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Festina Lente

PostPosted: Tue Nov 20, 2007 8:07 am
by DiM
CC is evolving we have many maps now (56+a few more quenched + a few more in FF), but has anybody actually sat down, analyzed playability the stats, compared them to the discussion threads of each map and draw a conclusion? i don't think so. it seems there is somewhat of an inconsistency in the process. some maps get quenched really fast and some take ages. one would say, yes of course because the map maker does a great job and thus the map is quickly quenched. well, actually it's the other way around, all of the hasty quenched maps have proved to be huge disappointments while the ones that took longer actually did good.
i don't know how a map with 15 pages of discussion can be final forged. i had 15 pages on the AoR thread when it was in map ideas subforum.

i've seen a thing happen, a map is made, it gets a few initial supporters (any map has them no matter how crappy it is) and after 2 updates it is moved to main foundry where it sits for a month and the discussion completely dies when the thread has just 10 pages. then andy comes along and thinks that just because nobody comments then the map is ready for FF and so the map gets to FF and because it has no supporters and the others don't care about it it may actually get quenched. some people may give occasional comments and a few more tweaks will be done, but nothing major because FF is not the place for major updates.

i chose not to give names because anybody can take a look at the map stats and then compare those with the number of pages the threads have. do we really need to put up for live play any crappy map that has no support? who's to blame here?
i believe the responsibility falls on all shoulders.

1. the map maker. if he feels the map has no supporters then he should abandon it. working on a map by yourself with no support is pointless. also graphical issues should be easy to spot by simply comparing your map with the latest quenches.
2. the foundry leaders. they have the responsibility of supporting a map when it needs support or unplugging it's life support machines when it falls into a deep coma. final forging a map with 15 pages is silly and the fact that the map has no posts is a clear indicator that the map is not ready for ff.
3. the foundry community as a whole. i see too many people that stick to their thread and that's all they do. again i will not give any names but we are here to produce quality maps, we aren't here to compete we aren't here to brag with our graphic skills or map ideas, we are here to collaborate. some map makers don't post in other threads for fear of aiding the competition or out of jealousy or who knows for what reason. that's not normal. same goes for the non-map maker posters we have. some people come to the foundry called by a friend to post in a thread. well why not look at other maps also why hold tight to just one? the foundry needs your opinion.

perhaps the foundry needs some new rules, or a few more attendants, or more open minded cartographers. i don't know exactly what it needs but it definitely needs something extra.

i dream of a foundry where each map maker posts in other map threads, where each visitor knows how to post and where to post and gives good feedback, where any new idea is greeted with an open mind no matter how absurd it may seem, where map makers aren't afraid to share tutorials and brushes and give tips to less talented people., a place where high quality maps are produced and where everybody can come and visit and contribute to this great site.

and with these words i say goodbye. i won't be leaving the foundry but i will be turning into the "i don't care about other maps except my own" map maker i've been talking about. i will continue to produce maps because i like it but i will not get involved into anything else. and this goes for the CC site as a whole, i've spent too much of my time and energy trying to improve things with few results, or at least fewer than i expected. goodbye.
PS: it has been a quality half a year filled with satisfaction but also disappointments, a half a year in which i made a few good friends but also many foes. respect to all the people that deserve it (again no names cause you know who you are)

PostPosted: Tue Nov 20, 2007 8:22 am
by Balsiefen
Europe-7 pages
USApoccolipse-9 pages
canada-3

It seems to be all the old maps and most of them are ones i quite like.
Anyway, one that i do see uyour point on is brittish isles but generally i think its random how good a map is compared to how many pages there are

PostPosted: Tue Nov 20, 2007 8:33 am
by DiM
Balsiefen wrote:Europe-7 pages
USApoccolipse-9 pages
canada-3

It seems to be all the old maps and most of them are ones i quite like.
Anyway, one that i do see uyour point on is brittish isles but generally i think its random how good a map is compared to how many pages there are


none of those maps was made in the current foundry process :wink:

PostPosted: Tue Nov 20, 2007 8:43 am
by WidowMakers
DiM wrote:
Balsiefen wrote:Europe-7 pages
USApoccolipse-9 pages
canada-3

It seems to be all the old maps and most of them are ones i quite like.
Anyway, one that i do see uyour point on is brittish isles but generally i think its random how good a map is compared to how many pages there are


none of those maps was made in the current foundry process :wink:
But they are still good maps. I would say that most of the reason maps take longer is graphics. If a cartographer quickly updates, maps go quicker.

I do agree that it would be nice to make sure that new maps were a playable map and not just good looking. But how are we to do that other than having a set group of players that have a beta test site?

DiM wrote:i dream of a foundry where each map maker posts in other map threads, where each visitor knows how to post and where to post and gives good feedback, where any new idea is greeted with an open mind no matter how absurd it may seem, where map makers aren't afraid to share tutorials and brushes and give tips to less talented people., a place where high quality maps are produced and where everybody can come and visit and contribute to this great site.
Well that would be me DiM. I have only a certain amount of time. And if anyone is keeping track, I have not been on CC very much lately. I have other things to do outside. And when I am on I need to get my maps worked on.
I am not the best at strategizing new maps. I can do pretty well once the rules are in place and I don't think through the initial setup well.

As you can see I am a graphics guy mainly. I do think through my bonuses and territories so the inital idea is not completely bad. But most of the time the gameplay, bonuses and borders change on my maps. I leave that to the people who enjoy that thinking more.

I have shared with others my ideas for graphics and techniques. I have given my opinion on style and content withing maps. But for me this biggest issue is time on CC. I don't have 5 hours to read every thread and help each map maker.

I think that might be the problem we are currently having. People have other things to do outside. I don't think you are going to get a rule passed that says each member must post 15 ties per day in teh foundry or they are banned. I am kidding but that is the truth.

Time is the problem. Or lack of it.

WM

Re: Festina Lente

PostPosted: Tue Nov 20, 2007 8:43 am
by rebelman
DiM I will comment on your other points later, but please, please, please, please, please, please, please reconsider what you have written in smalll print. Although we don't always see eye to eye - you are one of the best critics on this site (not just in the foundry) and your words are often both thought and action provoking. Just because people disagree with you or your ideas are not always implemented, you should not abandon ship. I for one will always read your posts - agree when they make sense and disagree when they don't or when I have a contrasting opinion to yours.

I think i can guess what caused you to post this (as the codes in your main post were fairly easy to follow), but i am strongly urging you to reconsider your decision.

Re: Festina Lente

PostPosted: Tue Nov 20, 2007 8:55 am
by WidowMakers
rebelman wrote:DiM I will comment on your other points later, but please, please, please, please, please, please, please reconsider what you have written in smalll print. Although we don't always see eye to eye - you are one of the best critics on this site (not just in the foundry) and your words are often both thought and action provoking. Just because people disagree with you or your ideas are not always implemented, you should not abandon ship. I for one will always read your posts - agree when they make sense and disagree when they don't or when I have a contrasting opinion to yours.

I think i can guess what caused you to post this (as the codes in your main post were fairly easy to follow), but i am strongly urging you to reconsider your decision.
WOW. I did not even notice the small print. I agree with rebelman here. Maybe instead of completely giving up, just scale back a little.

As I said in my previous post, I am not a strategy person, BUT YOU ARE!

I agree with rebelman too. We don't always agree DiM. But just because of that I don't want to see you leave (or only work on your stuff) , Just cut back a little.

WM

Re: Festina Lente

PostPosted: Tue Nov 20, 2007 9:03 am
by Sven Hassel
rebelman wrote:DiM I will comment on your other points later, but please, please, please, please, please, please, please reconsider what you have written in smalll print. Although we don't always see eye to eye - you are one of the best critics on this site (not just in the foundry) and your words are often both thought and action provoking. Just because people disagree with you or your ideas are not always implemented, you should not abandon ship. I for one will always read your posts - agree when they make sense and disagree when they don't or when I have a contrasting opinion to yours.

I think i can guess what caused you to post this (as the codes in your main post were fairly easy to follow), but i am strongly urging you to reconsider your decision.


QFT don't get discuraged, and DiM you are positively right some maps get in the final forge status without really desurving it, and some maps (of some map makers) are sliced and diced until every little thing has been talked about.

in the FF are 2 maps that my pesonal opinion is that they should at most be in the main map foundry forum because they are incomplete: The Puget Sound and Civil War.

PS: te inteleg frate, e naspa pt. ca am vazut cata vorbarie a fost in AoR pana sa treaca pe site si altele abia dak se arunca cateva cuvinte la ele si hopa quench

PostPosted: Tue Nov 20, 2007 9:07 am
by mibi
well said, and the life support is a good analogy. Just because a map falls off the comment wagon, doesnt mean it's time to more forward on it. It feels as if Andy, with all the responsibilities under the banana tree, has lost touch with the foundry community and lacks the feel and sense of a maps development.

You need to change the title of this thread tho.

PostPosted: Tue Nov 20, 2007 9:22 am
by yeti_c
I like the title - it sums up what DiM's post says in 2 words...

C.

PostPosted: Tue Nov 20, 2007 9:26 am
by rebelman
yeti_c wrote:I like the title - it sums up what DiM's post says in 2 words...

C.


I agree

Although many here would understand it better if it was written in English - although anyone with experience with horses will be familiar with the version used by DiM.



"Hasten Slowly"

PostPosted: Tue Nov 20, 2007 9:30 am
by gimil
Im not even remotly moved by what DiM said because once semester ends ill have ME and DiM up to no good again :wink:

PostPosted: Tue Nov 20, 2007 9:47 am
by mibi
yeti_c wrote:I like the title - it sums up what DiM's post says in 2 words...

C.


Well DiM is quite the romantic, and I am quite the non latin speaker.

PostPosted: Tue Nov 20, 2007 9:48 am
by yeti_c
rebelman wrote:
yeti_c wrote:I like the title - it sums up what DiM's post says in 2 words...

C.


I agree

Although many here would understand it better if it was written in English - although anyone with experience with horses will be familiar with the version used by DiM.



"Hasten Slowly"


I prefer the slightly more wordy...

"Make Haste Slowly"

C.

PostPosted: Tue Nov 20, 2007 3:44 pm
by spinwizard
:lol: anyway, although we dont get on u still add alot to the foundry :?

PostPosted: Tue Nov 20, 2007 3:50 pm
by RjBeals
DiM you shouldn't have left the animated maps usergroup. Your input would be appreciated over there in some of the recent "foundry" discussions. You do have good input here and i hope you do stick around.

PostPosted: Tue Nov 20, 2007 8:09 pm
by oaktown
This post in a nutshell:

I don't get treated fairly. Every map maker should spend even more of their time here. (I'm going to spend less of my time here.) :-({|=

If this is the way DiM feels, I think I can live with his decision.

PostPosted: Tue Nov 20, 2007 8:13 pm
by AndyDufresne
These discussion posts are always an interesting (and lengthy) read. Coleman and I are doing our best in the Foundry. The worst part of the Foundry is that it's a group process. The best part of the Foundry is that it's a group process.

We all need to work together as a group. :) We all need to be responsive to criticism, and be able to critique constructively and not in a negative manner (there is a difference between blunt and negative, and I know it).

We'll continue to try to improve the Foundry...it's an ever evolving beast. :)


--Andy

PostPosted: Tue Nov 20, 2007 8:21 pm
by oaktown
AndyDufresne wrote:These discussion posts are always an interesting (and lengthy) read. Coleman and I are doing our best in the Foundry. The worst part of the Foundry is that it's a group process. The best part of the Foundry is that it's a group process.

Maybe there could be another Foundry subforum for threads that are not map-related? I think that these discussions are valuable, but they end up burying the map threads.