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Map bonus and other special effects

PostPosted: Mon Nov 07, 2011 4:53 am
by Genaraln7
Hey C&C mapfoundry team,

After playing C&C for some time iv decided to look at the mapmaking and maybe even make my own map.
But first i have one question about the map limiets, limiets in what kind of affects and bonuses are aloud here at C&C.

What i mean is in the CC maps i have come across all kinds of things:

Bonus solders for continents,
Bonus drops on certain territories or combo territories
Decay on certain territories
One way attacks from certain territories to other territories
One way bombardments from certain territories to other territories
And even certain maps have winning conditions if you hold certain territories or continents.

Are they any other affects you could ad to a map?

Say if you hold territory X and Y territory Z will be annihilated
Or if you hold territory X and Y continent A will decay 1 solder per turn (or territory A,B,C will decay (x) amount of solders per turn)
If you hold territory X and Y territory Z will gain (x) amount of solders per turn regardless of witch player holds it...


Can you just make up these bonuses for you map as long as it stays balanced or does CC have certain limits or rules against this?


Genaraln7

Re: Map bonus and other special effects

PostPosted: Mon Nov 07, 2011 5:48 am
by koontz1973
The ones you have suggested

Say if you hold territory X and Y territory Z will be annihilated
Or if you hold territory X and Y continent A will decay 1 solder per turn (or territory A,B,C will decay (x) amount of solders per turn)
If you hold territory X and Y territory Z will gain (x) amount of solders per turn regardless of witch player holds it...

cannot be done at the moment.

Re: Map bonus and other special effects

PostPosted: Mon Nov 07, 2011 6:29 am
by isaiah40
[MOVED] into Foundry Discussions

Re: Map bonus and other special effects

PostPosted: Mon Nov 07, 2011 1:21 pm
by ender516
Check out the XML Tutorial topic (viewtopic.php?f=649&t=23382) to learn all that can be done right now.

Check out the XML Suggestions and Modifications II topic (viewtopic.php?f=127&t=103961) to discuss what could be in the future.