Re: Poker Map (Page 1 & 6)
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bryguy wrote:why not just put the territ numbers in the corners?
That's kind of a given with playing cards surely ?
The three of clubs for example, will have a three and a club in the corner ...
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://beta.conquerclub.com/forum/
https://beta.conquerclub.com/forum/viewtopic.php?f=358&t=22964
bryguy wrote:why not just put the territ numbers in the corners?
cicero wrote:bryguy wrote:why not just put the territ numbers in the corners?
That's kind of a given with playing cards surely ?
The three of clubs for example, will have a three and a club in the corner ...
gimil wrote:Can we get a full draft of the latest layout with all the legends info etc
yeti_c wrote:gimil wrote:Can we get a full draft of the latest layout with all the legends info etc
Maybe tomorrow...
C.
t-o-m wrote:change the font obvs. and maybe add a kinda carpet texture to the background of the map to make it look more like a poker table?
gimil wrote:[Adv. Idea]
bryguy wrote:also, just a question, but u can attack any card that touches your card right?
RjBeals wrote:Isn't WM going to work on graphics for this map?
RjBeals wrote:Isn't WM going to work on graphics for this map?
Congratz Yeti. This will be a really fun map!
t-o-m wrote:RjBeals wrote:Isn't WM going to work on graphics for this map?
it will have kick-ass graphics then!!
owenshooter wrote:this thread just gave me a boner.-0
Yeti ... because of the layout it's hard to spot what the tactical patterns are that are forming ... hmmm ... (Not criticising just observing.)yeti_c wrote:Once we get the layout done pat as far as we can - WM will knock up some uber sweet GFX...
My job is to do the XML - & the design/layout...
So comments on Layout are what we need.