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XML capabilities

PostPosted: Tue Jul 01, 2008 9:22 am
by Ethitts
Hey everyone, I wasn't sure if there is a particular place to post this so forgive for making a new thread. I am thinking of creating a map with certain game play aspects but I am unsure on what the xml is capable of. Hopefully you can understand what I'm trying to find out.

Example 1:
Two territories X and Y. If X is a bonus but Y isn't, can X + Y be a bonus?

Example 1-1:
Same situation as example 1, can there be an auto-deploy on either of those 2 territories?

Example 2:
A territory X and an area Y, neither are bonuses. If you hold X, can you get a bonus depending on how many territories of Y are held? So,
X + 2Y = 1
X + 4Y = 3
X + 6Y = 6
etc.

Example 3:
Two areas X and Y, neither are bonuses. Can you get a bonus for holding any X territory along with any Y territory? So,
3X + 2Y = +2
3X + 3Y = +3
3X + 4Y = +3
4X + 4Y = +4
etc.

Cheers.

Re: XML capabilities

PostPosted: Tue Jul 01, 2008 10:10 am
by t-o-m
ive never done xml, but from reading the xml tutorials ill answer what i think is ok, but yeti is your main man to see.
ill give it a shot though :?
Ethitts wrote:Example 1:
Two territories X and Y. If X is a bonus but Y isn't, can X + Y be a bonus?

i think so, you could have the bonus as 2 different bonuses, or as 1 bonus and the other overrides the other.
Ethitts wrote:Example 1-1:
Same situation as example 1, can there be an auto-deploy on either of those 2 territories?

the bonus can be auto-deployed i think.
Ethitts wrote:Example 2:
A territory X and an area Y, neither are bonuses. If you hold X, can you get a bonus depending on how many territories of Y are held? So,
X + 2Y = 1
X + 4Y = 3
X + 6Y = 6
etc.

i think but im not too sure...really not sure.
Ethitts wrote:Example 3:
Two areas X and Y, neither are bonuses. Can you get a bonus for holding any X territory along with any Y territory? So,
3X + 2Y = +2
3X + 3Y = +3
3X + 4Y = +3
4X + 4Y = +4
etc.

again i dont know.

ive probably been really no help at all - but when someone else comes along, hopefully yeti, you will get your answers answered correctly :)

Re: XML capabilities

PostPosted: Tue Jul 01, 2008 10:21 am
by TaCktiX
With some overrides wizardry, you could do all of those scenarios.

Re: XML capabilities

PostPosted: Tue Jul 01, 2008 10:28 am
by bryguy
i dont think the last 2 are possible, but i believe the first 2 are

Re: XML capabilities

PostPosted: Tue Jul 01, 2008 10:46 am
by yeti_c
Ethitts wrote:Hey everyone, I wasn't sure if there is a particular place to post this so forgive for making a new thread. I am thinking of creating a map with certain game play aspects but I am unsure on what the xml is capable of. Hopefully you can understand what I'm trying to find out.

Example 1:
Two territories X and Y. If X is a bonus but Y isn't, can X + Y be a bonus?

Example 1-1:
Same situation as example 1, can there be an auto-deploy on either of those 2 territories?

Example 2:
A territory X and an area Y, neither are bonuses. If you hold X, can you get a bonus depending on how many territories of Y are held? So,
X + 2Y = 1
X + 4Y = 3
X + 6Y = 6
etc.

Example 3:
Two areas X and Y, neither are bonuses. Can you get a bonus for holding any X territory along with any Y territory? So,
3X + 2Y = +2
3X + 3Y = +3
3X + 4Y = +3
4X + 4Y = +4
etc.

Cheers.


All of these are possible - except the "Auto deploy" bonuses...

All Auto deploy bonuses are given to the holding territory - and are only about the 1 territory.

C.

Re: XML capabilities

PostPosted: Tue Jul 01, 2008 11:49 am
by Ethitts
Cool, thanks for your help everyone

Re: XML capabilities

PostPosted: Tue Jul 01, 2008 12:15 pm
by yeti_c
Ethitts wrote:Cool, thanks for your help everyone


No probs - I'll try and knock up some examples for you later...

C.

Re: XML capabilities

PostPosted: Tue Jul 01, 2008 1:52 pm
by Lone.prophet
so you cant put as a recommend that you have 2 territories you get a autodeploy on a certain territory