb 01, 2007 3:39 pm
by Guiscard
Qwert just go back to your map thread. It doesn't matter if numbers can be 100% centred. Some of yours really aren't anywhere near 100%. Just work on those. Its obvious to me and everyone else. No-one is going to mind 0.01px off centre but some of yours are noticably off.

PostPosted: Thu Feb 01, 2007 3:44 pm
by Wisse
i don't mind if they are exactly in the middle, they just may not reach the border of the army shadow

PostPosted: Thu Feb 01, 2007 3:44 pm
by Teya
qwert wrote:No, if you want to listen you will understand that only when circle and army numbers same vertical and horisontal value, then numbers can be 100% centralised, its wery simple, but i can not change numbers to be equal.
Example: when all circle 24x24px and where all numbers 8x12px.
Now we have numbers with 2 diferent value 12x8px and 12x7px, and if you change circle to be 24x24 or 24x25 you never can modulate if you change only 1 side.


I dont think YOU understand. You claim ALL your circles are the same - 24x24 They aren't. If you fix that you should be fine.

PostPosted: Thu Feb 01, 2007 3:45 pm
by Wisse
Teya wrote:
qwert wrote:No, if you want to listen you will understand that only when circle and army numbers same vertical and horisontal value, then numbers can be 100% centralised, its wery simple, but i can not change numbers to be equal.
Example: when all circle 24x24px and where all numbers 8x12px.
Now we have numbers with 2 diferent value 12x8px and 12x7px, and if you change circle to be 24x24 or 24x25 you never can modulate if you change only 1 side.


I dont think YOU understand. You claim ALL your circles are the same - 24x24 They aren't. If you fix that you should be fine.


you must first read... its a example, look before you speak ;)

PostPosted: Thu Feb 01, 2007 4:23 pm
by KEYOGI
As long as all the numbers are based off the same central point and all the army shadows are same size it should look right.

PostPosted: Thu Feb 01, 2007 4:33 pm
by Teya
Wisse wrote:
Teya wrote:
qwert wrote:No, if you want to listen you will understand that only when circle and army numbers same vertical and horisontal value, then numbers can be 100% centralised, its wery simple, but i can not change numbers to be equal.
Example: when all circle 24x24px and where all numbers 8x12px.
Now we have numbers with 2 diferent value 12x8px and 12x7px, and if you change circle to be 24x24 or 24x25 you never can modulate if you change only 1 side.


I dont think YOU understand. You claim ALL your circles are the same - 24x24 They aren't. If you fix that you should be fine.


you must first read... its a example, look before you speak ;)


Yeah, thats fine. But he is using this "example" as an excuse not to do the work on his army shadows to fix a very simple problem. As usual, HE is prolonging his map making process. His map should have been finished weeks ago but simple things seem hard for qwert to do.


As Keyogi said. If numbers are based off the same central point it should be fine. But if that central point can't be the same because army shadows are different sizes, you are just going to go back and forth with the argument that the numbers aren't central. The argument has already gone on for a few pages. Now that a solution has been found it will be interesting to see how long it takes to fix.

PostPosted: Thu Feb 01, 2007 5:04 pm
by Wisse
Teya wrote:
Wisse wrote:
Teya wrote:
qwert wrote:No, if you want to listen you will understand that only when circle and army numbers same vertical and horisontal value, then numbers can be 100% centralised, its wery simple, but i can not change numbers to be equal.
Example: when all circle 24x24px and where all numbers 8x12px.
Now we have numbers with 2 diferent value 12x8px and 12x7px, and if you change circle to be 24x24 or 24x25 you never can modulate if you change only 1 side.


I dont think YOU understand. You claim ALL your circles are the same - 24x24 They aren't. If you fix that you should be fine.


you must first read... its a example, look before you speak ;)


Yeah, thats fine. But he is using this "example" as an excuse not to do the work on his army shadows to fix a very simple problem. As usual, HE is prolonging his map making process. His map should have been finished weeks ago but simple things seem hard for qwert to do.


As Keyogi said. If numbers are based off the same central point it should be fine. But if that central point can't be the same because army shadows are different sizes, you are just going to go back and forth with the argument that the numbers aren't central. The argument has already gone on for a few pages. Now that a solution has been found it will be interesting to see how long it takes to fix.


don't be to hard on qwert, i thought he was stupid too in the beginning but you need to know him longer than that ;)
hes doing the best he can :)

PostPosted: Thu Feb 01, 2007 6:24 pm
by Teya
I dont see that I am being too hard on him. All Im saying is he could make simple easy changes that would take 10 minutes and the number situation would be fixed.
At the moment, Its the only thing I can see holding the map back.

PostPosted: Thu Feb 01, 2007 8:30 pm
by AndyDufresne
Of course Qwert, it won't be perfect. But it can be done near perfectly with effort and time. It is an important part of the map creation. You just can't skip over parts you'd rather not do! :)


--Andy

PostPosted: Fri Feb 02, 2007 3:06 am
by Qwert
AndyDufresne wrote
Of course Qwert, it won't be perfect. But it can be done near perfectly with effort and time. It is an important part of the map creation. You just can't skip over parts you'd rather not do!


--Andy


Its you anwer no its not posible to army numbers be 100% centralised?
Sound like that.

PostPosted: Fri Feb 02, 2007 6:06 pm
by Qwert
:arrow:

PostPosted: Fri Feb 02, 2007 6:28 pm
by bedplay
qwert stop bumping this thread and stop pissing everyone off.

we know youve spent ages, and we know your mad at andy for not commenting, but hes only commented on my map once, do i care? no, because I know, like me he has a life to live.

I know armies can never be 100% central, but if you make every army coordinate in the centre of a 25 di circle they will look centralised, and you can tell anyone else to f*ck off.

the trouble is, your army circles need to be all the same, and some of your numbers and truly centred, in the middle of the circle.

put a 1 in every circle, until every single 1 is in the same place, then try it again with random numbers, it will look fine!

Just stop argueing and get your goddamn map finished!!!