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Re: Defend America [9 Jan 2014] v10 pg.5

PostPosted: Sat Jan 11, 2014 12:31 pm
by isaiah40
UPDATE!!

Large Map:
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Small Map:
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Color blind tests and 888 tests are in the OP!

Re: Defend America [11 Jan 2014] Large v10, Small v1 pg.6

PostPosted: Mon Jan 13, 2014 10:25 am
by RedBaron0
The background to me, seem as more of an afterthought, just a few military stock photos filtered and quickly added. To go along with this the legend is probably better off being more of a panel, with an appropriate military kinda theme. (buttons, lights, dials, readouts, etc.) The remaining empty areas can either be incorporated into the theme of the top panel, or something similar be added in those areas that could tie things together.

Re: Defend America [11 Jan 2014] Large v10, Small v1 pg.6

PostPosted: Tue Jan 14, 2014 12:47 am
by isaiah40
RedBaron0 wrote:The background to me, seem as more of an afterthought, just a few military stock photos filtered and quickly added. To go along with this the legend is probably better off being more of a panel, with an appropriate military kinda theme. (buttons, lights, dials, readouts, etc.) The remaining empty areas can either be incorporated into the theme of the top panel, or something similar be added in those areas that could tie things together.

I will look into this.

Now that Transformations are here, I'm thinking of using part of it to making a conditional idea. Basically if you hold a factory and a non-starting fighter, and you lose your factory, you will lose X amount per turn on the fighter until you get your factory back. This would replicate the fact that you lose those fighters due to your enemy destroying them.

Re: Defend America [11 Jan 2014] Large v10, Small v1 pg.6

PostPosted: Tue Jan 14, 2014 1:25 am
by agentcom
You mentioned in another thread that this map will use the new transformations, but I can't figure out what that means! Is it something to do with the factories and building "extra Fighters, Bombers and Hover-Tanks"?

Also, your description of empty regions contains an error. "i.e." means "that is." You want to use "e.g." which means "for example." IOW, if you use "i.e." you'd have to follow it with a comprehensive list of all the empty regions.

Re: Defend America [11 Jan 2014] Large v10, Small v1 pg.6

PostPosted: Tue Jan 14, 2014 9:02 am
by Armandolas
What are the transformations?whats that all about?

Re: Defend America [11 Jan 2014] Large v10, Small v1 pg.6

PostPosted: Tue Jan 14, 2014 9:10 am
by isaiah40
agentcom wrote:You mentioned in another thread that this map will use the new transformations, but I can't figure out what that means! Is it something to do with the factories and building "extra Fighters, Bombers and Hover-Tanks"?

I don't have an update yet, but it basically is if you hold a factory, and hold a fighter, bomber or hover-tank, and then another player takes that factory from you, at the start of your next turn you will lose "X" amount of men on any and all of your non-starting fighters, bombers and hover-tanks, However, if you still hold the factory at the beginning of your next turn, you lose nothing. Does this make sense?

agentcom wrote:Also, your description of empty regions contains an error. "i.e." means "that is." You want to use "e.g." which means "for example." IOW, if you use "i.e." you'd have to follow it with a comprehensive list of all the empty regions.

I'll get this changed on the next update.

Armandolas wrote:What are the transformations? whats that all about?

thenobodies80 will be posting more about it hopefully soon as soon as he can, but basically here is the basic rundown on Transformation:

This started off as an implementation of koontz1973's Suggestion Increasing / Decreasing Neutrals..

However the concept of Transformation takes this idea further to include the general ability to apply rules that transform any territory in different ways. Transformation rules, called Tranforms, can be applied:

  • to individual territories, or to every territory.
  • at the start of every turn, every round, or at the start of specific rounds
  • to neutral armies, player armies, opponents armies, or some combinations of these
  • to set armies to fixed amounts, change by fixed increments, change by fixed percentages, or make random changes within a range

Also this may work using a condition, which means if you don't hold region A then the transforms would be activated, while the opposite is true, if you hold region A, the transforms will not be activated. Stay tuned for tnb's post on Transformations!!

Re: Defend America [11 Jan 2014] Large v10, Small v1 pg.6

PostPosted: Tue Jan 14, 2014 9:15 am
by Armandolas
Damn that sounds complicated :roll:

Anyway, map is looking good..keep up the good work ;)

Re: Defend America [11 Jan 2014] Large v10, Small v1 pg.6

PostPosted: Tue Jan 14, 2014 7:26 pm
by isaiah40
Just throwing this version out there to get - hopefully - some feedback.

Adding in TV monitors and placing the individual sections of the legend in each montor.
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What do you think???

Re: Defend America [14 Jan 2014] Large v10a, Small v1 pg.6

PostPosted: Tue Jan 14, 2014 10:20 pm
by RedBaron0
Monitors, great concept, but having them look like stock flat screen TV's... not so much.

Take some inspiration from scifi type movies and TV, a little Tron, Star Trek LCARS, and then sprinkled in with that slightly retro American military feel, a-la Wargames and I think may have something. ;)

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Re: Defend America [14 Jan 2014] Large v10a, Small v1 pg.6

PostPosted: Tue Jan 14, 2014 10:31 pm
by isaiah40
Well the screens represent viewing from a satellite/drone camera. Though I can't do too much with them cause you still have to read the text clearly. If you look at the fighter screen you will see what I'm talking about, ya know something like this:
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Re: Defend America [14 Jan 2014] Large v10a, Small v1 pg.6

PostPosted: Wed Jan 15, 2014 12:57 am
by koontz1973
I like the panals, but as you said, think drone strike. Imagine you are one of these future warriors conducting this battle. How would you have your layout?
Something like the top half me thinks. ;)
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Re: Defend America [14 Jan 2014] Large v10a, Small v1 pg.6

PostPosted: Wed Jan 15, 2014 1:04 am
by isaiah40
koontz1973 wrote:I like the panals, but as you said, think drone strike. Imagine you are one of these future warriors conducting this battle. How would you have your layout?
Something like the top half me thinks. ;)
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The top half is basically what I'm working towards. I still have a lot of fiddling to do with them. I want to include a mission brief in one monitor if I have room.

Re: Defend America [14 Jan 2014] Large v10a, Small v1 pg.6

PostPosted: Mon Jan 20, 2014 4:30 pm
by isaiah40
Changed the layout to give more room for the legend, made the text a tad bit larger and bold and a few other things.
Large:
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Small:
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Re: Defend America [20 Jan 2014] Large v11, Small v2 pg.6

PostPosted: Tue Jan 21, 2014 1:07 am
by koontz1973
Much better for the legend. I know I said I would find things for you to do but this is not them honestly. ;)

How about trying to give a 3D perspective to the screens? Like a computer monitor seem from a side angle. But the lighting is of on the borders of the panels now. You have the light coming from the top left but you have light and shade next to each other from the 2nd, 3rd & 4th column.

Re: Defend America [20 Jan 2014] Large v11, Small v2 pg.6

PostPosted: Tue Jan 21, 2014 10:38 am
by isaiah40
koontz1973 wrote:Much better for the legend. I know I said I would find things for you to do but this is not them honestly. ;)

How about trying to give a 3D perspective to the screens? Like a computer monitor seem from a side angle. But the lighting is of on the borders of the panels now. You have the light coming from the top left but you have light and shade next to each other from the 2nd, 3rd & 4th column.

Yes I am still working on all of that, I just wanted to get this up and get the few people who come in here to comment and make suggestions.

meanwhile Gilligan is doing the XML, and once he is finished we will get this over to the test site to test out the new conditional transform feature bigWham coded in for this map. I have to redo the wording for the factories in the legend, so ignore what it says for now. Thankfully I have room to expand height wise if I need it, so stay tuned!

Re: Defend America [20 Jan 2014] Large v11, Small v2 pg.6

PostPosted: Tue Jan 21, 2014 8:05 pm
by isaiah40
Just a quick update. I needed to reword the factory part of the legend, and in doing it I had to increase the height of the map slightly.

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Small:
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Re: Defend America [21 Jan 2014] Large v12, Small v3 pg.7

PostPosted: Tue Jan 21, 2014 10:04 pm
by RedBaron0
The concept is still good, and I like where its all going isaiah. The big thing that is really bothering me right now is the cut && paste quaility of the monitor frames. Its seems to me that they are the exact same frame copied and then scaled to fit your need. Other than that a few minor touches should create that look you are aiming for. Add a light layer of glare to create the illusion of a glass screen, and change the uniformity of the background of the screens, and little(and I do mean little) bit of static or interference to at least a couple of the screens.

Re: Defend America [21 Jan 2014] Large v12, Small v3 pg.7

PostPosted: Tue Jan 21, 2014 10:11 pm
by isaiah40
RedBaron0 wrote:The concept is still good, and I like where its all going isaiah. The big thing that is really bothering me right now is the cut && paste quaility of the monitor frames. Its seems to me that they are the exact same frame copied and then scaled to fit your need. Other than that a few minor touches should create that look you are aiming for. Add a light layer of glare to create the illusion of a glass screen, and change the uniformity of the background of the screens, and little(and I do mean little) bit of static or interference to at least a couple of the screens.

Yep working on this as well. I just wanted to get a feel for how this looks and such. Actually, a couple of screens have a bit of noise added to them already. ;)

Re: Defend America [21 Jan 2014] Large v12, Small v3 pg.7

PostPosted: Mon Jan 27, 2014 7:49 pm
by Gilligan
XML without transforms

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Re: Defend America [21 Jan 2014] Large v12, Small v3 pg.7

PostPosted: Fri Jan 31, 2014 11:03 pm
by RedBaron0
If you can swing it space wise, putting in a screen or two that is all static, denoting loss of video feed and the peril the USA would seem to be facing on all sides would go a long way to setting the tone of your theme here.

Re: Defend America [21 Jan 2014] Large v12, Small v3 pg.7

PostPosted: Fri Jan 31, 2014 11:32 pm
by isaiah40
RedBaron0 wrote:If you can swing it space wise, putting in a screen or two that is all static, denoting loss of video feed and the peril the USA would seem to be facing on all sides would go a long way to setting the tone of your theme here.

+1

Re: Defend America v3 [28 Jun 12] pg.1

PostPosted: Sat Feb 08, 2014 5:39 am
by Quirk
puppydog85 wrote:There used to be a board game that was close to this concept. Except each group had a laser tower in one territory that could recharge and nuke a region every so many turns.



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Re: Defend America [21 Jan 2014] Large v12, Small v3 pg.7

PostPosted: Wed Feb 19, 2014 10:17 am
by isaiah40
I will be getting an update up this weekend sometime!

Re: Defend America [21 Jan 2014] Large v12, Small v3 pg.7

PostPosted: Sat Feb 22, 2014 10:59 pm
by RedBaron0
isaiah40 wrote:I will be getting an update up this weekend sometime!


:pokes isaiah with a stick:

Re: Defend America [21 Jan 2014] Large v12, Small v3 pg.7

PostPosted: Sun Feb 23, 2014 12:14 am
by isaiah40
RedBaron0 wrote:
isaiah40 wrote:I will be getting an update up this weekend sometime!


:pokes isaiah with a stick:

HEY!! It's still the weekend!!!