Strategy maps

Maps such as Feudal Wars, the AoR Trilogy, WM's maze craze map (in map ideas), and my upcoming Oasis map (see my signature) are very different from other maps. Unlike most maps, these are STRATEGY maps. They give you many options for how to win (objectives, killing everyone, etc.) and many ways to reach that goal. They are not based on normal continents, but instead they use new bonus structures and neutral placements to make the map much more strategic and interesting to play.
I am starting this thread as a discussion topic to discuss the possibilities of "strategy" maps. The AoR maps and Feudal Wars are very popular maps, and I think we could do better than even those.
This thread is open to all ideas related to this kind of map. Any idea you think would make a good strategy map, post it here and we can talk about it. This isn't for discussions of an actual map, but for discussions of the concepts behind the map. Bonuses, organization, neutrals, starts, objectives, etc. The things that could be effectively used to develop a great strategy map.
who knows, I might even use a few things I hear in here on my Oasis map
I am starting this thread as a discussion topic to discuss the possibilities of "strategy" maps. The AoR maps and Feudal Wars are very popular maps, and I think we could do better than even those.
This thread is open to all ideas related to this kind of map. Any idea you think would make a good strategy map, post it here and we can talk about it. This isn't for discussions of an actual map, but for discussions of the concepts behind the map. Bonuses, organization, neutrals, starts, objectives, etc. The things that could be effectively used to develop a great strategy map.
who knows, I might even use a few things I hear in here on my Oasis map
