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Re: Age of Realms: Mayhem [Quenched]

PostPosted: Thu May 29, 2008 7:08 am
by DiM
blakebowling wrote:when I attack neutral bloodwaters from any other port, I can attack and win but not advance, its like im bombarding.
However when another player occupies a bloodwater I am able to conquer it and advance.
can someone help me with this



weird. can you give a game number.
normally if you attack a blood water from a port you should only be able to bombard it. i have bombarded so many times and it worked fine. and i couldn't advance anything.

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Thu May 29, 2008 9:12 am
by blakebowling
hmm. cant find the game now, but if you cant attack into the sanctuary island at all then that is really unfair. you should at least be able to attack into the port one

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Thu May 29, 2008 9:30 am
by t-o-m
attack U'rl and there you are

Age of Realms 3

PostPosted: Thu May 29, 2008 6:11 pm
by mbohn2
When is this map going to be fixed? The person that gets deployed on sanctuary wins EVERY game. It is way to easy to get a large bonus on the 1st turn and no one has any chance to catch up because the neutrals have 5 and 6 on the runes with at least one 3 between them and your starting point. I suggest making sanctuary a non deploy point or at least changing the neutral at sanctuary to 2 or 3 instead of 1. It is a very well done map but is unplayable with the current set up.

Re: Age of Realms 3

PostPosted: Thu May 29, 2008 6:15 pm
by mbohn2
I do see that the neutrals were changed to 2, the sanctuary guy still cruised to victory as we had no way to get to him until he held 5 of the terr there.

Re: Age of Realms 3

PostPosted: Thu May 29, 2008 6:17 pm
by TaCktiX
Please post concerns on the map in the map's topic (residing in Final Forge, with the text [Quenched] next to it).

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Thu May 29, 2008 6:41 pm
by Theguyoverthere
DiM wrote:
Theguyoverthere wrote:sweet but there's one castle being neglected... mua. It's horrrrrible! 6 and 5 on the runes, with 3 in the way, and 5 on the village...


the village is a port so i can't lower it without making the island vulnerable. as for the resources they are just like aoria, 6 and 5 with 3 in the way.


Maybe you could put a village ssomewhere down in Mua island that isn't a port... It doesn't seem fair that Aoria has one but Mua doesn't...

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Thu May 29, 2008 6:44 pm
by DiM
Theguyoverthere wrote:
DiM wrote:
Theguyoverthere wrote:sweet but there's one castle being neglected... mua. It's horrrrrible! 6 and 5 on the runes, with 3 in the way, and 5 on the village...


the village is a port so i can't lower it without making the island vulnerable. as for the resources they are just like aoria, 6 and 5 with 3 in the way.


Maybe you could put a village ssomewhere down in Mua island that isn't a port... It doesn't seem fair that Aoria has one but Mua doesn't...


does it really matter that much? especially since the villages only give +1 :roll:

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Thu May 29, 2008 7:38 pm
by rocky mountain
i think with the power runes it matters. from figye to forest rune 1 its only like 5-6 neutrals, but from mua to ice rune 2 its 9! its really annoying... i would like it if its lowered to like 4 neutrals on the rune, instead of 6. ice rune 1 can stay the same though.

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Mon Jun 02, 2008 12:20 pm
by lucky_topher
Game 2544172

player in sanctuary was defeated in round 1 without ever having a turn... that doesn't make the map seem fair if that's even possible... never got a chance to play ONCE

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Mon Jun 02, 2008 8:33 pm
by rocky mountain
that person must've had REALLY lucky dice. with only 10 armies, getting through all those neutrals.... highly unlikely. it's not just sanctuary though. Aoria could be gone in one turn too. its like that with all the AoR maps.

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Wed Jun 04, 2008 9:29 pm
by DiM
the guy had perfect dice. i can't do anything about that. i'm pretty certain that the chances of doing that are well below 1%.

and honestly with perfect dice a round 1 elimination is possible on any map.

imagine 1v1 classic where a guy attacks his opponent with each and every terit he has and has perfect dice.

i actually saw this type of "strategy" once and the guy that went second had only 3 terits left. game over in round 2

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Sat Jun 14, 2008 2:37 pm
by blakebowling
<EDIT> If this is not an error (Gimi'l and Di'm do not border) then I appologize to DiM and Yeti_c</EDIT>
gimi'l (bloodwater) only borders B'hed, and it should border D'im as well (as D'im is on the opposite side)

The current territory code for gimi'l is
Code: Select all
<territory>
<name>Gimi'l</name>

   <borders>
<border>B'hed</border>
<border>Eon</border>
<border>Vesk</border>
<border>Duht</border>
<border>Qasr</border>
<border>Voigth</border>
<border>U'rl</border>
<border>Sler</border>
<border>Aosa</border>
<border>Ieme</border>
<border>Ikalu</border>
</borders>

   <coordinates>
<smallx>290</smallx>
<smally>223</smally>
<largex>388</largex>
<largey>292</largey>
</coordinates>
<neutral>2</neutral>
<bonus>-10</bonus>
</territory>



The code should look like
Code: Select all
<territory>
<name>Gimi'l</name>

   <borders>
<border>B'hed</border>
<border>D'im</border>
<border>Eon</border>
<border>Vesk</border>
<border>Duht</border>
<border>Qasr</border>
<border>Voigth</border>
<border>U'rl</border>
<border>Sler</border>
<border>Aosa</border>
<border>Ieme</border>
<border>Ikalu</border>
</borders>

   <coordinates>
<smallx>290</smallx>
<smally>223</smally>
<largex>388</largex>
<largey>292</largey>
</coordinates>
<neutral>2</neutral>
<bonus>-10</bonus>
</territory>



and the code for D'im will need to be changed as well
current code for D'im
Code: Select all
<territory>
<name>D'im</name>

   <borders>
<border>K'rah</border>
<border>Eon</border>
<border>Vesk</border>
<border>Duht</border>
<border>Qasr</border>
<border>Voigth</border>
<border>U'rl</border>
<border>Sler</border>
<border>Aosa</border>
<border>Ieme</border>
<border>Ikalu</border>
</borders>

   <coordinates>
<smallx>154</smallx>
<smally>225</smally>
<largex>206</largex>
<largey>294</largey>
</coordinates>
<neutral>2</neutral>
<bonus>-10</bonus>
</territory>



new code
Code: Select all
<territory>
<name>D'im</name>

   <borders>
<border>K'rah</border>
<border>Gimi'l</border>
<border>Eon</border>
<border>Vesk</border>
<border>Duht</border>
<border>Qasr</border>
<border>Voigth</border>
<border>U'rl</border>
<border>Sler</border>
<border>Aosa</border>
<border>Ieme</border>
<border>Ikalu</border>
</borders>

   <coordinates>
<smallx>154</smallx>
<smally>225</smally>
<largex>206</largex>
<largey>294</largey>
</coordinates>
<neutral>2</neutral>
<bonus>-10</bonus>
</territory>

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Sat Jun 14, 2008 5:21 pm
by bryguy
they dont touch. Its obvious they dont border each other :roll:



btw, i dont even think that Gimi'l is supposed to border anything but the docks

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Sat Jun 14, 2008 6:46 pm
by t-o-m
as people say that the sanctuary give a massive bonus too early, even a 10 by round 2 without anyone able to touch them, maybe make it +1 for 2 bloodwater terits, +2 for 4, +3 for 6?

or +1 for 2, +2 for 3, +3 for 5, ect?

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Wed Jul 23, 2008 8:08 am
by Conan the King
Hello king achilles sent me to this page,
I am currently playing this map game #2834110 and I haven't a clue on how to attacj the last remaining player who sits on the sanctuary island.
I have most of the map conquered and there is no way the other play will win but this could go on forever as I do not know how to attack him other than to bombard the beaches = there does not seem to be a way to get a foothold on that island
Can you please advise what I need to do to get a foothold on the island or win the game?
Thanks!
Conan the King

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Wed Jul 23, 2008 8:13 am
by yeti_c
You can attack U'Rl from any of your Docks... - it can attack you too...

C.

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Mon Feb 16, 2009 4:08 am
by Empress of Peace
I am playing on this map, and have a ton of troops, the only space left that has someone else on it is Sanctuary, but i can't get to that island to get to him/her. How do i get there?

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Mon Feb 16, 2009 9:55 pm
by Mr_Adams
by the docks

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Wed Sep 16, 2009 4:32 pm
by cachejob
in game Game 5549616, cyan starts on Sanctuary. he then attacks A'lb on turn 1, and rather than bombarding it lets him conquer it and occupy. afaik that shouldn't be possible. i was trying to figure out how he managed to get off Sanctuary and attack another capital while U'rl remained neutral when i discovered it. any input? :-s

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Wed Sep 16, 2009 6:12 pm
by Kotaro
Read the legend.

Sanctuary - Lyches cast decay on all blood waters terits making them lose 10 armies per turn and the sanctuary can attack them directly.

Means they can attack, not bombard, the bloody water.

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Wed Sep 16, 2009 8:02 pm
by cachejob
thanks. guess i was just confused that BOB 4.7.9 shows them as bombard from Sanctuary

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Sat Sep 19, 2009 1:48 am
by cachejob
never mind, looks like i misunderstood BOB's symbols. all is well, relatively speaking.

Re: Age of Realms: Mayhem [Quenched]

PostPosted: Wed Dec 09, 2009 10:20 am
by jleonnn
you know DiM, you have a wonderful imagination and thnx to you, i've made my fortune on aor2 esp

Re: Age of Realms: Mayhem [Quenched] - santuary Tactics

PostPosted: Mon Apr 12, 2010 5:28 pm
by 6_roller
Apologies if this is best discussed elsewhere, but I've always seen the sanctuary player come 2nd to last, never win.

Mainly because other players can't work out the Alb - ulr sanctuary thing.

However, given that they get virtually no troops bonus each turn compared to the other players +1 but -10 for each land, how on earth are they ever going to win a game?