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List with all Xml commands for maps

PostPosted: Sun Jan 06, 2008 11:25 am
by Lone.prophet
Where is it?

PostPosted: Sun Jan 06, 2008 11:27 am
by pepperonibread

PostPosted: Sun Jan 06, 2008 11:29 am
by Lone.prophet
i meant a list with all new commands so i can see what is possible

PostPosted: Sun Jan 06, 2008 11:36 am
by pepperonibread
No idea where you'd find that.

PostPosted: Sun Jan 06, 2008 12:00 pm
by Coleman
That should have all the currently working commands. There are no new commands tell the end of January at the earliest.

PostPosted: Sun Jan 06, 2008 12:03 pm
by rebelman
Coleman wrote:That should have all the currently working commands. There are no new commands tell the end of January at the earliest.


the above tutorial has not been changed since july 07 so im not sure if it includes new stuff that was released in the second half of 07.

PostPosted: Sun Jan 06, 2008 12:08 pm
by Coleman
It has bombardments, objectives, starting neutrals.

Oh... I don't see autodeploy or decay. I don't think there is anything missing besides that.

PostPosted: Sun Jan 06, 2008 3:44 pm
by edbeard
Coleman wrote:objectives


you read but didn't respond to my PM!

you might not know the answer, but I'll ask it again here so others can answer.


I though I remember reading somewhere that we can have more than one objective per map. But, I couldn't find that anywhere in various XML threads. So, does the XML allow for multiple objectives on one map at the moment?

PostPosted: Sun Jan 06, 2008 3:53 pm
by Coleman
Sorry, I forgot to tell you I couldn't find an answer. Your pm is likely out of my inbox now, it really is too small, a lot of things are auto-deleted.

I believe yes, but if people hold any one of them then they win.

So if you want to make people need to hold all of them you need to do that as one objective.

PostPosted: Sun Jan 06, 2008 3:59 pm
by yeti_c
edbeard wrote:
Coleman wrote:objectives


you read but didn't respond to my PM!

you might not know the answer, but I'll ask it again here so others can answer.


I though I remember reading somewhere that we can have more than one objective per map. But, I couldn't find that anywhere in various XML threads. So, does the XML allow for multiple objectives on one map at the moment?


I'm pretty sure that this is the case.

C.

PostPosted: Sun Jan 06, 2008 4:47 pm
by Herakilla
ya i raised the question of multiple objectives for the archery map