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XML Tutorial [Split discussion thread]

PostPosted: Thu Jun 26, 2008 9:59 pm
by mibi
I think all the xml bonuses and various devices should be in here. so we know what we have to work with.

Re: XML Tutorial

PostPosted: Fri Jun 27, 2008 12:03 am
by yeti_c
mibi wrote:I think all the xml bonuses and various devices should be in here. so we know what we have to work with.


I'm pretty sure that all the available XML tags are shown in this topic.

C.

Re: XML Tutorial

PostPosted: Fri Jun 27, 2008 9:12 am
by bryguy
Question: are we allowed to do negative bonuses?

Re: XML Tutorial

PostPosted: Fri Jun 27, 2008 9:19 am
by t-o-m
bryguy wrote:Question: are we allowed to do negative bonuses?

shouldnt this be in the questions thread
:roll:
and yeh you are, i think.
you get negative bonuses on a few maps

Re: XML Tutorial

PostPosted: Fri Jun 27, 2008 12:33 pm
by bryguy
t-o-m wrote:
bryguy wrote:Question: are we allowed to do negative bonuses?

shouldnt this be in the questions thread
:roll:
and yeh you are, i think.
you get negative bonuses on a few maps


oh, didnt know there was a xml questions thread. And which maps? and im not talking about decay, im talking about something like this:

Code: Select all
<continent>
   <name>NAME HERE</name>
   <bonus>-1 (negative 1, this in () not included in the code)</bonus>
   <components>
      <territory>NAME</territory>
   </components>
</continent>

Re: XML Tutorial

PostPosted: Fri Jun 27, 2008 3:15 pm
by t-o-m
wouldnt that give you next to nothing deploy rate?

Re: XML Tutorial

PostPosted: Fri Jun 27, 2008 8:23 pm
by fireedud
bryguy wrote:
t-o-m wrote:
bryguy wrote:Question: are we allowed to do negative bonuses?

shouldnt this be in the questions thread
:roll:
and yeh you are, i think.
you get negative bonuses on a few maps


oh, didnt know there was a xml questions thread. And which maps? and im not talking about decay, im talking about something like this:

Code: Select all
<continent>
   <name>NAME HERE</name>
   <bonus>-1 (negative 1, this in () not included in the code)</bonus>
   <components>
      <territory>NAME</territory>
   </components>
</continent>


yes this is possible.

Re: XML Tutorial

PostPosted: Sat Jun 28, 2008 10:07 am
by bryguy
t-o-m wrote:wouldnt that give you next to nothing deploy rate?


no, cause with the min reinforcements tag you can set it so that people can have a minnimum of 1 army to deploy.

Re: XML Tutorial [Split discussion thread]

PostPosted: Sun Jun 29, 2008 10:05 am
by yeti_c
No no no.

Continental bonuses - and Terriorial bonuses are not reflected in the reinforcements bonus.

C.

Re: XML Tutorial

PostPosted: Sun Jun 29, 2008 10:10 am
by t-o-m
bryguy wrote:
t-o-m wrote:wouldnt that give you next to nothing deploy rate?


no, cause with the min reinforcements tag you can set it so that people can have a minnimum of 1 army to deploy.

yes thats what i said.

it would be absolutely shit gameplay as you wouldnt be able to do anything.
stalemate.
whoever is lucky wins.

gameplay on that map - crap.

Re: XML Tutorial

PostPosted: Sun Jun 29, 2008 10:38 am
by yeti_c
t-o-m wrote:
bryguy wrote:
t-o-m wrote:wouldnt that give you next to nothing deploy rate?


no, cause with the min reinforcements tag you can set it so that people can have a minnimum of 1 army to deploy.

yes thats what i said.

it would be absolutely shit gameplay as you wouldnt be able to do anything.
stalemate.
whoever is lucky wins.

gameplay on that map - crap.


Not true at all - many maps have negative continents (and even negative terriotorial bonuses)

C.

Re: XML Tutorial

PostPosted: Sun Jun 29, 2008 10:45 am
by t-o-m
yeti_c wrote:
Not true at all - many maps have negative continents (and even negative terriotorial bonuses)

C.

deploying 1 army per turn, to get to terits?
that would be bad and boring.

Re: XML Tutorial

PostPosted: Sun Jun 29, 2008 1:34 pm
by bryguy
t-o-m wrote:
yeti_c wrote:
Not true at all - many maps have negative continents (and even negative terriotorial bonuses)

C.

deploying 1 army per turn, to get to terits?
that would be bad and boring.



yes but thats only if your dum (yes i meant to spell it like that) and (for famine) dont get the thing to stop it in that area.