Scenarios and gameplay
Posted: Fri Jun 18, 2021 4:29 am
Hello
This thread is to try fix some of the CC unbalances for those who prefer balance.
I understand that there are players who want and prefer a lot of luck. CC is already a good platform for that.
It seems there is a small core of active players/volunteers/workers.
This at least is encouraging.
Regards creating fixes to make some maps more balanced I have quite a few ideas at several levels.
By ideas I mean practiced ones that I would like to bring to a bigger more competitive platform.
I understand the plethora of issues that we have at CC have regards making any changes having been here for 10 years.
However I see a glimmer of hope in the Scenario planner. I can implement a few of these ideas there if I can work on it in a meaningful way.
1) Can I create games that regular players on the main site can play in and not just bots?
Which by the way are very poor. I have played with far better ones on other sites. Where do our bots originate?
Regards bots, let’s keep in mind that the top chess rankings are held by bots. We can do better with our basic bots.
2) Can I make troop number changes to any CC map?
3) can I use a scenario for a tournament?
If the answer is yes to any please explain in detail (I know it is a ball ache) how it is done for me.
I have tried but the best I got is a bot game which are no test.
For example if a game is created for human players where does it get queued and how do you see which players have joined?
Fingers crossed.
This thread is to try fix some of the CC unbalances for those who prefer balance.
I understand that there are players who want and prefer a lot of luck. CC is already a good platform for that.
It seems there is a small core of active players/volunteers/workers.
This at least is encouraging.
Regards creating fixes to make some maps more balanced I have quite a few ideas at several levels.
By ideas I mean practiced ones that I would like to bring to a bigger more competitive platform.
I understand the plethora of issues that we have at CC have regards making any changes having been here for 10 years.
However I see a glimmer of hope in the Scenario planner. I can implement a few of these ideas there if I can work on it in a meaningful way.
1) Can I create games that regular players on the main site can play in and not just bots?
Which by the way are very poor. I have played with far better ones on other sites. Where do our bots originate?
Regards bots, let’s keep in mind that the top chess rankings are held by bots. We can do better with our basic bots.
2) Can I make troop number changes to any CC map?
3) can I use a scenario for a tournament?
If the answer is yes to any please explain in detail (I know it is a ball ache) how it is done for me.
I have tried but the best I got is a bot game which are no test.
For example if a game is created for human players where does it get queued and how do you see which players have joined?
Fingers crossed.