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Re: Knights & Warlocks

PostPosted: Mon Aug 13, 2012 8:26 pm
by isaiah40
Per mapmakers request this map has been [MOVED]

Re: [Vacation - valid until Feb 2013] Knights & Warlocks

PostPosted: Wed Feb 20, 2013 8:59 am
by nolefan5311
The six months of vacation for this map has expired and this map will now be labeled as [Abandoned]. If the original mapmaker wants to continue this map project that's fine but an update must provided. From this moment anyone else is free to take this project without the original mapmakers permission, but it has to be started from scratch.

Re: [Abandoned] Knights & Warlocks

PostPosted: Fri May 03, 2013 5:46 pm
by nicarus
someone should pick this up and finish it, i was really looking forward to playing it but it seems dim has gone awol.

Knights & Warlocks - V15 - page 1&12

PostPosted: Mon Mar 10, 2014 8:35 pm
by DiM
could a cartography assistant please move this to the active maps sub-forum?
i'd like to resume its development.
if i remember correctly an update is required to move a map from the recycle bin, but this already has the graphics badge so i'm not sure if anything needs to be changed.

these are the latest images.
map of neutrals:
Click image to enlarge.
image


large: http://i178.photobucket.com/albums/w250/DiM-topia/KnightsWarlocks-L.png
Click image to enlarge.
image


small:http://i178.photobucket.com/albums/w250/DiM-topia/KnightsWarlocks-S.png
Click image to enlarge.
image

Re: [Abandoned] Knights & Warlocks - V15 - page 1&12

PostPosted: Mon Mar 10, 2014 9:54 pm
by Gilligan
welcome baaaaaaaaaaaaaaaaaaaack :D :D =D> =D>

Re: [Abandoned] Knights & Warlocks - V15 - page 1&12

PostPosted: Tue Mar 11, 2014 9:35 am
by zimmah
I'm looking forward to finish this XML, but it won't be quick. Hopefully the updated XML makes it slightly easier, as i remember this one was a monster.

Re: Knights & Warlocks - V15 - page 1&12

PostPosted: Thu Mar 13, 2014 9:18 am
by nicarus
sweet, i'm glad to see this getting finished. i was really looking forward to playing this one and was sad to see it put on hold.

Re: Knights & Warlocks - V15 - page 1&12

PostPosted: Fri Mar 14, 2014 3:18 pm
by DiM
i'm glad you're glad nicarus :)

at this point unless anybody has more suggestions it's just a matter of zimmah finding time to work through the monster xml which apparently is gonna be thousands upon thousands of lines of code. yikes

Re: Knights & Warlocks - V15 - page 1&12

PostPosted: Tue Jul 08, 2014 9:42 am
by iAmCaffeine
Just posting quickly, so not sure if this has been said yet, but I can't read the blue regions at all.

Re: Knights & Warlocks - V15 - page 1&12

PostPosted: Mon Nov 03, 2014 6:55 pm
by Assassin07
I like it

Re: Knights & Warlocks - V15 - page 1&12

PostPosted: Fri Nov 07, 2014 9:25 pm
by Assassin07
How long til beta?

Re: Knights & Warlocks - V15 - page 1&12

PostPosted: Tue Nov 11, 2014 5:43 am
by iAmCaffeine
DiM hasn't been active in over a month.

Re: Knights & Warlocks - V15 - page 1&12

PostPosted: Wed Nov 26, 2014 3:08 pm
by owenshooter
DiM wrote:could a cartography assistant please move this to the active maps sub-forum?

thank you dad (or me, black jesus)!! DiM is back and the foundry finally has a good map in production... so tired of maps like Temple of Suck, etc (looks like video games my old ass played back in the day!!)... thank you, DiM!!! knew it had to be a BpB member to come in here and save the day!!! AGAIN!!!-Jésus noir

Let's Party!!!!

Re: Knights & Warlocks - V15 - page 1&12

PostPosted: Wed Nov 26, 2014 4:58 pm
by iAmCaffeine
owenshooter wrote:
DiM wrote:could a cartography assistant please move this to the active maps sub-forum?

thank you dad (or me, black jesus)!! DiM is back and the foundry finally has a good map in production... so tired of maps like Temple of Suck, etc (looks like video games my old ass played back in the day!!)... thank you, DiM!!! knew it had to be a BpB member to come in here and save the day!!! AGAIN!!!-Jésus noir


iAmCaffeine wrote:DiM hasn't been active in over a month.


Also, DiM made the AoR maps. Djinn is definitely better than those.

Re: Knights & Warlocks - V15 - page 1&12

PostPosted: Sun Nov 30, 2014 2:51 pm
by Bruceswar
iAmCaffeine wrote:
owenshooter wrote:
DiM wrote:could a cartography assistant please move this to the active maps sub-forum?

thank you dad (or me, black jesus)!! DiM is back and the foundry finally has a good map in production... so tired of maps like Temple of Suck, etc (looks like video games my old ass played back in the day!!)... thank you, DiM!!! knew it had to be a BpB member to come in here and save the day!!! AGAIN!!!-Jésus noir


iAmCaffeine wrote:DiM hasn't been active in over a month.


Also, DiM made the AoR maps. Djinn is definitely better than those.


Many would not agree with you...

Re: Knights & Warlocks - V15 - page 1&12

PostPosted: Sun Nov 30, 2014 3:27 pm
by owenshooter
Bruceswar wrote:
iAmCaffeine wrote:
owenshooter wrote:
DiM wrote:could a cartography assistant please move this to the active maps sub-forum?

thank you dad (or me, black jesus)!! DiM is back and the foundry finally has a good map in production... so tired of maps like Temple of Suck, etc (looks like video games my old ass played back in the day!!)... thank you, DiM!!! knew it had to be a BpB member to come in here and save the day!!! AGAIN!!!-Jésus noir


iAmCaffeine wrote:DiM hasn't been active in over a month.


Also, DiM made the AoR maps. Djinn is definitely better than those.


Many would not agree with you...


i was going to say that, too... those are some of the most popular series of maps on the site.. go look at the number of games played on them.. as far as Jinn or whatever it is, goes... i'm trying my first game on it, so i won't be as much of a dick when i say i don't like it (because i'll have played it)... i dislike it wholly on aesthetic reasons... i am a visual person and i find playing on vomit difficult (*unless it is vace coopers super cool, super innovative, VOMIT MAP*)... anyway, i'm giving it a go!-Jésus noir

Re: Knights & Warlocks - V15 - page 1&12

PostPosted: Mon Dec 01, 2014 8:26 am
by iAmCaffeine
owenshooter wrote:
Bruceswar wrote:
iAmCaffeine wrote:
owenshooter wrote:
DiM wrote:could a cartography assistant please move this to the active maps sub-forum?

thank you dad (or me, black jesus)!! DiM is back and the foundry finally has a good map in production... so tired of maps like Temple of Suck, etc (looks like video games my old ass played back in the day!!)... thank you, DiM!!! knew it had to be a BpB member to come in here and save the day!!! AGAIN!!!-Jésus noir


iAmCaffeine wrote:DiM hasn't been active in over a month.


Also, DiM made the AoR maps. Djinn is definitely better than those.


Many would not agree with you...


i was going to say that, too... those are some of the most popular series of maps on the site.. go look at the number of games played on them.. as far as Jinn or whatever it is, goes... i'm trying my first game on it, so i won't be as much of a dick when i say i don't like it (because i'll have played it)... i dislike it wholly on aesthetic reasons... i am a visual person and i find playing on vomit difficult (*unless it is vace coopers super cool, super innovative, VOMIT MAP*)... anyway, i'm giving it a go!-Jésus noir


Of course they wouldn't. Many people also love Doodle Earth and that's a load of wank in terms of a strategic game.

I also judge a lot by aesthetics and a lot of new maps look horrendous. I think Djinn is fine.