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Map Ideas and XML

PostPosted: Sat Sep 20, 2008 3:25 pm
by MrBenn
I've seen a lot of people worried about XML stuff when they post a map idea or draft, and wondered why XML seems so daunting.
Surely we should be focussing on getting the essence of a map drafted out before being overly concernd with the XML side of things?

Re: Map Ideas and XML

PostPosted: Sat Sep 20, 2008 4:07 pm
by t-o-m
Well if the XML is not possible then ya got no map have ya ;)

Re: Map Ideas and XML

PostPosted: Sat Sep 20, 2008 4:11 pm
by MrBenn
t-o-m wrote:Well if the XML is not possible then ya got no map have ya ;)

But for a standard geographic map there will be no XML issues, and people appear to be daunted by the thought of it... Just wondering if there was a specific reason why...

Re: Map Ideas and XML

PostPosted: Sat Sep 20, 2008 4:17 pm
by foregone
Prior to actually looking at the XML tutorial (and because of the way it is structured possibly after) it does indeed seem quite a daunting task. I have the idea that most people imagine it to be much more coding-like than it in fact is.

Re: Map Ideas and XML

PostPosted: Sat Sep 20, 2008 7:06 pm
by barterer2002
It seems daunting to me since I have no idea how to even begin going anything related to XML. Of course I have no idea how to do the graphics either which is why I lurk rather than create.

Re: Map Ideas and XML

PostPosted: Sat Sep 20, 2008 9:52 pm
by lanyards
barterer2002 wrote:It seems daunting to me since I have no idea how to even begin going anything related to XML. Of course I have no idea how to do the graphics either which is why I lurk rather than create.
Usually you can just get someone to do the XML for you. They are quit simple if you know how to do it.

--lanyards

Re: Map Ideas and XML

PostPosted: Sat Sep 20, 2008 10:58 pm
by The Neon Peon
It is not complicated (from what I see looking at the xmls people post), but it looks as if it takes forever, though no doubt that is probably a misconception as well.

Re: Map Ideas and XML

PostPosted: Sun Sep 21, 2008 11:29 am
by yeti_c
Put it this way - it took me 2 hours to create the Poker.xml...

And that's *probably* the most complex of the XML's here - so it's not that time consuming.

C.

Re: Map Ideas and XML

PostPosted: Sun Sep 21, 2008 1:32 pm
by ZeakCytho
yeti_c wrote:Put it this way - it took me 2 hours to create the Poker.xml...

And that's *probably* the most complex of the XML's here - so it's not that time consuming.

C.


But you're not working at the same speed as someone new to it, Yeti :P

Re: Map Ideas and XML

PostPosted: Sun Sep 21, 2008 3:37 pm
by t-o-m
yeti_c wrote:Put it this way - it took me 2 hours to create the Poker.xml...

And that's *probably* the most complex of the XML's here - so it's not that time consuming.

C.

Wouldn't it be on par with magic?
Mind you, magic isnt complex, more...takes bloody ages!
Think all those RPs, with each castle, then RPs, with each village, and RPs, with each castles AND villages....PHEW!!

Re: Map Ideas and XML

PostPosted: Sun Sep 21, 2008 4:48 pm
by ZeakCytho
t-o-m wrote:
yeti_c wrote:Put it this way - it took me 2 hours to create the Poker.xml...

And that's *probably* the most complex of the XML's here - so it's not that time consuming.

C.

Wouldn't it be on par with magic?
Mind you, magic isnt complex, more...takes bloody ages!
Think all those RPs, with each castle, then RPs, with each village, and RPs, with each castles AND villages....PHEW!!


Pretty sure poker has more potential bonus groupings.

Re: Map Ideas and XML

PostPosted: Sun Sep 21, 2008 8:44 pm
by blakebowling
ZeakCytho wrote:
t-o-m wrote:
yeti_c wrote:Put it this way - it took me 2 hours to create the Poker.xml...

And that's *probably* the most complex of the XML's here - so it's not that time consuming.

C.

Wouldn't it be on par with magic?
Mind you, magic isnt complex, more...takes bloody ages!
Think all those RPs, with each castle, then RPs, with each village, and RPs, with each castles AND villages....PHEW!!


Pretty sure poker has more potential bonus groupings.

Yeah

Re: Map Ideas and XML

PostPosted: Mon Sep 22, 2008 2:55 am
by yeti_c
t-o-m wrote:
yeti_c wrote:Put it this way - it took me 2 hours to create the Poker.xml...

And that's *probably* the most complex of the XML's here - so it's not that time consuming.

C.

Wouldn't it be on par with magic?
Mind you, magic isnt complex, more...takes bloody ages!
Think all those RPs, with each castle, then RPs, with each village, and RPs, with each castles AND villages....PHEW!!


Nah - Copy & Paste is your friend.

C.

Re: Map Ideas and XML

PostPosted: Mon Sep 22, 2008 2:29 pm
by OliverFA
Hey Yeti, just a question. Do you use any special editor for that? I assume you don't use notepad ;-)

Re: Map Ideas and XML

PostPosted: Mon Sep 22, 2008 2:47 pm
by TaCktiX
I used Notepad++ for when I wrote The Citadel's XML. Syntax highlighting pwns.

Re: Map Ideas and XML

PostPosted: Mon Sep 22, 2008 4:03 pm
by OliverFA
TaCktiX wrote:I used Notepad++ for when I wrote The Citadel's XML. Syntax highlighting pwns.


Looks great! Thanks so much TaCktiX

Re: Map Ideas and XML

PostPosted: Tue Sep 23, 2008 2:56 am
by yeti_c
OliverFA wrote:Hey Yeti, just a question. Do you use any special editor for that? I assume you don't use notepad ;-)


I use Textpad.

C.

Re: Map Ideas and XML

PostPosted: Wed Sep 24, 2008 3:02 pm
by Merker
I just use notepad for my XML! (I suck at graphics, so I got into XML). It's easy as working out the circumference of this circle in nanometres:

o

Seriously though, easy, but takes a little while, so many tags...

Re: Map Ideas and XML

PostPosted: Sat Oct 04, 2008 10:03 pm
by reggie_mac
I think people are afraid of XML because it is XML they think they have to learn some whole new language or something where as its all really rather simple (well it this case as your coding to a pre-defined set of tags).

Notes in Linux, like Notepad++ with tag highlights but its the standard installed program like Notepad on windows.