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Re: Transsib - v1 - on queue
Posted:
Tue May 18, 2010 4:00 pm
by natty dread
Dako wrote:As usual, I can help with proper Russian namings
.
Thank you, much appreciated. I'll try to remember to call you when I can start working on this again...
Re: Transsib - v1 - on queue
Posted:
Sat Sep 04, 2010 6:58 pm
by natty dread
this is where I am now
- Click image to enlarge.
impassables haven't yet been placed, title and station names missing, i'll try to finish it tomorrow.
Re: Transsib - v3 - let's go again!
Posted:
Sat Sep 04, 2010 7:08 pm
by The Bison King
I'm not sure how I feel about white as the background color. I do know how I feel about using squares for stations... that is to say I don't like them.
I kind of have a thought for how you might be able to do the background color in the playable area's. What if it resembled the actual geography? That is to say a slow gradient from white in the north to various greens and browns in the south. Just a thought, it could be cool.
Re: Transsib - v3 - let's go again!
Posted:
Sat Sep 04, 2010 8:52 pm
by natty dread
This is not meant to represent the final graphical form of the map. I'd like to get the gameplay in shape first.
Re: Transsib - v3 - let's go again!
Posted:
Sat Sep 04, 2010 8:58 pm
by Victor Sullivan
Ha! Good one.
Re: Transsib - v3 - let's go again!
Posted:
Sat Sep 04, 2010 10:38 pm
by Industrial Helix
Glad to see this map back in action!
Think you can break Korea up into at least 2 spaces plus a RR station?
And I kind of feel like there should be some unison between the Russian Territories compared with the other states. Even making them all shades of the same color.
Re: Transsib - v3 - let's go again!
Posted:
Sun Sep 05, 2010 10:33 am
by natty dread
Thanks IH. About Korea, we'll have to see if there's enough room. I think I'll have to cut down the territories a bit, there's some places I'm not sure if they work on the small map...
About the colours, I just picked some colours at random, I think they can be tweaked properly in graphics.
Re: Transsib - v4 - let's go again!
Posted:
Sun Sep 05, 2010 5:17 pm
by natty dread
this is v4
- Click image to enlarge.
Re: Transsib - v3 - let's go again!
Posted:
Sun Sep 05, 2010 5:24 pm
by Victor Sullivan
Wouldn't it be better just to have "Age of Steam: Trans-Siberian Rail" and drop the "TRANSSIB"?
Re: Transsib <v4> p1,3 - let's go again!
Posted:
Sun Sep 05, 2010 5:27 pm
by Victor Sullivan
"Hold both termini and any 6 Transsib stations for one round to win"
Why not just hold all of them? It's only one more. Wouldn't that be more consistent with the Orient?
Re: Transsib <v4> p1,3 - let's go again!
Posted:
Sun Sep 05, 2010 5:29 pm
by natty dread
count again
Re: Transsib <v4> p1,3 - let's go again!
Posted:
Sun Sep 05, 2010 5:29 pm
by Victor Sullivan
Yeah, I noticed.
Re: Transsib <v4> p1,3 - let's go again!
Posted:
Sun Sep 05, 2010 5:31 pm
by natty dread
As for your question, I don't want the objective to be too hard. I want the objective to be a viable way to win the game, not something that only gets used rarely.
However, once OE has been in beta for a while we'll see how the objective works in practice, so we'll know if there should be less or more stations in the objective.
Re: Transsib <v4> p1,3 - let's go again!
Posted:
Sun Sep 05, 2010 5:33 pm
by Victor Sullivan
Cool beans. I can't wait to play OE!
I hope it moves swiftly into beta mode.
Re: Transsib <v4> p1,3 - let's go again!
Posted:
Sun Sep 05, 2010 7:49 pm
by natty dread
Ok... so I've been wondering: should I pursue historical accuracy at the cost of good gameplay, or the other way around?
Because the BAM (Baikal-amur mainline) which in this map goes from Krasnoyarsk to Sovgavan wasn't built until soviet times. Also, as was pointed out earlier in the thread, the trans-mongolian rail wasn't built until the 60:s or so.
So does it bother anyone that railways that didn't exist yet at the time are on the map?
Re: Transsib <v4> p1,3 - let's go again!
Posted:
Sun Sep 05, 2010 10:41 pm
by Industrial Helix
It kind of bothers me... but not really. I guess you could take the approach of the history of the transiberian RR. You could do something like a planned railway scheme.
Re: Transsib <v4> p1,3 - let's go again!
Posted:
Mon Sep 06, 2010 5:54 am
by natty dread
Well it kind of bothers me too... on a historical map there shouldn't be that big inaccuracies.
So I'm thinking of maybe transforming the gameplay to something a bit different... I have some ideas...
Re: Transsib <v4> p1,3 - let's go again!
Posted:
Mon Sep 06, 2010 6:58 am
by natty dread
Here alternate gameplay plan is
- Click image to enlarge.
Re: Transsib <v4> p1,3 - let's go again!
Posted:
Mon Sep 06, 2010 9:17 am
by Industrial Helix
Didn't the original Transsiberian RR go straight through Manchuria, as opposed to around it? So the Transsiberian Station should be at Harbin, not tynda and birobijan
Re: Transsib <v4> p1,3 - let's go again!
Posted:
Mon Sep 06, 2010 10:00 am
by natty dread
Well, it may be, but both routes were operational at approximately in the same time frame... and this way there are more transsib stations.
I don't know, I guess there will be time to work on that in GP...
Re: Transsib <v4> p1,3 - let's go again!
Posted:
Mon Sep 06, 2010 10:08 am
by natty dread
I'll probably have to scrap the verny-novosibirsk line too, it seems it wasn't built until 1930:s...
Re: Transsib <v4> p1,3 - let's go again!
Posted:
Tue Sep 07, 2010 11:44 am
by natty dread
I believe I wish to further deviate from the gameplay of OE with this map, and I believe I will do it thus:
- Click image to enlarge.
Re: Transsib <v6> p1,4 - let's go again!
Posted:
Tue Sep 07, 2010 2:06 pm
by Victor Sullivan
"Industrial Centers"? That seems cool. Do you have a reason for their placement?
Re: Transsib <v6> p1,4 - let's go again!
Posted:
Tue Sep 07, 2010 3:00 pm
by natty dread
yes.
Re: Transsib <v6> p1,4 - let's go again!
Posted:
Tue Sep 07, 2010 4:38 pm
by Victor Sullivan
Sigh... I meant are there industrial centers where you placed them on the map or are they placed strategically for gameplay reasons?