Top Dog wrote:I agree with ender, First thing I thought when I saw this was the blue "havens" not really looking blue... could you just swap the colors from the armored car/meat wagon to the street territories??
Gotcha, Dog, I'll do just that I think
Sully wrote: kinda liked the term "cabal" over "gang". A church "gang" seems a bit oxymoronic, no? Even "faction" would be better IMO.
The gangs shouldn't be tied to their respective bonus areas, given the losing conditions. IMO you should make it so that anyone can hold any bonus area, regardless of which gang(s) they start with.
Under the "Gangs" section of the legend, you could use those blood splotches like you have for the zombie regions for "you will die" to add some extra oomph.
Avoid putting gangs at the edge of their bonus area. They should be sufficiently protected, methinks.
Obsessed with the gangs I see.
Hrmmm, well I'll have to think upon what you're saying, particularly with tying the gangs to the bonus areas. It felt like a breakthrough for clarity's sake when I simply made the Gang and the room it was in into one region- much less clutter, and no need to say anything special in the legend.
As for the name Gang, well I changed it for space purposes, but in its current state there is plenty of space to change the name back to "Faction".
As for the Gang placement, I feel that there could be an equitable tradeoff between attacking options and defense even when certain Gangs are more isolated (fewer borders) than others. Could a Gang be taken in the very first round? The dice make anything possible, but I'm hoping that 10 is a sufficient deterrent for making the attempt. If it becomes too much of a hassle, I might abandon the idea of a losing condition altogether.
Sully wrote:Not fond of the Comic Sans-esque font used for the street regions, it certainly doesn't scream "Aaah!! Zombies!! They're gonna eat my brains!!"
It's not Comic Sans-esque. It's actually the much-reviled Comic Sans in the flesh. And it was meant to convey more of a light-hearted edge to what could otherwise become a very grisly map. Still, perhaps the region names convey enough of a campy "Army of Darkness" mood without the font. I hate font-shopping... grumble...
Sully wrote:The largest zombie at the top of the map - there is a line going over the middle finger of his right hand.
Got it, it shall be eaten away.
Two questions:
Is it possible to have an "OR" losing condition- e.g., hold at least 1 gang OR hold more than 6 regions in order to survive?
Would you (or Ender) be willing to do the XML for this map?