Re: BATTLE OF TRAFALGAR - V14(P7) - Gameplay alteration
Posted: Tue Jan 13, 2009 12:03 am
what. the. f*ck. is. this.
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://beta.conquerclub.com/forum/
https://beta.conquerclub.com/forum/viewtopic.php?f=358&t=70557
mibi wrote:what. the. f*ck. is. this.
cairnswk wrote:mibi wrote:what. the. f*ck. is. this.
Mmmmm. i see you're in fine form again. A more advanced version of PH or even Spaghetti Junction with a touch of Tapas.
Honestly mibi, i must ask that if you don't have anything decent to contribute but only want to be rude, then please stay out of this thread, in fact all my threads, you would not be welcome.
mibi wrote:cairnswk wrote:mibi wrote:what. the. f*ck. is. this.
Mmmmm. i see you're in fine form again. A more advanced version of PH or even Spaghetti Junction with a touch of Tapas.
Honestly mibi, i must ask that if you don't have anything decent to contribute but only want to be rude, then please stay out of this thread, in fact all my threads, you would not be welcome.
My apologies. That was my initial reaction upon seeing this map. I suspect its a similar reaction of others who look at the map and choose not to comment. I will give you further and in dept critique at a later point. Cheerio.
The Neon Peon wrote:I like how you've mixed the ships around, now the bonuses are harder to get and hold, but...
Spanish connects to British in one location. And does not comment to French.
British Connects to French in 4 locations. 2 of them being at the top of the map near the Commanders. Seeing as the commanders start neutral, and you would have to go through 10 to connect, the only way to get from British to French is in the bottom of the map.
Fix these two, and we can get back to the discussion depending on where you choose to connect them.
Otherwise, the only Spanish-British connection has an orange line, not a yellow one.
The commanders should be a different type of ship, not an enlarged regular one. This makes them easier to identify, where right now you might not notice at a quick glance.
LED ZEPPELINER wrote:how do you tell which way the one way border goes
cairnswk wrote:LED ZEPPELINER wrote:how do you tell which way the one way border goes
British = red
French = blue
Spanish = yellow
If there is a red line from a red ship to a blue ship then the british can one-way attack the french ship.
Isn't this clear in the legend?
cairnswk wrote:LED ZEPPELINER wrote:how do you tell which way the one way border goes
British = red
French = blue
Spanish = yellow
If there is a red line from a red ship to a blue ship then the british can one-way attack the french ship.
Isn't this clear in the legend?
Gypsys Kiss wrote:....but maybe I'm just getting used to your maps.
...
mibi wrote:Ok Cairns, let me throw some crit your way. I will spare you the thesaurus and snarky attitude btw, I don't use thesauruses.
Now I know you have your own style and some of your maps are very complex. Waterloo is hailed as a masterpiece of strategy and complexity. I gave it few go's, not my thing, but I can see the appeal. Almost 200 active games going on that one. Some of your other maps seemed to lack any real raison d'être. Nothing inherently wrong with that, but there should always be the goal of making the best map possible, not every map possible. Being the most prolific map maker on this site Cairns, there is bound to be hits and misses. It should stand to reason though, that with that much experience, you should know what works and what doesn't. Not that active games is the only indication of what works, but it's a factor, as are other qualitations such as fun, enjoyment, replay, etc.
So, here we are with the Battle of Trafalgar. The subject matter is weak. Its a battle no one has heard of in a war no one can name. Further that, for those who know of the battle and may have a historical interest in playing, the battle itself was a proverbial blowout. 22 to 0 if you taking a tally of ships. Is that fun? To get a drop with mostly French, the big losers. Of course you can even the playing field with bonuses and connections and handicaps, but after all that is done, you have evened out what SHOULD be lopsided. It really doesn't make sense. Like if you made a map of the US Army vs New Zealand, and to make it even you had to give NZ all kinds of bonuses and such. So I think the subject is a poor choice.
The graphics, while certainly well done, suffer from some serious type blunders. You have all this text over a patterned or image background. Like the bonus legend, and that red text over the flags in the title area. Basically both of these are competing for the eye and since there is no stroke or highlight around the text, visibility and legibility suffer. It's an easy fix though. Throw a glow in there, or a stroke at 50%, or lighten the BG. Secondly, the map looks like a mess, a giant knot. Or one of those things in Highlights magazine where you have to following the curled and tangled line to help a bear get some honey. At some point, this map loses it's naval combat vibe and takes on one of confusion and disorganization. The one ways, two ways, bombardments and everything else that is explained in the legend is a mistake. While it may hold historical accuracy that Prince and Achille boarded each other or that Scipion bombarded Neptuno and not vice versa, all of this really doesn't matter to someone who isn't intimate with the subject matter. All you have done is create a series of rules that must be followed for no other reason than they exist. That is not fun.
I think the bottom line is, that you have adapted the game to the subject, when you should have adapted the subject to the game. I think there is a good demand for some raucous naval combat. But thats not what this is. This is not naval combat. Nothing about the gameplay or rules is really forcing a naval combat mindset. You could take out the boats, put it spaceships, or tanks, and have the same thing. Take supermax for example, its a prison subject adapted to the game, there are no specifics to one particular prison or rules about where a particular actor is 'supposed' to go. It is open ended with a few rules that are specific to any prison. This map here is a closed loop. Swiftsure can never attack Pluton even though they may have them dead in their sights. This map will never play out as it is historically suppose to, and why should it? Who wants to get a flawless ass whooping. Another example is Battle for Iraq, like this map, it is about a particular situation and location. But it's open ended; players can choose their own destiny, the rules are just their to nudge the gameplay, not force it. The shia hate the suni, but there is no attack route only between them, they can do what they like.
There is probably more I could say, but I am a bit tired. You have great skills cairns and relentless ambition. It's just unfortunate that there hasn't been notable progression in your ability to turn out a truly successful map.
hoschke118 wrote:^agreed. I'm still in high school and I knew what the battle of trafalgar was, and i don't do history. I didn't know too many details, but still...
Anyway, back on topic. This map looks great and i can't wait to play it, well done!
It looks a LOT better without attack lines and I hope you can keep it that way but at the moment I don't get it. What does "from the same combatant side" mean?
com·bat·ant - n. One, such as a person or a combat vehicle, that takes part in armed strife.
Incandenza wrote:While the attack lines were a bit cluttered, not having them creates quite a few problems, not least of which is perhaps the most tortured sentence I've yet read in a legend, that whole "ships not locked in action" bit... might be because I'm tired, but I couldn't wrap my brain around it.
The Neon Peon wrote:Now that is confusing...
How about we make it work like Prison Riot? Use the dotted lines to make areas on the map. All ships within one area attack each other and the ships in neighboring areas.
cairnswk wrote:Are the new boarding vessels instructions better?
Incandenza wrote:cairnswk wrote:Are the new boarding vessels instructions better?
They're better, but there's still some room for misinterpretation (i.e. can neptune and leviathan attack each other?
what about royal sovereign and mars,
or RS and polyphemous?),
plus with the dramatically lower connectivity between fleets, I think gameplay may have taken a hit. For instance, the only way to get from the northwest to the northeast is through Victory, and the northwest can be sealed off quite easily...