Page 1 of 2
Community Perspectives (6th Issue)

Posted:
Sun Aug 03, 2008 12:52 pm
by ZeakCytho
Okay, here's the poll for the sixth issue of the newsletter! Get votin', and leave some comments if you'd care to.
Re: Community Perspectives (6th Issue)

Posted:
Sun Aug 03, 2008 12:57 pm
by whitestazn88
I've always found the maps on conquer club to be something special. When I first arrived to the site, I didn't realize that RISK could be played on so many maps, and they were are pretty good looking at the time too. So when I started looking around in the forums, the first place I went to was the Foundry, because GD seemed, and still seems, like a place where only "veteran" players who have been around since way back when in terms of this site go. I liked the process that maps have to go through, that people have lots of input on what they want to play, and how it all led to quality maps being produced.
So yeah, I was pretty much awe-struck at the things going on here.
Re: Community Perspectives (6th Issue)

Posted:
Sun Aug 03, 2008 5:47 pm
by bryguy
when I joined, I mainly just played the maps. Then I noticed after a little while that there were maps that would come out with the
new tags on them, and I wondered where the maps were coming from. Thats when I first wandered into the forums, saw the map foundry, and decided to look around. My initial thoughts were,
so this is where the maps come from! I wonder if I can make one?, So I started looking around and after a while figured out how to make maps, and since then ive been hooked

Re: Community Perspectives (6th Issue)

Posted:
Sun Aug 03, 2008 5:51 pm
by Kaplowitz
"This...is...awesome."
I'm not sure I'd still be here a year later if it weren't for the Foundry.
Re: Community Perspectives (6th Issue)

Posted:
Sun Aug 03, 2008 8:38 pm
by whitestazn88
for some reason i always get confused between bryguy and kap... and the above two posts are part of the reason why...
i thought that bry was kap, talking about himself in third person
Re: Community Perspectives (6th Issue)

Posted:
Mon Aug 04, 2008 9:20 am
by bryguy
whitestazn88 wrote:for some reason i always get confused between bryguy and kap... and the above two posts are part of the reason why...
i thought that bry was kap, talking about himself in third person
lol me and kap seem to be alot alike in my opinion....
maybe kap is my evil twin that i never knew i had?!?!
edit: lol i edited my first post in this thread cause it was a little lengthy and i had accidentally made it confusing and left details out
its shorter now

Re: Community Perspectives (6th Issue)

Posted:
Mon Aug 04, 2008 3:04 pm
by whitestazn88
you're still the same to me... no matter what posts you edit lol
Re: Community Perspectives (6th Issue)

Posted:
Mon Aug 04, 2008 3:29 pm
by bryguy
whitestazn88 wrote:you're still the same to me... no matter what posts you edit lol
eh true. I can change the posts, but not me
ok thats enough now...
[/threadjacking]
sorry!
Re: Community Perspectives (6th Issue)

Posted:
Mon Aug 04, 2008 10:42 pm
by l3eater
I Thought about making a map when i saw the Map Foundry, however, i didn't have the time to because of school, but now i Can

Re: Community Perspectives (6th Issue)

Posted:
Mon Aug 04, 2008 10:55 pm
by whitestazn88
so far i feel as though my answer is going to be worthy enough of inclusion into the next foundry newsletter...
after that, i'll begin my takeover of the site
Re: Community Perspectives (6th Issue)

Posted:
Wed Aug 06, 2008 6:09 pm
by BaldAdonis
I've always wondered where mapmakers get their game play information from. Some new maps come out and play brilliantly on all kinds of settings (like Rail Europe), while others (like New World, Das Schloss, Battle For Iraq) are clearly designed with one style in mind (4-8 players, 2 player/team, flat rate/no cards, resp.) and end up atrocious in other styles (lopsided first player victories, stalemates, too many dead ends). When I look through map discussion threads, it's good that you're trying to cover game play early, but most of the changes suggested are bonuses or aesthetic. Then the players who discuss things don't seem to play a lot of games (I suppose they're busy making maps

), so it would probably help a lot to call in some people who play a variety of styles to give ideas of how maps will play out. At the very least, you'd avoid another Das Schloss recall.
Re: Community Perspectives (6th Issue)

Posted:
Wed Aug 06, 2008 6:34 pm
by edbeard
When I saw 'Chinese Checkers', 'King of the Mountains', and 'U.S. Senate' come out, I thought making a map would be a cool thing to do. I read all the rules, regulations, how to threads, and even some developing map threads before I posted (very strange way to do it, I know) and started my first map. It was a very horrible map in the Caribbean, but it eventually became the map known as 'Caribbean Islands'.
Re: Community Perspectives (6th Issue)

Posted:
Wed Aug 06, 2008 6:41 pm
by WidowMakers
bryguy wrote:when I joined, I mainly just played the maps. Then I noticed after a little while that there were maps that would come out with the
new tags on them, and I wondered where the maps were coming from. Thats when I first wandered into the forums, saw the map foundry, and decided to look around. My initial thoughts were,
so this is where the maps come from! I wonder if I can make one?, So I started looking around and after a while figured out how to make maps, and since then ive been hooked

This is me 100% too. Thanks for writing it bryguy. You saved me some typing.

Re: Community Perspectives (6th Issue)

Posted:
Wed Aug 06, 2008 7:03 pm
by whitestazn88
edbeard wrote:When I saw 'Chinese Checkers', 'King of the Mountains', and 'U.S. Senate' come out, I thought making a map would be a cool thing to do. I read all the rules, regulations, how to threads, and even some developing map threads before I posted (very strange way to do it, I know) and started my first map. It was a very horrible map in the Caribbean, but it eventually became the map known as 'Caribbean Islands'.
aren't those like 3 of the least popular maps on cc?
Re: Community Perspectives (6th Issue)

Posted:
Wed Aug 06, 2008 7:05 pm
by TaCktiX
Hey, I love King of the Mountains, it's one of my personal favorites! Punk. But Chinese Checkers can get taken out behind the shed and shot.
Re: Community Perspectives (6th Issue)

Posted:
Wed Aug 06, 2008 7:15 pm
by whitestazn88
TaCktiX wrote:Hey, I love King of the Mountains, it's one of my personal favorites! Punk. But Chinese Checkers can get taken out behind the shed and shot.
lol, i'm just saying. go to the map stats
Re: Community Perspectives (6th Issue)

Posted:
Wed Aug 06, 2008 7:21 pm
by edbeard
whitestazn88 wrote:edbeard wrote:When I saw 'Chinese Checkers', 'King of the Mountains', and 'U.S. Senate' come out, I thought making a map would be a cool thing to do. I read all the rules, regulations, how to threads, and even some developing map threads before I posted (very strange way to do it, I know) and started my first map. It was a very horrible map in the Caribbean, but it eventually became the map known as 'Caribbean Islands'.
aren't those like 3 of the least popular maps on cc?
at the time, those were new maps.
Re: Community Perspectives (6th Issue)

Posted:
Wed Aug 06, 2008 7:49 pm
by whitestazn88
true.
i did like chinese checkers for a little bit... so i know what you're saying
Re: Community Perspectives (6th Issue)

Posted:
Thu Aug 07, 2008 1:39 am
by gimil
whitestazn88 wrote:true.
i did like chinese checkers for a little bit... so i know what you're saying
Im undefeated on chinese checkers!
Re: Community Perspectives (6th Issue)

Posted:
Thu Aug 07, 2008 7:52 am
by MrBenn
gimil wrote:Im undefeated on chinese checkers!
Me too!
Re: Community Perspectives (6th Issue)

Posted:
Thu Aug 07, 2008 8:06 am
by Ethitts
TaCktiX wrote:Hey, I love King of the Mountains, it's one of my personal favorites! Punk. But Chinese Checkers can get taken out behind the shed and shot.
Lol, to each their own. I think Chinese Checkers is a great map for new recruits. I loved that map when I first started.
Re: Community Perspectives (6th Issue)

Posted:
Thu Aug 07, 2008 8:07 am
by bryguy
MrBenn wrote:gimil wrote:Im undefeated on chinese checkers!
Me too!
ive been defeated each time ive played!

Re: Community Perspectives (6th Issue)

Posted:
Thu Aug 07, 2008 9:28 am
by wcaclimbing
I first came to the foundry just to see the new maps being made.
I didn't comment.... Just looked around.
Good times back then.
Re: Community Perspectives (6th Issue)

Posted:
Thu Aug 07, 2008 11:49 am
by jiminski
Definitely "what the heck is going on.. i am lost"
but with a little perseverance, it is a welcoming (in the main) and fascinating place which buzzes with ideas.
Re: Community Perspectives (6th Issue)

Posted:
Fri Aug 08, 2008 4:35 am
by pamoa
My first impression entering the foundry was:
Wow there is a lot of people talking in there, I can't read all that stuff is that really for me?