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Re: Clandemonium [GP,GX,XML,BETA]

PostPosted: Mon Mar 28, 2011 2:09 pm
by MrBenn

Re: Clandemonium [GP,GX,XML,BETA]

PostPosted: Mon Mar 28, 2011 2:15 pm
by Kabanellas
Thank you Ben :)

Re: Clandemonium [GP,GX,XML,BETA]

PostPosted: Sat Apr 02, 2011 2:11 pm
by DarthFrog
Anyone yet mention that the Horsemen and Legends of War have a path of 1 region/2 neutrals to get their portal while the rest of the landing points have 2 regions/4 neutrals. Many games seem to be a run for the deep land because of it's big bonus, so this gives those two spots a bit of an edge.

Re: Clandemonium [GP,GX,XML,BETA]

PostPosted: Tue Apr 12, 2011 3:49 pm
by -=- Tanarri -=-
DarthFrog wrote:Anyone yet mention that the Horsemen and Legends of War have a path of 1 region/2 neutrals to get their portal while the rest of the landing points have 2 regions/4 neutrals. Many games seem to be a run for the deep land because of it's big bonus, so this gives those two spots a bit of an edge.


I suspect that was intentional to add asymmetry to the map. While the deep land bonus seems appealing, in the many games I've played on the map unless you go for that bonus in a really smart (or very fast in case of speed freestyle) way, you will inevitably be carving the path for your opponents to an easy bonus. I've seen people go and take out 5-6 deep land areas, having gone more than 20 troops to do it, only to have someone come right up there ass and steal it all from them for the cost of 10-12 troops.

Re: Clandemonium [GP,GX,XML,BETA]

PostPosted: Fri Apr 22, 2011 4:41 pm
by ManBungalow
cjmicah wrote:I've played Clandemonium several times. Quite enjoyable! Thank You.

I've noticed the following troops being awarded:

Rule: 1 troop for any portal of any kind
2011-03-14 00:31:57 - kirati received 4 troops for holding 13 Portals
1) How do 4 troops get awarded with this rule? I see three types of portals, so where does 4 come from?

Rule: Deep land bonus - 2 troops for every region
2011-03-14 11:51:47 - firenice received 8 troops for holding 2 Deep Land regions
2011-03-14 14:40:38 - firenice received 10 troops for holding 3 Deep Land regions
2) Is this an error? I calculate 4 and 6 troops respectively.

All game references from Game 8568240.

Thanks for your time,

cjmicah

This was sent to me by PM and, having taken a quick look at the respective bonuses in the XML - which looks to be okay in this respect -, it could be a bug. Perhaps it means something to one of the developers? Maybe someone else has noticed similar quirks?

Re: Clandemonium [GP,GX,XML,BETA]

PostPosted: Fri Apr 22, 2011 7:49 pm
by thenobodies80
Yeah, I think it's related with an old issue, now fixed.
In fact in the same game log we can read :

2011-04-22 00:14:27 - cjmicah received 10 troops for holding 10 Portals
2011-04-22 00:14:27 - cjmicah received 24 troops for holding 12 Deep Land regions

Re: Clandemonium [GP,GX,XML,BETA]

PostPosted: Fri Apr 22, 2011 7:52 pm
by chipv
There does not appear to be any portal bonus given. Instead a deep land region bonus is given but the log
describes it as an incorrect portal bonus.

Code: Select all
2011-03-08 08:25:14 - kirati assaulted IA 10 from IA 07 and conquered it from neutral player
2011-03-08 19:37:31 - kirati assaulted Deep Land 03 from IA 10 and conquered it from neutral player
2011-03-08 20:14:26 - firenice assaulted Deep Land 03 from ID 10 and conquered it from kirati
2011-03-11 12:54:23 - kirati assaulted Deep Land 01 from IA 10 and conquered it from firenice


No portal bonus was given for IA 10...

Code: Select all
2011-03-12 09:24:30 - kirati received 2 troops for holding 12 Portals

No Deep Land Region bonus is reported but +2 is given (should get +2 for DLR and +2 for portal)

Code: Select all
2011-03-12 09:24:46 - kirati assaulted Deep Land 06 from Deep Land 01 and conquered it from firenice
2011-03-12 09:24:59 - kirati assaulted Deep Land 11 from Deep Land 06 and conquered it from cjmicah
2011-03-12 09:25:02 - kirati assaulted Deep Land 05 from Deep Land 11 and conquered it from cjmicah
2011-03-13 02:56:45 - firenice assaulted Deep Land 06 from Deep Land 07 and conquered it from kirati
2011-03-13 02:56:59 - firenice assaulted Deep Land 11 from Deep Land 12 and conquered it from kirati
2011-03-13 11:29:28 - kirati received 4 troops for holding 13 Portals


No Deep Land Region bonus is reported but +4 is given (should get +4 for DLR and +2 for portal)
So looks like DLR is given but is described as a incorrect portal bonus whilst no portal bonus is given.

Code: Select all
2011-03-13 11:30:02 - kirati assaulted Deep Land 06 from Deep Land 01 and conquered it from firenice
2011-03-13 11:31:14 - kirati ended the turn
2011-03-13 17:41:49 - firenice assaulted Deep Land 06 from Deep Land 07 and conquered it from kirati
2011-03-13 17:42:02 - firenice assaulted Deep Land 05 from Deep Land 06 and conquered it from kirati
2011-03-13 19:42:58 - kirati received 2 troops for holding 12 Portals


kirati has lost one DLR
No Deep Land Region bonus is reported but +2 is given (should get +2 for DLR and +2 for portal)
So looks like DLR is given but is described as a incorrect portal bonus whilst no portal bonus is given.

Code: Select all
2011-03-13 19:43:09 - kirati assaulted Deep Land 05 from Deep Land 01 and conquered it from firenice
2011-03-13 19:43:14 - kirati assaulted Deep Land 06 from Deep Land 01 and conquered it from firenice
2011-03-13 21:06:08 - kirati received 6 troops for holding 1 Deep Land region


Now DLR is reported but number of regions is wrong (should get +6 for DLR and +2 for portal)
So looks like DLR is given but is described with wrong number of regions whilst no portal bonus is given.

Code: Select all
2011-03-13 21:06:26 - kirati assaulted Deep Land 07 from Deep Land 06 and conquered it from firenice
2011-03-13 21:06:34 - kirati assaulted Deep Land 12 from Deep Land 07 and conquered it from firenice
2011-03-14 00:36:02 - azak848 assaulted IA 10 from IA 08 and conquered it from kirati
2011-03-14 04:07:35 - firenice assaulted Deep Land 12 from Deep Land 08 and conquered it from kirati
2011-03-14 04:08:15 - firenice assaulted Deep Land 05 from Deep Land 11 and conquered it from kirati
2011-03-14 04:08:26 - firenice assaulted Deep Land 06 from Deep Land 11 and conquered it from kirati
2011-03-14 08:31:57 - kirati received 4 troops for holding 13 Portals


Overall here kirati loses one DLR and 1 portal
No Deep Land Region bonus is reported but +4 is given (should get +4 for DLR and +1 for portal)
So looks like DLR is given but is described as a incorrect portal bonus.

This may have something to do with the fact that Deep Land 01 is included in both overriding continent bonuses.

Has this happened in other games? Has this happened in other maps?

Re: Clandemonium [GP,GX,XML,BETA]

PostPosted: Fri Apr 22, 2011 7:52 pm
by chipv
Fasted, ok, so this is fixed now? What was the issue?

Re: Clandemonium [GP,GX,XML,BETA]

PostPosted: Fri Apr 22, 2011 8:14 pm
by thenobodies80
Simply I forgot to change it. O:)

And yes, it should be fixed now.

Re: Clandemonium [GP,GX,XML,BETA]

PostPosted: Mon Apr 25, 2011 7:13 pm
by Elegarth
I barely ever take part of the map discussions but I wanted to chime in just to say I consider this map's gameplay is awesome, and it is one of the best new maps I've seen in a while. The gameplay is amazing, the bonus scheme allows for thrilling one on one back and forths and the distribution of the territories is also key to the whole set.

Kill me now for spamming ;)

Re: Clandemonium [GP,GX,XML,BETA]

PostPosted: Tue Apr 26, 2011 3:26 pm
by MrBenn
              Quenching

---The Beta period has concluded for the Clandemonium Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Conquer Club, enjoy!
              Image

--MrBenn

Re: Clandemonium [GP,GX,XML,BETA]

PostPosted: Tue Apr 26, 2011 3:35 pm
by Victor Sullivan
'Grats, Kab & Co.!

I'm sure Blitzaholic is silently happy, too... :(

Re: Clandemonium [GP,GX,XML,BETA]

PostPosted: Tue Apr 26, 2011 4:23 pm
by grifftron
Congrats Blitz & Kab, ended up a nice map.

-griff

Re: Clandemonium [GP,GX,XML,BETA]

PostPosted: Tue Apr 26, 2011 8:25 pm
by rdsrds2120
Yay!Now, time for more maps to go into Beta. Good job, everyone :)

-rd

Re: Clandemonium [GP,GX,XML,BETA]

PostPosted: Fri Apr 29, 2011 7:15 pm
by kchalot
Hi guys, thanks for your nice work, it's a nice map.
I'm actually playing the game, game 8967905, and at the renforce phase.
I could do a strange one between Deep Land 01, and Imperial Dragon landing point, (Imperial dragon 10 is neutral ).
Is it a bug ?
Thanks for your help,
Kch

Re: Clandemonium [GP,GX,XML,BETA]

PostPosted: Fri Apr 29, 2011 8:00 pm
by thenobodies80
Not easy to say what's happening in your game without a screenshot because it's a fog game, anyway, Deep Land 01 only borders with Deppe Land 05 and Deep Land 06.
The fact that Imperial Dragon 10 is neutral doesn't have an effect on the reinforce phase because Clan Portals - in this case ID10 - attack deep portals and not the opposite.

Re: Clandemonium [GP,GX,XML,BETA]

PostPosted: Sun May 01, 2011 6:41 am
by iancanton
kchalot wrote:I'm actually playing the game, game 8967905, and at the renforce phase.
I could do a strange one between Deep Land 01, and Imperial Dragon landing point, (Imperial dragon 10 is neutral ).
Is it a bug ?

it's not a bug. u had occupied the pinnacle, which gives access to all of the landing points.

ian. :)

Re: Clandemonium [GP,GX,XML,BETA]

PostPosted: Sun May 01, 2011 2:35 pm
by farm
Glad to see it's out of beta and in for good! One of my favorite maps now!

Re: Clandemonium [GP,GX,XML,BETA]

PostPosted: Sun May 22, 2011 12:34 pm
by dacey
Hi all,
I know this map isn't in beta anymore, but I have to say that the description is a bit misleading. I just started a game with it and had no idea what was going on...The "Region number bonus: 1 troop for every 2 regions above 6" is ambiguous at best. My guess was that one would get the normal region bonus for their first six regions, then one troop for every two regions thereafter (ie, +1 for 3 regions, +2 for 6, +3 for 8, +4 for 10,... with a minimum of three). A colleague read it as a bonus (ie, 1 troop for every 3 regions + a BONUS 1 troop for every two regions). And, if you take the actual literal translation of what is written, it should be no troops for less than six regions---since you are apparently replacing the standard (1 troop for every 3 regions with a minimum of 3 troops), you really need to add that there is a minimum of three, or at least note that you are replacing the standard deploy (perhaps by not calling it a bonus).

I glanced back a bit at the discussion (maybe 10-15 pages), and others mentioned this topic. It appeared to have quite a bit of support. Why wasn't anything done to fix this problem? You should be able to understand the rules before you join the game.

Re: Clandemonium [GP,GX,XML,BETA]

PostPosted: Sun May 22, 2011 8:23 pm
by greenoaks
dacey wrote:Hi all,
I know this map isn't in beta anymore, but I have to say that the description is a bit misleading. I just started a game with it and had no idea what was going on...The "Region number bonus: 1 troop for every 2 regions above 6" is ambiguous at best. My guess was that one would get the normal region bonus for their first six regions, then one troop for every two regions thereafter (ie, +1 for 3 regions, +2 for 6, +3 for 8, +4 for 10,... with a minimum of three). A colleague read it as a bonus (ie, 1 troop for every 3 regions + a BONUS 1 troop for every two regions). And, if you take the actual literal translation of what is written, it should be no troops for less than six regions---since you are apparently replacing the standard (1 troop for every 3 regions with a minimum of 3 troops), you really need to add that there is a minimum of three, or at least note that you are replacing the standard deploy (perhaps by not calling it a bonus).

I glanced back a bit at the discussion (maybe 10-15 pages), and others mentioned this topic. It appeared to have quite a bit of support. Why wasn't anything done to fix this problem? You should be able to understand the rules before you join the game.

i don't see a problem with the wording. it was perfectly understandable to me.

Re: Clandemonium [GP,GX,XML,BETA]

PostPosted: Sun May 22, 2011 9:25 pm
by dacey
greenoaks wrote:
dacey wrote:Hi all,
I know this map isn't in beta anymore, but I have to say that the description is a bit misleading. I just started a game with it and had no idea what was going on...The "Region number bonus: 1 troop for every 2 regions above 6" is ambiguous at best. My guess was that one would get the normal region bonus for their first six regions, then one troop for every two regions thereafter (ie, +1 for 3 regions, +2 for 6, +3 for 8, +4 for 10,... with a minimum of three). A colleague read it as a bonus (ie, 1 troop for every 3 regions + a BONUS 1 troop for every two regions). And, if you take the actual literal translation of what is written, it should be no troops for less than six regions---since you are apparently replacing the standard (1 troop for every 3 regions with a minimum of 3 troops), you really need to add that there is a minimum of three, or at least note that you are replacing the standard deploy (perhaps by not calling it a bonus).

I glanced back a bit at the discussion (maybe 10-15 pages), and others mentioned this topic. It appeared to have quite a bit of support. Why wasn't anything done to fix this problem? You should be able to understand the rules before you join the game.

i don't see a problem with the wording. it was perfectly understandable to me.


It's not really a problem for the people whose interpretation of the bonus is what the author was apparently going for. The problem is that there are clearly multiple interpretations, and the instruction makes an assumption without noting it. It does not say anywhere that there is a minimum of three troops. If the plan is to ignore the standard region bonus, then you can't take it's minimum of three troops as a given (esp. since there are maps where there is not a minimum of three).

Looking back, there were a lot of really good suggestions for how to fix this. I personally liked "regions/2, min 3" since it takes up very little space and actually says what the authors were apparently going for (the division sign would look better if it were actually on top, but with images that's really easy)...

Re: Clandemonium [GP,GX,XML,BETA]

PostPosted: Thu Aug 25, 2011 4:58 pm
by ben79
i was wondering if it was possible to have the same deployement as on the king's court map ... i played a 1 vs 1 on clandemonium and it took at least an hour to play it
i mean having only 2 starting positions instead of 5

Re: Clandemonium [GP,GX,XML,BETA]

PostPosted: Fri Aug 26, 2011 5:58 pm
by ManBungalow
ben79 wrote:i was wondering if it was possible to have the same deployement as on the king's court map ... i played a 1 vs 1 on clandemonium and it took at least an hour to play it
i mean having only 2 starting positions instead of 5

In terms of the XML, this is a very minor, easy to make change, but convincing the developers to adopt it is the main hurdle.

So yes, it is possible. Only I don't think Blitzaholic posts here any more. Or something like that, anyway....

Re: Clandemonium [GP,GX,XML,BETA]

PostPosted: Sat Aug 27, 2011 3:11 am
by Kabanellas
I'm totally ok with it :) (actually, I prefer it)

Re: Clandemonium [GP,GX,XML,BETA]

PostPosted: Fri Dec 02, 2011 9:30 pm
by grifftron
I think I posted this before, but it was talked about way back in the thread...

When can we update this to the top clans atm? Still think it would be cool to update it once every year or 2 years with the top ranking clans in place of the year before... although thinking of it again, it might confuse those who play the map a lot changing tert names and what not...

-griff