i want to do a map with a new gameplay that takes strategy to a new level.
i'll use the classic map just for an example.
in the first round everybody starts like normal and plays normal.
at some point people have a choice to advance to a new age of tehnology. there will be several ages.
how is this done? the main resource will be troops and/or cards.
just trade a certain amount of troops and/or cards and poof you're one technology level ahead of the others.
what do ages bring for one player?
1. larger bonuses (you're more developed hence you produce more)
2. impassable/one way borders. you just invented terraforming so why not have fun and build some mountains between you and the opponent. or you're so advance you built a force field that only let's you pass through it.
what do ages bring for all players??
when all players reached a certain age (even if some are more advanced the all need to be or have passed a minimum age) certain predefinite changes appear
1. impassable borders (like the great wall of china)
2. new routes appear like a brige accros a river that was previously impassable
3. random routes. wormholes at the begining they are unpredictable so you never know where you go through them (but when you advance another age the wormholes become controlable)
4. new territories lake levels drop and new land masses are discovered. or deserts are treated and become occupiable plains, or underwater volcanoes that erupt and form new islands.
5. territories are gone. nuclears global contamination and vearious factors can lead to a territory becoming uninhabitable or even gone.
that sort of sums up the idea but there are plenty more things to implement, the only problem is the coding. and maybe some changes lack may be able to do.