Re: Homeworlds - Battle Royale - Map/Gameplay Update (10/31)
Posted: Wed Dec 04, 2013 8:18 pm
I decreased the number of players to 20 from 26 which let me move around the wormholes and slightly change how they function. Here is a text representation of what you see on the map in icon form.
The map could be played as a 20 player Battle Royale with each player starting with a Homeworld and it's matching System Sector. However I think it might be fun making it a 40 player map and dropping the players randomly on the 108 "sector space" sectors which would give each player 2 starting positions and it would be a mad scramble for the sectors and Homeworlds. Alternately you could do the same with 2-12 players although that may not be as much fun.
What do you folks think?
Am I going in the right direction?
=D13=
======================================================================================
Nebula
- Nebula sectors are impassible
- Nebula sectors are Killer 5
Wormholes
- Wormhole sectors are impassible
- Wormhole sectors are adjacent
- Wormhole sectors are killer 5
Bonuses
- Any 3 system or regular sectors grant +1 bonus
- Each Homeword grants a +1 bonus
- Each Starbase grants a +1 bonus
Nebulon
- Nebulons Homeworld is autodeploy 5
- Nebulons system sector decays 2 per turn
- Nebulons system sector may assault any wormhole when you have a hypergate there
General
- Homeworlds are adjacent to their own system sector, starbase, hypergate, and research
- Starbases may bombard and be bombarded by their system sector
- Starbases may bombard regular sectors up to a range of 1
Researches (All bonuses are cumulative)
2 - Terraforming: Each homeworld grants a +1 deployable bonus.
3 - Hyper Jump: Each system sector where you control the hypergate may assault other system sectors up to 2 away.
4 - Improved Sensors: You may assault wormhole sectors (they are no longer impassible)
5 - Clone Facility: Each starbase grants a +1 deployable bonus.
6 - Alien Artifact: You are granted +6 deployable bonus every turn.
7- Improved Sensors: You may assault nebula sectors (they are no longer impassible)
8 - Terraforming: Each homeworld grants a +1 deployable bonus.
9 - Hyper Jump: Each system sector where you control the hypergate may assault other system sectors up to 4 away.
10 - Clone Facility: Each starbase grants a +1 deployable bonus.
11 - Improved Sensors: Each system sector where you control the hypergate may assault wormhole sectors up to 4 away.
12 - Alien Artifact: You are granted +6 deployable bonus every turn.
15 - Hyper Jump: Each system sector where you control the hypergate may assault other system sectors up to 6 away.
16 - Terraforming: Each homeworld grants a +1 deployable bonus.
18 - Alien Artifact: You are granted +6 deployable bonus every turn.
* each
With 33's added in just for checking spacial relations etc...
http://imageshack.com/a/img853/6096/nepn.png
The map could be played as a 20 player Battle Royale with each player starting with a Homeworld and it's matching System Sector. However I think it might be fun making it a 40 player map and dropping the players randomly on the 108 "sector space" sectors which would give each player 2 starting positions and it would be a mad scramble for the sectors and Homeworlds. Alternately you could do the same with 2-12 players although that may not be as much fun.
What do you folks think?
Am I going in the right direction?
=D13=
======================================================================================
Nebula
- Nebula sectors are impassible
- Nebula sectors are Killer 5
Wormholes
- Wormhole sectors are impassible
- Wormhole sectors are adjacent
- Wormhole sectors are killer 5
Bonuses
- Any 3 system or regular sectors grant +1 bonus
- Each Homeword grants a +1 bonus
- Each Starbase grants a +1 bonus
Nebulon
- Nebulons Homeworld is autodeploy 5
- Nebulons system sector decays 2 per turn
- Nebulons system sector may assault any wormhole when you have a hypergate there
General
- Homeworlds are adjacent to their own system sector, starbase, hypergate, and research
- Starbases may bombard and be bombarded by their system sector
- Starbases may bombard regular sectors up to a range of 1
Researches (All bonuses are cumulative)
2 - Terraforming: Each homeworld grants a +1 deployable bonus.
3 - Hyper Jump: Each system sector where you control the hypergate may assault other system sectors up to 2 away.
4 - Improved Sensors: You may assault wormhole sectors (they are no longer impassible)
5 - Clone Facility: Each starbase grants a +1 deployable bonus.
6 - Alien Artifact: You are granted +6 deployable bonus every turn.
7- Improved Sensors: You may assault nebula sectors (they are no longer impassible)
8 - Terraforming: Each homeworld grants a +1 deployable bonus.
9 - Hyper Jump: Each system sector where you control the hypergate may assault other system sectors up to 4 away.
10 - Clone Facility: Each starbase grants a +1 deployable bonus.
11 - Improved Sensors: Each system sector where you control the hypergate may assault wormhole sectors up to 4 away.
12 - Alien Artifact: You are granted +6 deployable bonus every turn.
15 - Hyper Jump: Each system sector where you control the hypergate may assault other system sectors up to 6 away.
16 - Terraforming: Each homeworld grants a +1 deployable bonus.
18 - Alien Artifact: You are granted +6 deployable bonus every turn.
* each
With 33's added in just for checking spacial relations etc...
http://imageshack.com/a/img853/6096/nepn.png