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TESTING MAPS

Posted:
Mon Mar 05, 2007 7:36 pm
by Qwert
Ok, i have problem with testing maps, and maybe somebody know these.
Whene i put maps and army coordinate on test, all nubmers go up in map, and i dont know who its wrong, me or testing program.
I hope that somebody know anwer of these problems.

Posted:
Mon Mar 05, 2007 7:55 pm
by oaktown
I had the same problem - conquer club doesn't read the coordinates right. It's frustrating if you're coding the true coordinates from photoshop, but at least the shift is consistent so it's an easy fix.
Keyogi told me to subtract 3 from all of your X coordinates and add 23 to all Y coordinates. This got close, but I still had to manually adjust each one a bit. I think it might be closer to +22 for Y and -4 for X.
Play around with it and see what you come up with - I'd love to know what you think the exact shift is for future reference.
Maybe somebody should suggest this as a fix? I think I've warn out my welcome in that forum.

Posted:
Mon Mar 05, 2007 9:47 pm
by KEYOGI
I thought you would've understood how to do xml after Eastern Front qwert.
As for fixing the bug in the system, who's going to volunteer to go change all the coordinates for every map!


Posted:
Mon Mar 05, 2007 10:25 pm
by WidowMakers
Hey guys. This was one of the first posts I did. I was looking at the map making process and fooling around with some XML. I found that the coordinate in Photoshop was not consistent with the XML coordinate. Here is the post and some pics I made
http://www.conquerclub.com/forum/viewto ... coordinate

Posted:
Tue Mar 06, 2007 1:17 am
by oaktown
thanks widow.
I've been going along under the assumption that the map test tool skews things in the same way that CC does... I hope that CC doesn't have it right, but just the map tester is wrong. ick.

Posted:
Tue Mar 06, 2007 4:24 am
by yeti_c
I'm assuming the skew is something to do with what CC takes as the reference point of the number...
I guess it must be top left - instead of the centre of the shadow.
C.

Posted:
Tue Mar 06, 2007 7:56 am
by Qwert
Yes Keyogy, i have same problems with Eastern front, and must put wrong coordinate to tester can show good map with army numbers.
If i understand tester not work good with Photoshop pictures?

Posted:
Tue Mar 06, 2007 8:40 am
by Wisse
oaktown wrote:thanks widow.
I've been going along under the assumption that the map test tool skews things in the same way that CC does... I hope that CC doesn't have it right, but just the map tester is wrong. ick.
i know why it is (i think) there is some space between the map and the far left of your window (also the top of your window) i think thats why

Posted:
Tue Mar 06, 2007 9:20 am
by johloh
so do you go with what looks right in the tester?

Posted:
Tue Mar 06, 2007 9:22 am
by Qwert
Yes, coordinate its wrong, but tester show that these its good.

Posted:
Tue Mar 06, 2007 11:07 am
by oaktown
KEYOGI wrote:As for fixing the bug in the system, who's going to volunteer to go change all the coordinates for every map!

1, 2, 3, NOT IT!
Actually, I'd say fix it now while there are only, what, 29 maps? I bet we could find a dozen volunteers in the foundry to fix two or three each - if we know the exact shift you could fix a typical map in under an hour. It'll just get harder as time goes by and more maps are added.
Not that I want to take this on... enough on my plate already.

Posted:
Tue Mar 06, 2007 4:49 pm
by Qwert
If you put map to tests, you must put 16 up pixel in yours coordinate and these will be good
Exapmle x coordinate 50+0=50
y coordinate 50+16=66
And now numbers in good place in testing map.

Posted:
Tue Mar 06, 2007 7:25 pm
by Guiscard
What program are you using Qwert? That doesn't work with photoshop.