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xml update

Posted:
Fri Nov 09, 2007 9:56 pm
by mibi
when is that xml update going to come around? days, weeks, months?
anyone know

Posted:
Sat Nov 10, 2007 6:38 am
by yeti_c
I think Lack is concentrating on AJAX and server stuff at the moment...
Let's hope it's after that's sorted...
C.

Posted:
Thu Nov 15, 2007 8:48 am
by mibi
should be any day now :crosses fingers:

Posted:
Thu Nov 15, 2007 4:44 pm
by AndyDufresne
Actually recently Lack mentioned he was interested in getting another XML update up. So we'll see, he'll look over the old thread of suggestions for new ideas, etc.
--Andy

Posted:
Thu Nov 15, 2007 5:34 pm
by Herakilla
where is that thread?

Posted:
Thu Nov 15, 2007 5:39 pm
by edbeard
hopefully the xml update needed for Supermax! will be high up on the list of possibles

Posted:
Thu Nov 15, 2007 7:42 pm
by Coleman
All we really need for supermax is to be able to mix continent and collections together and tie them into a single bonus.
Or to say that differently, we need to say some territories must be held and then a certain number of another group of territories also be held.

Posted:
Thu Nov 15, 2007 7:46 pm
by Herakilla
but wheres the thread?!
i want to do a search but im too lazy and im worried itll bring up so many threads that are beside the point since basically every thread in the map foundry has the letter XML in it

Posted:
Thu Nov 15, 2007 7:59 pm
by AndyDufresne
2nd or 3rd page, I started it... "XML Modifications and Variations" or something similar.
--Andy

Posted:
Thu Nov 15, 2007 8:15 pm
by Herakilla
AndyDufresne wrote:2nd or 3rd page, I started it... "XML Modifications and Variations" or something similar.

--Andy
thank you, the search only gave me 2 threads this one and
the one we want

Posted:
Thu Nov 15, 2007 8:19 pm
by Herakilla
i want to through in an idea but i dont want to be accused of necromancy... dang

Posted:
Thu Nov 15, 2007 8:34 pm
by AndyDufresne
Lack right now is focusing the majority of his time on bug fixing and over all site performance enhancement. Once we can get the site running faster and smoother, I'd expect to see another around of these updates.
--Andy

Posted:
Thu Nov 15, 2007 8:43 pm
by mibi
Coleman wrote:All we really need for supermax is to be able to mix continent and collections together and tie them into a single bonus.
Or to say that differently, we need to say some territories must be held and then a certain number of another group of territories also be held.
coleman, are you positive that Iraq doesnt need any unavailable xml features?

Posted:
Thu Nov 15, 2007 8:44 pm
by dominationnation
I was looking over the old thread and there were alot of features that lack said yes to but didnt implment. He only put in 5 right? cause he said yes to at least 15

Posted:
Thu Nov 15, 2007 11:36 pm
by Coleman
mibi wrote:Coleman wrote:All we really need for supermax is to be able to mix continent and collections together and tie them into a single bonus.
Or to say that differently, we need to say some territories must be held and then a certain number of another group of territories also be held.
coleman, are you positive that Iraq doesnt need any unavailable xml features?
I can't switch the US loyal cities to +2 if the green zone is held. I could with the same xml change I just posted though.

Posted:
Fri Nov 16, 2007 1:20 am
by cairnswk
i've found the old suggestion thread, and posted to move it to the top of the foundry list again....here's the link for anyone interested
http://www.conquerclub.com/forum/viewtopic.php?t=17885

Posted:
Fri Nov 16, 2007 4:36 am
by yeti_c
Coleman wrote:mibi wrote:Coleman wrote:All we really need for supermax is to be able to mix continent and collections together and tie them into a single bonus.
Or to say that differently, we need to say some territories must be held and then a certain number of another group of territories also be held.
coleman, are you positive that Iraq doesnt need any unavailable xml features?
I can't switch the US loyal cities to +2 if the green zone is held. I could with the same xml change I just posted though.
You can...
All you need is the following...
- Code: Select all
<continent>
<name>city 1 usa loyalty</name>
<bonus>1</bonus>
<components>
<component>city 1 USA</component>
<component>region</component>
<components>
<continent>
<continent>
<name>city 1 usa loyalty plus green zone</name>
<bonus>2</bonus>
<components>
<component>city 1 USA</component>
<component>region</component>
<component>green zone</component>
</components>
<overrides>
<override>city 1 usa loyalty</override>
</overrides>
<continent>
C.

Posted:
Fri Nov 16, 2007 4:38 am
by Coleman
It's part of the whole required portion of collections again...
No wait...
Nevermind. I'm being a tard.
I could do this, just make each one +2 with the whole green continent and over-ride the +1s.

Posted:
Fri Nov 16, 2007 4:42 am
by yeti_c
(PS - I edited my post after going to check the Iraq thread to ensure I was correct!!!!)
C.