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Map Making - Tips & Tricks.

PostPosted: Sun Mar 04, 2007 4:46 pm
by DiM
there are some people around here that have great graphics skills and that's not all they also have a keen eye for spotting good ideas, and making really great maps.

i'd like thse people to come and share their experience about map making.

things like making that perfect looking mountain or insights about tricky army placing.
and that's not all, share your vision about the tactical possibilities of your maps, why did you decide on 3 borders and not 4, etc.

feel free to share anything that might help and inspire other people into making better and better maps.

also post links to various tutorials that helped you. and say what programs you use.

PostPosted: Sun Mar 04, 2007 4:47 pm
by spinwizard
also, where do u get ur ideas from!

PostPosted: Sun Mar 04, 2007 4:58 pm
by bedplay
Well, i don't know much, but one thing I use, is effects quite a lot (perhaps too much)

If you want tips i suggest pm KEYOGI

(answer away m8 :lol: )

Don't try and make a map 1st, spend a couple of hours tracing round things, practice drawing different mountains with each tool.

MOST IMPORTANTLY:

Learn exactly what every tool does, (not just on the toolbar, change all the tool properties) spend, at least a day, seeing if you can draw round a country and make it look different, old/futuristic/modern/simplistic. Until you know your way around photshop/fireworks... whatever DTP program you use.

One other thing, in your source file, keep all layers Very Organized !!!

(never ever flatten anything, unless it's behaving oddly, i tend to keep a lot of the layers I've flattened in a different file)

I suggest before you make a map, make a little sig or something, with your name in.. your country/flag.... don't just dive in, it never works, with my korea map halfway through, i decided the way I'd constructed everything did not allow nearly enough editing afterwards.

I don't know how you want to make your map, but I usually start with a background, then draw each continent seperately, then put borders in over the top of that.

basically just have fun trying out different things, you won't finish it if you don't find all of it fun (bar army centering that is :lol: )

PostPosted: Sun Mar 04, 2007 5:01 pm
by Wisse
i have in my china map, over 300 layers if you don't make maps you are dead :P

PostPosted: Sun Mar 04, 2007 5:16 pm
by DiM
great, i've spotted my first mistake. i work on only one layer :(
i guess it's a big mistake.
at the moment i use fireworks for the initial drawing, then inkscape for some visual modifications and finally photoshop for the overall effects.

so let's say i want to make a map. the first layer is the background, then i make each territory on a different layer, then other layers i place different visual things (mountains, compass, etc) and then on the final layer i trace the borders. is this logical??



PS: keyogi already hates me for making tic tac toe 3D so he won't help me :lol:

PostPosted: Sun Mar 04, 2007 5:27 pm
by Guiscard
When I started learning graffiti people just said draw simple block letters over and over and over and over, all the letters of the alphabet, fill whole sketchbooks before you even start messing around with fancy stuff and colours. Seemed very boring, but it helped me a great deal

Same applies to using photoshop really. Just practising and practising does a world of good and you'll learn it pretty fast really.

Find a map you wanna base it on and trace the borders as a new layer. Then get some territories in there. All my borders are one layer. Then I'll create a layer for the continents with the colour applied, and a different layer for the neutral area dn another for the sea. That's the basic map, and after that its just messing around until you learn what looks good really.

keep things on separate and labelled layers. My Mongol map is really badly layered, and it confuses me no end. Can't be bothered to go through and sort it all out though :D On other projects I;ve labelled properly and its helped me no end. At the moment I have to click through endless layers to find, say, the great wall.

PostPosted: Sun Mar 04, 2007 5:56 pm
by KEYOGI
Just to annoy DiM I'll have my say. :P

Definately use lots of layers and keep them in a logical order and clearly labelled. Everyone is going to have a slightly different approach to how they construct a map. I think the key is just trying as many different options as you can for each element of the map until you find the look you're aiming for. Experiment with different effects, layer styles, colours, etc.

Also, I tend to make some changes to a map and then leave it and come back to it later. Sometimes I'll make a change that I think looks really good, but then come back to it after a few hours with a clear head and no longer like it so work on a different approach. I think it's important to not work for extended periods on a map. Give yourself time to think inbetween map sessions and check the forums to see if there's any new ideas.

Have a good look around the net for similar maps/images to see if you can get any ideas. Just don't rush it, that's the worst thing you can do. I was a bit too keen when I first started making the Australia map.

Map making is a constant learning process, I'm still trying new things with Middle East revamp and wish I could go back and make Australia even better now that I have more exprience. :D

PostPosted: Sun Mar 04, 2007 6:15 pm
by Qwert
If you god in drawing you can put all borders in 1 layer(photoshop)

PostPosted: Sun Mar 04, 2007 6:32 pm
by DiM
so far i've learned much from your advices. but it's still a small percentage of what i need. do you know any good tutorials for beginners (absolute beginners)?

PostPosted: Sun Mar 04, 2007 6:45 pm
by Qwert
tutorial for what? Making map?

PostPosted: Sun Mar 04, 2007 6:50 pm
by DiM
no, tutorials for photoshop and fireworks

PostPosted: Sun Mar 04, 2007 7:06 pm
by DublinDoogey
DiM wrote:no, tutorials for photoshop and fireworks


Look in the programs under "help." I know that photoshop has lots of stuff. There's also a photoshop podcast if you've got iTunes.

PostPosted: Sun Mar 04, 2007 9:20 pm
by KEYOGI
DiM wrote:so far i've learned much from your advices. but it's still a small percentage of what i need. do you know any good tutorials for beginners (absolute beginners)?


If you have any specific questions about Photoshop, feel free to PM me and I'll do what I can to help you out.

PostPosted: Sun Mar 04, 2007 9:50 pm
by DiM
10x man. if you don't mind i'll post my questions here. this way others can see your responses and learn. :)

PostPosted: Mon Mar 05, 2007 12:23 am
by Samus
A lot of people can help you out visually, but more and more maps are being made without regard for how they will play out strategically. Hopefully, I can help you with that end.

First, decide what kind of games should be played on your map. Games with 4 or 6 players are by far the most common, so that's a good place to start. In my opinion the bare minimum number of territories should be 8 per player. Any fewer and it will not play out well. The players who begin in bad positioning will not have enough chance to recover. Better maps should be 9-11 territories per player, or 36-44 for a 4 person map, 54-66 for a 6 person map. It's not really "bad" to make a map with 12+ territories per player (I think World 2.0 is one of the best maps), it's just really advanced to work out how it will play. If you're good enough to make a map of that caliber, you're way past needing to listen to me.

Next, make yourself some regions. You should have a few small regions (3-4 territories), a few medium regions (5-6 territories), and at least one large region (7+ territories). The key here is to have several different regions that players can go for depending on how their troops are deployed. Maps like Canada and Hong Kong only have 2 regions that can be fought for and held, so players who don't get deployment near there are just screwed.

After that, you want to make sure these regions are in mixed locations. Make sure your regions of each type are in different areas of the map, for instance if you have 3 small regions don't put them all on the left side of the map.

Then, you need to make connections and boundries. Typically, you want a region to have between 1/3 and 2/3 of its territories bordering other regions. So for a 6 territory region, you'd want 2 to 4 of those countries to have outside borders. Having only 1/3 makes for overly defensible regions, so use sparingly. On the other hand, anything over 2/3 makes a region very hard to defend. Also consider how many other regions it is connected to. Small regions are typically connected to 1-3 other regions, medium regions 2-4, and large regions 3+. This is fairly flexible as long as you keep that in mind when assigning bonuses. Even a small region can warrant a good sized bonus if it has to defend attacks from many other regions.

Dividing territories within regions is more or less at your discretion, just don't go crazy.

Now, you're ready to assign bonuses. The baseline would be half the number of countries, but this is modified by number of defense points and number of bordering regions. A bordering large region counts for less as most of the time people will not be playing for those regions, thus you will probably go unchallenged from that side. No region should ever have a bonus larger than the number of territories in it.

After that, listen to the feedback you (hopefully) get from other players. They should be able to help you tweak the final product.

And finally, keep in mind that it's your map. None of these things are set in stone, and if you want to do something different, maybe it will be fun!

So I hope that helps. Now go forth and forge us a map!

PostPosted: Mon Mar 05, 2007 2:08 am
by Wisse
i have made every country as 1 layer and put an stroke on it (so thats included) also every name is a layer and every impasable border etc. etc.

PostPosted: Mon Mar 05, 2007 6:26 am
by Wisse
also try to find out if you can more with some options, you can have diferend blending options some only think you have 1 blending option etc.

PostPosted: Mon Mar 05, 2007 7:14 am
by DiM
thanks for all the help guys.
now to get to detailed situations.
i've started practicing. here's what i did in a few minutes then i got stumped becouse of some problems:
Image
image description:
done in fireworks 8.
5 layers:
layer 1 - backround image (big blue thingy)
layer 2 - red territory + its border
layer 3 - another border
layer 4 - another border
layer 5 - another border

problem 1:
1. i've made the background layer then added 4 more layers with borders. each layer for a separate territory. then gave shadows to each separate border. after that i came back to layer 2 and filled the border with colour and gave it an effect. now the problem starts. i went to layer 3 and tried doing the same as for layer 2. i select a colur a filling style and when i click the territory, the fill and the style are applied to the whole image. :( i did the same in layer 2 and it was only applied to the territory. what should i do??

problem 2: if you look at the red territory you'll see that at the northern border there's a filling problem, a gap between the black border and the red fill. and through that gap the blue background can be seen. how can i get rid of that gap?

problem 3: seeing i can't resolve the above problems in fireworks i wanted to continue editing the image in photoshop so i saved the image and loaded it in photoshop. but surprise, i have only one layer. how can i save a pic in fireworks so that it still has all it's layers in photoshop and vice versa.

thanks.

PostPosted: Mon Mar 05, 2007 7:28 am
by DiM
i've solved problem 1. it was right in front of my eyes. :lol:
i drew the 3rd 4th and 5th territory without making them a complete round shape. a closed line. and ofcourse the colour and pattern went to the whole image :))

PostPosted: Mon Mar 05, 2007 7:42 am
by DiM
another question. what;s the best way for drawing a continent:

method 1: draw all borders in one layer and then on separate layers apply colour and effects for each territory

method 2: draw each territory (border colour texture) on separate layers.


with method 1 i find it really easy to deal with the borders because they're all on the same layer and there's no problem with borders that don't connect. but i think it's harder to edit because taking out an entire territory and moving it elsewhere could prove difficult.

with method 2 it easy to simply edit each layer and move the territory around but this works best for island type territories where there are no common borders.


i was thinking of combining the 2 methods like this. draw borders for each continent on different layers and then the effects for each territory in sepparate layers.


here's a pic below.
here i have 2 territories on sepparate layers. it looks great because they're islands but if i decide to move them together to form a big island divided in 2 parts i find it verry difficult.

Image

PostPosted: Mon Mar 05, 2007 8:06 am
by DiM
now i have made another continent (top right one)
this one is made in 2 layers. one has the borders and another has all the fills for the territories.


so i've solved problem 1 but problems 2&3 still remain and now i have problem number 4. :)

problem 4:
all the fills that i do have tones of gray. it does not matter what colour i select they're all grey :( what did i press??


edit// here's the image:
Image

PostPosted: Mon Mar 05, 2007 9:09 am
by DiM
here we go again. the gray tones problem still bugs the heck out of me :(

this is the new image.
i have added one more continent. continent 3.

this one has 5 layers one with borders and one with fills (1 layer/territory)

so which one looks better? continent 2 or 3?

Image


i need help with the problems presented above (2,3&4) and i need comments on my images. what am i doing good what am i doing wrong. etc.

PostPosted: Mon Mar 05, 2007 9:18 am
by Guiscard
You can't export all the layers to photoshop. Many people either use fireworks just to draw borders or just use photoshop for the whole process (like me).

PostPosted: Mon Mar 05, 2007 9:27 am
by DiM
just great :(

what about the other problems, do you have any idea??

since there's no export possibility, i'll stick to fireworks at the moment and maybe use photoshop for some effects. fireworks seems easier but photoshop has more options. but i can allways do a layer in photoshop save it and then copy paste it in fireworks to get that certain effect.

PostPosted: Mon Mar 05, 2007 10:45 am
by yeti_c
I've just posted this in the Chinese Checkers thread - it's a tip about minimising logs whilst coding XML.

C.

I've just found this one out and it might be good for you...

For your "opposite triangle" bonus if you name them all the same then the log will groups these together and keep the logs a bit cleaner.

C.

I didn't follow that yeti, could you explain?


I'm not sure it's applicable too much to this map but I thought that I'd mention it anyways.

Your continent will be defined as.
Purple,
Orange,
Red,
Green,
Yellow,
Blue.

+

Yellow&Purple
Blue&Orange
Yellow&Red

Say someone had Purple, yellow blue & orange the logs would look like this.

XX receives 3 armies for holding purple
XX receives 3 armies for holding yellow
XX receives 3 armies for holding blue
XX receives 3 armies for holding orange
XX receives 4 armies for holding yellow&purple
XX receives 4 armies for holding blue&orange

However, If you name these last three continents "opposing triangles" or similar...

You would get the following logs...

XX receives 3 armies for holding purple
XX receives 3 armies for holding yellow
XX receives 3 armies for holding blue
XX receives 3 armies for holding orange
XX receives 8 armies for holding opposing triangles.

Neat eh?! Like I say it's not such an issue for this map as it was for Conquer 4 & KOTM.

Cheers,

C.