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2 player map

Posted:
Sat Dec 15, 2007 2:25 pm
by spinwizard
Is it possible for a map to be played for only 2 players?


Posted:
Sat Dec 15, 2007 3:13 pm
by Herakilla
you mean made? and yes it is possible and would be cool, like a dueling map
i challenge you to a duel!

Posted:
Sat Dec 15, 2007 3:25 pm
by unriggable
Better yet, don't make the countries random, make them pre-arranged.

Posted:
Sat Dec 15, 2007 3:43 pm
by Herakilla
i think that arms race will be a very good 2 player game

Posted:
Sat Dec 15, 2007 3:43 pm
by WidowMakers
I don't know how the current game engine (or lackattack for that matter) would deal with a map made for only 2 players.
If there were only 2 spots at the beginning of the game that were open for a player, what would the game engine do if you tried to make a 6 player match?
This might be something that lack needs to answer before we all start making dueling games. Don't get me wrong, I like the idea, but we should check first.
Does this make sense?
WM

Posted:
Sat Dec 15, 2007 3:47 pm
by Gilligan
WidowMakers wrote:If there were only 2 spots at the beginning of the game that were open for a player, what would the game engine do if you tried to make a 6 player match?
The same thing that it would do if you tried to make a 5 player doubles match.

Posted:
Sat Dec 15, 2007 3:53 pm
by WidowMakers
Gilligan wrote:WidowMakers wrote:If there were only 2 spots at the beginning of the game that were open for a player, what would the game engine do if you tried to make a 6 player match?
The same thing that it would do if you tried to make a 5 player doubles match.
Oh I did not know that. But is that the same thing? The game knows that you can't have 2.5 teams.
But does it know that there are only 2 territories in this map that players start on?
-To do this check the game would have to read the XML, look at the available number of starting player territories and then compare that to the number of selected players.
-If the number of players is greater than the number of starting player territories the game will not be created.
I just am not sure that the game checks for this stuff before.
WM

Posted:
Sat Dec 15, 2007 3:58 pm
by spinwizard
So it is do-able...


Posted:
Sat Dec 15, 2007 4:01 pm
by WidowMakers
spinwizard wrote:So it is do-able...

I don't know. I simply stated what would need to happen to allow it. I do not know if those actions are currently taken by the game engine. (I doubt they are since lack probably never envisioned this idea or many of the other ones we come up with

)
Again we need to ask lack before we can determine if this idea is possible from a game generation perspective.
WM

Posted:
Sat Dec 15, 2007 4:02 pm
by spinwizard
WidowMakers wrote:spinwizard wrote:So it is do-able...

I don't know. I simply stated what would need to happen to allow it. I do not know if those actions are currently taken by the game engine.
Again we need to ask lack before we can determine if this idea is possible from a game generation perspective.WM
Ahhhh...We need some higher voice on this...


Posted:
Sat Dec 15, 2007 4:35 pm
by Herakilla
it is doable, lack can put specific constraints just try to make a 1v1 terminator which by all means is very possible but due to some research by DiM and some others it got locked

Posted:
Sat Dec 15, 2007 4:37 pm
by Herakilla
i wanna add to my previous post
first try and make a 1v1 terminator
then go to game finder and search for 2 player terminator games
see how its possible to put specific constraints?

Posted:
Sat Dec 15, 2007 5:31 pm
by yeti_c
Hera - that's different though - you're coding a specific number of players game type option restriction...
Extra code would be needed to do this on a map by map basis...
Widow - you're correct in saying that the game creation stuff would have to read the XML to determine if there are more than X number of territories...
I very much doubt that this code is there... thus if you had XML with 3 starts and you tried to run a 6 player game - it will probably crash and burn...
I suspect similar will happen if DTA tried to create a Battle Royale with too many starting locations...
C.

Posted:
Sat Dec 15, 2007 6:34 pm
by Coleman
It's going to have to be there if lack is ever seriously going to make 8 player games at some point, as DiM will soon have 2 maps that aren't going to be computable with it.

Posted:
Sat Dec 15, 2007 7:16 pm
by rebelman
Coleman wrote:It's going to have to be there if lack is ever seriously going to make 8 player games at some point, as DiM will soon have 2 maps that aren't going to be computable with it.
the other option in 8 player game s for dim's two and gimil's one is for the castles to be neutral and you start with the "peasants" - in 7 / 8 player games

Posted:
Sat Dec 15, 2007 7:28 pm
by gimil
rebelman wrote:Coleman wrote:It's going to have to be there if lack is ever seriously going to make 8 player games at some point, as DiM will soon have 2 maps that aren't going to be computable with it.
the other option in 8 player game s for dim's two and gimil's one is for the castles to be neutral and you start with the "peasants" - in 7 / 8 player games
which isnt what they where created for, they where created to have balanced gameplay for each castle.

Posted:
Sat Dec 15, 2007 7:37 pm
by rebelman
gimil wrote:rebelman wrote:Coleman wrote:It's going to have to be there if lack is ever seriously going to make 8 player games at some point, as DiM will soon have 2 maps that aren't going to be computable with it.
the other option in 8 player game s for dim's two and gimil's one is for the castles to be neutral and you start with the "peasants" - in 7 / 8 player games
which isnt what they where created for, they where created to have balanced gameplay for each castle.
i agree gimil im just showing a possible solution but preferably these maps would not be used in more than 6 player games

Posted:
Sat Dec 15, 2007 7:44 pm
by gimil
rebelman wrote:gimil wrote:rebelman wrote:Coleman wrote:It's going to have to be there if lack is ever seriously going to make 8 player games at some point, as DiM will soon have 2 maps that aren't going to be computable with it.
the other option in 8 player game s for dim's two and gimil's one is for the castles to be neutral and you start with the "peasants" - in 7 / 8 player games
which isnt what they where created for, they where created to have balanced gameplay for each castle.
i agree gimil im just showing a possible solution but preferably these maps would not be used in more than 6 player games
Just letting you know:), but to get on topic, 2 player only maps would open up a whole me concept of gameplay that i have many ideas for.

Posted:
Sat Dec 15, 2007 7:49 pm
by Coleman
I think we need to wait for 8 player games, then the code will already be there. It's easier then asking for it.

Posted:
Sun Dec 16, 2007 10:15 am
by yeti_c
Coleman wrote:I think we need to wait for 8 player games, then the code will already be there. It's easier then asking for it.
Good call.
C.