This needn't take long. But well, I tend to type a lot.
I suggest a very quick alteration to KC2.
Balance the starting points of HA most importantly, and potentially, HB.
HA castle has no safety from trebuchet bombardment. All that can survive are the catapult and archers, which only bombard, and can not take back their lost castle.
HA is the ONLY castle that can not recover. HB is weak but it has No6 as last ditch resort, and from other direction, can hide using knight or village. Even this is not ideal, some castles can survive even while being bombarded from all sides. But several others have this problem too, if your castle faces assault from trebuchets on either side, some survive them both, others do not.
But the main issue is HA castle.
Again, HA is a totally crippled starting point.
The solution is more territories in and around the castle, this may of course be discussed as to what the best solution is.
I propose that as HB and HA are both somewhat problematic, as other corners have behind the mountain avenues, give HB and HA connection out of reach of trebuchet so they can seek some refuge, and recover from bombardment.
I played kc2 beta only very shortly, but only after just joining, and failed to make comments then, but am making them now.
I believe the gameplay does suffer with no safe escape point at all for HA, meaning if you face opponents in HB andor HJ, trebuchet 1 is so central to that corner, it wipes everything clean out.
So I am wondering if quick suitable alterations can be made .. quickly... to address this situation. I don't mind if a lot of discussion goes into making the right suitable corrections. But if the implementation once decided... could be made swiftly.
What to people in map foundry think, and other cc members?