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drop settings

PostPosted: Thu Feb 19, 2015 5:19 pm
by Oneyed
hiw can be created game when at the start both players have 6 deploy. but after the 1st rerds round green has only 4 to deploy. and in the 2nd reds round he has 16 deploy...?

Oneyed

Re: drop settings

PostPosted: Fri Feb 20, 2015 9:54 am
by waauw
I approve this message, it would gravely reduce the advantage of starting

Re: drop settings

PostPosted: Fri Feb 27, 2015 4:49 pm
by iancanton
when creating a scenario, it is possible to specify that red always starts. by giving a slightly inferior starting position to red, u can try to equalise each player's chances. an example is bigWham's Napoleon vs Wellington scenario, in which napoleon has fewer troops, but always starts.

http://www.conquerclub.com/player.php?m ... ario_id=62

ian. :)

Re: drop settings

PostPosted: Fri Feb 27, 2015 4:55 pm
by Oneyed
iancanton wrote:when creating a scenario, it is possible to specify that red always starts. by giving a slightly inferior starting position to red, u can try to equalise each player's chances. an example is bigWham's Napoleon vs Wellington scenario, in which napoleon has fewer troops, but always starts.

http://www.conquerclub.com/player.php?m ... ario_id=62

ian. :)


if this would be response on my post, I spoke about "normal" game. no scenario.

Oneyed

Re: drop settings

PostPosted: Sat Feb 28, 2015 5:34 pm
by iancanton
in a normal game, it's not possible at the moment to specify the colour that starts.

ian. :)