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Re: MapStarter 2017

PostPosted: Wed Jan 04, 2017 12:37 pm
by Bruceswar
Xatrius wrote:I'd love to see a Boston map :D



already on it

Re: MapStarter 2017

PostPosted: Thu Jan 05, 2017 6:17 pm
by iancanton
flower wars by dakky21 and paris by josko.ri (based on work by sempaispellcheck) have been approved so far and are in the Drafting Room forum. players can pledge credits by posting in the relevant map thread.

viewforum.php?f=583

seven other concepts, which all lack a map image, are in the Melting Pot: Map Ideas forum. some are looking for artists.

viewforum.php?f=63

ian. :)

Re: MapStarter 2017

PostPosted: Fri Jan 27, 2017 10:11 am
by Mad777
Can someone explain with more details what does the pledge for? What is the reason behind having members putting pledge (rewarding credits), what those credits to be use for?

Re: MapStarter 2017

PostPosted: Fri Jan 27, 2017 12:48 pm
by dakky21
Mad777 wrote:Can someone explain with more details what does the pledge for? What is the reason behind having members putting pledge (rewarding credits), what those credits to be use for?


If you want a new map, pledge credits to a mapmaker to encourage their attempt to make a new map. Simple as that, though credits apart of buying premium are useless.

Re: MapStarter 2017

PostPosted: Fri Jan 27, 2017 12:51 pm
by Mad777
dakky21 wrote:
Mad777 wrote:Can someone explain with more details what does the pledge for? What is the reason behind having members putting pledge (rewarding credits), what those credits to be use for?


If you want a new map, pledge credits to a mapmaker to encourage their attempt to make a new map. Simple as that, though credits apart of buying premium are useless.


Ok so if I've correctly understand the point, I bring a map (should the map has territs already layed out and map rules decided), I put credits in this map account (so can do other member as well) and those credits will go to the mapmaker account if the map goes to it's completion? (Sort of a reward to him/her for doing the map for me)

Re: MapStarter 2017

PostPosted: Fri Jan 27, 2017 12:56 pm
by IcePack
Correct, it's to encourage map making since and show which maps the community want to see / get behind.

Re: MapStarter 2017

PostPosted: Fri Jan 27, 2017 1:21 pm
by Mad777
Thx, make more sense now 8-)

Re: MapStarter 2017

PostPosted: Sat Jan 28, 2017 4:35 pm
by iancanton
dakky21 wrote:If you want a new map, pledge credits to a mapmaker to encourage their attempt to make a new map.

to be more exact, players can pledge credits to a map. if the mapmaker arranges for someone else to take over the project, then the pledged credits remain valid.

ian. :)

Re: MapStarter 2017

PostPosted: Tue Jan 31, 2017 3:13 pm
by IcePack
I will sponsor another space themed map.
Only restriction is it must be completed by Jan 1, 2018.

Re: MapStarter 2017

PostPosted: Wed Feb 01, 2017 7:08 am
by owenshooter
Mad777 wrote:Thx, make more sense now 8-)

as much sense as a Foundry thread being in GD... I was under the impression that a map maker was given premium by the site, as a reward, when completed... whatever... anyway, i'm 100% behind you guys rebuilding the foundry!!! we should start by moving this thread there, since it already has traction!!! good luck!!!-Jésus noir

Re: MapStarter 2017

PostPosted: Sat May 06, 2017 11:31 pm
by Dukasaur
Let's have some good news, guys!

Re: MapStarter 2017

PostPosted: Tue Jul 11, 2017 2:35 am
by iancanton
guido74 wrote:Can you briefly explain or provide link regarding new features: Stages and Transformations and any others.

MapStarter 2017 is Cartography meets KickStarter on CC... a way of encouraging a new wave of creativity, and new playing experiences for our players, all while rewarding the mapmakers for creating great stuff that people want. Mapmakers should note that a number of new features such as Stages and Transformations have been developed, but are yet to used. It's been rumored that bigWham will personally kick in to any maps using these features.

My concept was to modify and maybe merge Feudal Epic/Feudal War to include tunnels

-Guido

it's easiest to explain stages by example. the moribund great war map, which was developed by oneyed, was planned to have two stages.

viewtopic.php?f=10&t=182388

the transformation xml structure is in the thread below.

viewtopic.php?f=102&t=183876

the 1944 operation overlord map, which is in the main foundry workshop, incorporates transformations, as did the abandoned defend america.

viewtopic.php?f=10&t=215492
https://beta.conquerclub.com/forum/view ... 2&t=173146


ian. :)