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*[Abandoned] Miami

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Re: Miami [3 Dec 2012] v5 pg4

Postby koontz1973 on Mon Dec 03, 2012 12:06 pm

Back in?
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Re: Miami [3 Dec 2012] v5 pg4

Postby isaiah40 on Mon Dec 03, 2012 12:10 pm

koontz1973 wrote:Back in?

3 guesses and the first 2 don't count! :lol:
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Re: Miami [3 Dec 2012] v5 pg4

Postby koontz1973 on Mon Dec 03, 2012 12:15 pm

[Moved]
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Re: Miami [3 Dec 2012] v5 pg4

Postby iancanton on Thu Dec 06, 2012 2:44 am

iancanton wrote:if nolefan thinks he has a big suggestion, then wait till u hear mine.

don't kill me, isaiah, but i think u're try to cover far too large an area. the miami of art deco and gloria estefan is not the miami of the outer suburbs. the latter dominate the map to its detriment. the miami that i'd like to see is one of more detail, from coral gables in the far south-west to north bay village in the far north, cutting out everything north and west of these limits. where are the famous places that are the essence of the city: coconut grove, ocean drive, the biltmore hotel or even liberty city?

ian. :)

cropping away all of the outer suburbs and expanding miami beach widthways will add atmosphere by allowing more of the better-known places to appear as playable regions.

ian. :)
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Re: Miami [3 Dec 2012] v5 pg4

Postby isaiah40 on Sat Dec 22, 2012 8:39 pm

iancanton wrote:
iancanton wrote:if nolefan thinks he has a big suggestion, then wait till u hear mine.

don't kill me, isaiah, but i think u're try to cover far too large an area. the miami of art deco and gloria estefan is not the miami of the outer suburbs. the latter dominate the map to its detriment. the miami that i'd like to see is one of more detail, from coral gables in the far south-west to north bay village in the far north, cutting out everything north and west of these limits. where are the famous places that are the essence of the city: coconut grove, ocean drive, the biltmore hotel or even liberty city?

ian. :)

cropping away all of the outer suburbs and expanding miami beach widthways will add atmosphere by allowing more of the better-known places to appear as playable regions.

ian. :)

I'm working on this to see how and what can be done. As far as tourist attractions and such the major ones are in the Greater Miami area. Maybe I should just name this Miami & Greater Miami?
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Re: Miami [3 Dec 2012] v5 pg4

Postby x-raider on Sun Dec 23, 2012 2:42 am

I like what you've done with changing the textures and the skyline.
I suggest changing the font/kerning on "Roads are impassable, Cross via Crossroads". It's currently taking up too much room and making it messy.
Perhaps make it the same as the text above it but keep the colour.
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Re: Miami [3 Dec 2012] v5 pg4

Postby iancanton on Sat Dec 29, 2012 3:53 am

isaiah40 wrote:As far as tourist attractions and such the major ones are in the Greater Miami area. Maybe I should just name this Miami & Greater Miami?

tourist attractions such as what? apart from the everglades, hollywood beach and the anne kolb nature center, all of which are outside of the area on this map (and only the first of which is actually in miami-dade county - do u remember the numerous objections we've had in the past to any parts of new jersey appearing as playable areas on maps of new york?), i'm struggling to think of any, though i've admittedly been to miami only twice. a quick look on tripadvisor also shows the gator park, which is too far west of our map to be shown, but virtually nothing else west or north of the palmetto expressway (the road on our map that goes from kendall to opa-locka).

fattening-up miami beach by stretching it east-west and eliminating the entire west and north will let us add some playable regions in areas that are more familiar to tourists.

ian. :)
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Re: Miami [3 Dec 2012] v5 pg4

Postby cairnswk on Sat Dec 29, 2012 6:43 am

I don't know anything about Miami...but what about anything from areas that are mentioned in "The Birdcage" or those fancy swank hotels in the gangsters movies.
The shipping terminal...
Bayside Marketplace
Downtown Miami Points of Interest
Adrienne Arsht Center for the Performing Arts
American Airlines Arena
Bayside Marketplace
Bicentennial Park
City of Miami Cemetery
Club district, including Club Space, Gold Rush, the Vagabond
Flagler Street commercial district
Freedom Tower
Gusman Center for the Performing Arts
History Miami museum
James L. Knight Center concert and event venue
Miami Art Museum
Miami-Dade Public Library, Main Library
http://www.investiramiami.com/alldev.htm <- some ideas there?

sorry isaiah40
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Re: Miami [3 Dec 2012] v5 pg4

Postby isaiah40 on Sat Dec 29, 2012 9:13 am

cairnswk wrote:I don't know anything about Miami...but what about anything from areas that are mentioned in "The Birdcage" or those fancy swank hotels in the gangsters movies.
The shipping terminal...
Bayside Marketplace
Downtown Miami Points of Interest
Adrienne Arsht Center for the Performing Arts
American Airlines Arena
Bayside Marketplace
Bicentennial Park
City of Miami Cemetery
Club district, including Club Space, Gold Rush, the Vagabond
Flagler Street commercial district
Freedom Tower
Gusman Center for the Performing Arts
History Miami museum
James L. Knight Center concert and event venue
Miami Art Museum
Miami-Dade Public Library, Main Library
http://www.investiramiami.com/alldev.htm <- some ideas there?

sorry isaiah40

Don't be sorry cairns, I appreciate any help. I guess my search terms need a little refining! :lol:
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Re: Miami [3 Dec 2012] v5 pg4

Postby isaiah40 on Sat Jan 12, 2013 11:35 am

I'll have an update to this this weekend!!
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Re: Miami [3 Dec 2012] v5 pg4

Postby nolefan5311 on Sat Jan 12, 2013 11:55 am

Sounds good! If one isn't posted, I'll have to move it to the bin until one is :(
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Re: Miami [3 Dec 2012] v5 pg4

Postby isaiah40 on Sun Jan 13, 2013 11:57 am

Okay a quick update to show what direction I'm heading in.
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Re: Miami [13 Jan 2013] v6 pg5

Postby x-raider on Wed Jan 16, 2013 6:00 am

Oh, wow. Interesting...
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Re: Miami [13 Jan 2013] v6 pg5

Postby koontz1973 on Wed Jan 16, 2013 11:27 am

I must say I like this new look. I thought of something similar with Madrid when I was looking at google maps. Will be interesting to see the play mechanics when you have it sorted out.
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Re: Miami [13 Jan 2013] v6 pg5

Postby isaiah40 on Wed Jan 16, 2013 1:28 pm

koontz1973 wrote:I must say I like this new look. I thought of something similar with Madrid when I was looking at google maps. Will be interesting to see the play mechanics when you have it sorted out.

Thank you! Yea I got the inspiration from Google maps.
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Re: Miami [13 Jan 2013] v6 pg5

Postby iancanton on Thu Jan 17, 2013 5:31 pm

this is very promising indeed! with bongos cuban cafe and bayside marketplace in there, the city is taking on character.

it's a pity that this is miami without south beach though (arguably its most famous attraction of all). to fix this, a to-scale map does not work at all because we end up with downtown in the bottom left, miami beach in the top right and a whole expanse of non-playable blue water in the middle. i tried cutting out most of the water and joining up ur downtown map with a miami beach map by using a blue dotted line to represent the macarthur causeway. it looks rather ugly just now, but does a map along these lines work for u?

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ian. :)
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Re: Miami [13 Jan 2013] v6 pg5

Postby isaiah40 on Thu Jan 17, 2013 9:50 pm

iancanton wrote:this is very promising indeed! with bongos cuban cafe and bayside marketplace in there, the city is taking on character.

it's a pity that this is miami without south beach though (arguably its most famous attraction of all). to fix this, a to-scale map does not work at all because we end up with downtown in the bottom left, miami beach in the top right and a whole expanse of non-playable blue water in the middle. i tried cutting out most of the water and joining up ur downtown map with a miami beach map by using a blue dotted line to represent the macarthur causeway. it looks rather ugly just now, but does a map along these lines work for u?

Image

ian. :)

Watch it folks! iancanton is becoming a mapmaker! :lol:

But yes that could work, I may need to go a little wider so things don't become cramped, cluttered, messy etc. This is a great idea ian, thank you! I play with it some and see what I can come up with.
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Re: Miami [13 Jan 2013] v6 pg5

Postby isaiah40 on Fri Jan 25, 2013 12:20 am

A quick update to keep this alive!
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Re: Miami [26 Jan 2013] v8 pg5

Postby isaiah40 on Sat Jan 26, 2013 2:22 am

Another quick update with more roads added to Miami Beach and POI's (Point of Interests) placed in Miami Beach area.
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Re: Miami [26Jan 2013] v8 pg5

Postby isaiah40 on Sat Jan 26, 2013 2:22 am

Another quick update with more roads added to Miami Beach and POI's (Point of Interests) placed in Miami Beach area.
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Re: Miami [26 Jan 2013] v8 pg5

Postby koontz1973 on Sat Jan 26, 2013 2:30 am

isaiah, how are the POI going to attack each other?
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Re: Miami [26 Jan 2013] v8 pg5

Postby isaiah40 on Sat Jan 26, 2013 2:35 am

koontz1973 wrote:isaiah, how are the POI going to attack each other?

By the roads. Which is something that needs to be discussed.
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Re: Miami [26 Jan 2013] v8 pg5

Postby koontz1973 on Sat Jan 26, 2013 2:53 am

isaiah40 wrote:
koontz1973 wrote:isaiah, how are the POI going to attack each other?

By the roads. Which is something that needs to be discussed.

Do you have any ideas on your preferred option?
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Re: Miami [26 Jan 2013] v8 pg5

Postby isaiah40 on Sat Jan 26, 2013 3:02 am

koontz1973 wrote:
isaiah40 wrote:
koontz1973 wrote:isaiah, how are the POI going to attack each other?

By the roads. Which is something that needs to be discussed.

Do you have any ideas on your preferred option?

I was thinking of one way streets, two way streets, light rail system in Miami. You can attack a POI that touches the street you are on.
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Re: Miami [26 Jan 2013] v8 pg5

Postby iancanton on Sun Jan 27, 2013 5:24 pm

prohibition chicago, with non-neighbouring buildings separated by streets and linked by dotted paths if not in the same block, is one way to go. another is classic cities, with buildings linked by lines representing bus, metrorail or metromover routes. copenhagen sightseeing is a third way, with each region given the name of a building and being adjacent only if visibly touching. i'm sure u can think of others!

here is a map of the metromover routes for u to see whether this part of the plan is viable. parts of the inner loop and omni loop seem most relevant for our purposes.

http://www.miamidade.gov/transit/metrom ... ations.asp

ian. :)
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