Coleman wrote:It's not anyone's intent to frustrate you out of the site. We need people like you to force change to happen. Even when you were annoying me to death in the organization topic you were helping the process.
i didn't say it was somebody's interest to frustrate me. i'm not paranoid.
it's just that through all my life i have been used to fast changes if those changes are good. and so i don't like when despite a change being good it takes a lot of talking and a lot of experimenting and stuff like that. one of the most valuable lessons i have learned is that the key to success is fast adaptability and i don't see that here.
i don't have the time or will to continue nagging people to make a change. if they like my suggestion so be it if they don't then fine by me.
imagine another site identical to conquer club in each and every aspect. and that other site decides to implement huge maps. do you think cc will keep it's members because it doesn't promote expensive equipment? i doubt it. my bet is that many map makers and members will migrate to the other site and lack will lose the battle if he doesn't adapt.
true such a site doesn't exist at the moment but that's not an excuse for stagnation (not overall but only in certain aspects)
edit// one more thing. changes shouldn't be forced. never. if you come in a situation where you are forced to make a change that means your strategy was wrong. you must always be 1 step ahead and make changes before the problem arises. if you wait to be forced then 2 things happen:
1. you lose customers
2. your change no longer has the required effect because:
a. it's a bit too late
b. a change done in haste has the risk of being bugged.
edit 2 //
you should not allow a cheater to become conqueror before you decide to change rules to prevent further abuses
you shouldn't allow flawed maps to become live before introducing a testing facility
and so on.