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The Feudal War Map

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The Feudal War Map

Postby I_AM_RESISTY on Sat Apr 05, 2008 6:06 pm

Is that map unbalanced, or is it just me?
2151522

I'm in the middle of the map, the technically easiest target, but I'm ahead in armies and territories.
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Re: The Feudal War Map

Postby Kaplowitz on Sat Apr 05, 2008 6:07 pm

Thats where neutrals come in!


and you play ForumWarz!!
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Re: The Feudal War Map

Postby I_AM_RESISTY on Sat Apr 05, 2008 6:20 pm

Yes, yes I do.

Ravit "Blacksnake" Nordstrom III is even my myspace name.

And that is true, I hadn't taken them into account...
For all I knew, they could have been randomized.
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Re: The Feudal War Map

Postby Kaplowitz on Sat Apr 05, 2008 6:24 pm

Nope, the mapmaker (gimil) put a lot of thought into the neutrals to balance out the playing field.

And that is an awesome game, its so funny.
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Re: The Feudal War Map

Postby I_AM_RESISTY on Sat Apr 05, 2008 6:27 pm

Yes, it is very funny.
I'm a level 10 Troll.

Anyway, what is the mapmaking tool?
And is it free?
Last edited by I_AM_RESISTY on Sat Apr 05, 2008 6:38 pm, edited 1 time in total.
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Re: The Feudal War Map

Postby Kaplowitz on Sat Apr 05, 2008 6:34 pm

There is no specific tool for map making, you have to make an image from scratch.
The best one is Photoshop, but its expensive.

The best free one is either Inkscape or GIMP. Look at the Map Making Tools thread for info on how to get those.
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Re: The Feudal War Map

Postby DiM on Sat Apr 05, 2008 6:35 pm

I_AM_RESISTY wrote:Anyway, what is the mapmaking tool?
And is it free?


read here: viewtopic.php?f=10&t=1410
and here: viewtopic.php?f=10&t=40463
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: The Feudal War Map

Postby I_AM_RESISTY on Sat Apr 05, 2008 6:38 pm

Oh, I thought there was a custom program.
Ok, I may try my hand at it.
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Re: The Feudal War Map

Postby SiriusCowKing on Sun Aug 11, 2013 3:30 pm

This map is unbalanced for a 2 player trench game. One of the players starts at the top of the map, the other in the middle. Which means that the player in the middle have easy access to the bottom part while the top player is stuck. I have not tried this in 2 player normal game, but I am sure the results would be the same.
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