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Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

PostPosted: Wed Dec 18, 2019 5:28 pm
by iAmCaffeine
Same. I really enjoyed this map at first, but now I if I see it in random I'm just disappointed. I've had too many games where I only drop merchants and from there it's an automatic loss unless your opponent is brain dead.

Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

PostPosted: Wed Jun 02, 2021 7:07 pm
by zimmah
iAmCaffeine wrote:Same. I really enjoyed this map at first, but now I if I see it in random I'm just disappointed. I've had too many games where I only drop merchants and from there it's an automatic loss unless your opponent is brain dead.


Yeah if DiM comes back we may be able to balance it but idk if he will come back or not.

Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

PostPosted: Wed Jun 02, 2021 7:17 pm
by IcePack
He did just post recently.

Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

PostPosted: Tue Jun 15, 2021 11:09 am
by zimmah
IcePack wrote:He did just post recently.


after which he disappeared again, let's hope it won't take another 7 years for him to return this time :lol:

Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

PostPosted: Mon Jul 26, 2021 1:40 pm
by mark74
Merchants are at a disadvantage on this map, as they are limited to attacking harbors, while Pirates can attack all coastal regions (including harbors). I recommend that Pirates ships may attack all coastal regions EXCEPT harbors, as they will always have the advantage.

Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

PostPosted: Tue Aug 03, 2021 2:34 pm
by DarkDepths
I have some serious game play concerns about this map.

I'm currently playing the map in two different games with (mostly) the same set of players. In one game (Game #20397631: 6 Players, Standard, Escalating, Sequential, Chained), we are up to round 129, and the next set of of spoils turned in are worth 94,670 troops.

That game became stalemated, so we started a second game with some different conditions (Game #21022325: 5 Players, Standard, Nuclear, Sequential, Chained, 50 Rounds). Currently 3 of the 5 players have been nuked off their ships. When that happens, all bonuses cease for that player except those related to number of regions held (in other words, province held as well as port/treasure bonuses all cease). In order for game play to be meaningful in this map, it seems that spoils should NOT include ships - this would mean no bonuses for ships held (since you can only hold your own ship, and cannot take others, this makes sense), no zombie-fying ships and no nuking ships.

The victory conditions for different players seem more challenging for some than others. Holding 14 regions in some combinations of settings is nearly impossible, for example.

Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

PostPosted: Wed Aug 04, 2021 9:52 am
by jonesthecurl
Losing the bonus for provinces makes no sense. But ships must be vulnerable in some way, or stalemates are far too probable. If you could foe maps as well as players, this one would be on my foe list.