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Re: Re: Rail S America [23.9.13] V33S & 888s (p17) - GFX?

PostPosted: Sat Oct 05, 2013 4:37 pm
by thenobodies80
cairnswk, this is absolutely one of your best looking map. It looks simply amazing, really a great job! =D>

Re: Re: Rail S America [23.9.13] V33S & 888s (p17) - GFX?

PostPosted: Sat Oct 05, 2013 6:55 pm
by cairnswk
thenobodies80 wrote:cairnswk, this is absolutely one of your best looking map. It looks simply amazing, really a great job! =D>

thanks for a lot of pushing and shoving about a year ago... :lol: :lol: :lol:

Re: Re: Rail S America [23.9.13] V33S & 888s (p17) - GFX?

PostPosted: Wed Oct 09, 2013 1:11 pm
by Gilligan
thenobodies80 wrote:cairnswk, this is absolutely one of your best looking map. It looks simply amazing, really a great job! =D>


+1 look forward to the XML here.

Re: Re: Rail S America [23.9.13] V33S & 888s (p17) - GFX?

PostPosted: Wed Oct 09, 2013 3:32 pm
by cairnswk
Gilligan wrote:
thenobodies80 wrote:cairnswk, this is absolutely one of your best looking map. It looks simply amazing, really a great job! =D>


+1 look forward to the XML here.


might be a couple of weeks away Gill, i have RL priorities for uni just now.

Re: Rail S America [24.10.13] V33S & 88s

PostPosted: Wed Oct 23, 2013 5:23 pm
by cairnswk
Version 33. Small and Large and 88s

Image

Click image to enlarge.
image


Small Neutral
Image

88s and 888s
Image

Click image to enlarge.
image



Image

Click image to enlarge.
image

Re: Rail S America [24.10.13] Final images P17

PostPosted: Wed Oct 23, 2013 5:32 pm
by Gilligan
Oh no not another XML!!! :D

Re: Rail S America [24.10.13] Final images P17

PostPosted: Wed Oct 23, 2013 5:33 pm
by cairnswk
Gilligan wrote:Oh no not another XML!!! :D

You wanted to be XMLer in blue :lol:
I'll put it up another day, since you're already loaded. ;)

Re: Rail S America [24.10.13] Final images P17

PostPosted: Wed Oct 23, 2013 5:35 pm
by Gilligan
cairnswk wrote:
Gilligan wrote:Oh no not another XML!!! :D

You wanted to be XMLer in blue :lol:
I'll put it up another day, since you're already loaded. ;)


I'm doing more in the past few weeks than I did for months before that.... :| :-s

Re: Rail S America [24.10.13] V33S & 88s

PostPosted: Thu Oct 24, 2013 2:38 pm
by cairnswk
Version 33. Small and Large and 88s & XML

Image

Click image to enlarge.
image


Small Neutral
Image

88s and 888s
Image

Click image to enlarge.
image



Image

Click image to enlarge.
image

Re: Rail S America [21.11.13] BETA READY

PostPosted: Mon Dec 02, 2013 4:43 pm
by cairnswk
Wondering when this might move to betta to be tested?

O wait, it is hasn't been xml checked yet....Gilligan, where are you :mrgreen:

Re: Rail S America [21.11.13] BETA READY

PostPosted: Wed Dec 04, 2013 1:53 pm
by Gilligan
Sorry cairns, didn't want to overload the beta testing group and I had yet another exam yesterday. :(

Anyway, get these fixes up and it'll go on the beta site!

Bolivian - missing UYU V (image also needs to be adjusted to say 5 stations to hold)
Belem Line is missing FOR B (image adjust to say 7 stations to hold)
Cordoba Line missing UYU T (image update too)
C. American missing MGA H

MAO J is misspelled MAN J
PNZ R should not border REC R

If you can make the non-connection between MGA H and TGU H clearer on the small map, I think it would be good. :)

is there going to be a max on positions? in a 2 player game you drop 88/3 = 29 regions = 9 deploy, a bit high for a first turn imo.

Get these few fixes up and we are gogogo! :)

Re: Rail S America [21.11.13] BETA READY

PostPosted: Thu Dec 05, 2013 4:02 pm
by cairnswk
Gilligan wrote:....
is there going to be a max on positions? in a 2 player game you drop 88/3 = 29 regions = 9 deploy, a bit high for a first turn imo.
...

Thanks Gilligan for examing this.

Will this be suffice?
Code: Select all
<minreinforcement>1</minreinforcement>
<reinforcements>
   <reinforcement>
      <lower>1</lower>
      <upper>29</upper>
      <divisor>7</divisor>
   </reinforcement>
</reinforcements>

Re: Rail S America [21.11.13] BETA READY

PostPosted: Thu Dec 05, 2013 4:06 pm
by Gilligan
cairnswk wrote:
Gilligan wrote:....
is there going to be a max on positions? in a 2 player game you drop 88/3 = 29 regions = 9 deploy, a bit high for a first turn imo.
...

Thanks Gilligan for examing this.

Will this be suffice?
Code: Select all
<minreinforcement>1</minreinforcement>
<reinforcements>
   <reinforcement>
      <lower>1</lower>
      <upper>29</upper>
      <divisor>7</divisor>
   </reinforcement>
</reinforcements>


On the second turn you'd have a good chance of getting 10 drop (30 regions).

Maybe just do 1 army for 5 territs? That's 5 on the first turn.

Re: Rail S America [21.11.13] BETA READY

PostPosted: Thu Dec 05, 2013 4:11 pm
by cairnswk
Gilligan wrote:...
Code: Select all
<minreinforcement>1</minreinforcement>
<reinforcements>
   <reinforcement>
      <lower>1</lower>
      <upper>5</upper>
      <divisor>5</divisor>
   </reinforcement>
</reinforcements>



This then?

Re: Rail S America [21.11.13] BETA READY

PostPosted: Thu Dec 05, 2013 4:17 pm
by Gilligan
Code: Select all
<minreinforcement>3</minreinforcement>
<reinforcements>
   <reinforcement>
      <lower>1</lower>
      <upper>114</upper>
      <divisor>5</divisor>
   </reinforcement>
</reinforcements>


This gives min 3.

2p = 5 armies
3p = 5 armies
4p = 4 armies
5+ = 3 armies

do you think that is okay? your deploy would go up to 4 when you hit 20 regions.

for reference...if we do 1 for each 4,


Code: Select all
<minreinforcement>3</minreinforcement>
<reinforcements>
   <reinforcement>
      <lower>1</lower>
      <upper>114</upper>
      <divisor>4</divisor>
   </reinforcement>
</reinforcements>


2p = 7 armies
3p = 7 armies
4p = 5 armies
5p = 4 armies
6p+ = 3 armies

your deploy would go up to 4 when you hit 16 regions.

Re: Rail S America [21.11.13] BETA READY

PostPosted: Thu Dec 05, 2013 4:25 pm
by cairnswk
Gilligan wrote:
Code: Select all
<minreinforcement>3</minreinforcement>
<reinforcements>
   <reinforcement>
      <lower>1</lower>
      <upper>114</upper>
      <divisor>5</divisor>
   </reinforcement>
</reinforcements>


This gives min 3.

2p = 5 armies
3p = 5 armies
4p = 4 armies
5+ = 3 armies

do you think that is okay? your deploy would go up to 4 when you hit 20 regions.



I like this one.
6 armies for 30
7 armies for 35
etc.

Re: Rail S America [21.11.13] BETA READY

PostPosted: Thu Dec 05, 2013 4:26 pm
by Gilligan
cairnswk wrote:
Gilligan wrote:
Code: Select all
<minreinforcement>3</minreinforcement>
<reinforcements>
   <reinforcement>
      <lower>1</lower>
      <upper>114</upper>
      <divisor>5</divisor>
   </reinforcement>
</reinforcements>


This gives min 3.

2p = 5 armies
3p = 5 armies
4p = 4 armies
5+ = 3 armies

do you think that is okay? your deploy would go up to 4 when you hit 20 regions.



I like this one.
6 armies for 30
7 armies for 35
etc.


alright, let's try that to start. it might be a tad slow in the beginning, but we can amend in the beta phase if we need to speed it up a little. especially in 12p games, where you need 13 regions on top of your starting 7 to go up in deploy (not including bonuses)

Re: Rail S America [21.11.13] BETA READY

PostPosted: Thu Dec 05, 2013 5:00 pm
by cairnswk
OK V34 adjusted from the requirements above :)

Small
Image
Large
Click image to enlarge.
image


88s Small
Image
88s Large
Click image to enlarge.
image


and XML attached below.

Re: Rail S America [21.11.13] BETA READY

PostPosted: Thu Dec 05, 2013 5:07 pm
by Gilligan
make sure you put one army for every 5 territories on the map somewhere!

also, you got all of the fixes in the xml but this:

Belem Line is missing FOR B

then we can go beta!

Re: Rail S America [21.11.13] BETA READY

PostPosted: Thu Dec 05, 2013 5:46 pm
by cairnswk
Gilligan wrote:make sure you put one army for every 5 territories on the map somewhere!

also, you got all of the fixes in the xml but this:

Belem Line is missing FOR B

then we can go beta!


Done above, but not in the 88s. :)

Re: Rail S America [21.11.13] BETA READY

PostPosted: Thu Dec 05, 2013 5:48 pm
by Gilligan
cairnswk wrote:
Gilligan wrote:make sure you put one army for every 5 territories on the map somewhere!

also, you got all of the fixes in the xml but this:

Belem Line is missing FOR B

then we can go beta!


Done above, but not in the 88s. :)


where? :shock:

Re: Rail S America [21.11.13] BETA READY

PostPosted: Thu Dec 05, 2013 6:01 pm
by cairnswk
cairnswk wrote:OK V34 adjusted from the requirements above :)

Small
Image
Large
Click image to enlarge.
image


and XML attached below.


Here...F5 and Shift

Re: Rail S America [21.11.13] BETA READY

PostPosted: Thu Dec 05, 2013 6:07 pm
by Gilligan
i meant where on the map. I refreshed the image and still don't see it

Re: Rail S America [21.11.13] BETA READY

PostPosted: Thu Dec 05, 2013 6:43 pm
by cairnswk
Gilligan wrote:i meant where on the map. I refreshed the image and still don't see it

i put the reinforcements in just above the Station Names...and yes, i can see the image...so it's prob you're cache needs clearing :oops:

I'll be out for short while...my selfie Xmas present - new 40" TV has just arrived and it needs assembly and testing. :D

Re: Rail S America [21.11.13] BETA READY

PostPosted: Thu Dec 05, 2013 6:46 pm
by Gilligan
I cleared my cache and still don't see it :?

I never understood why mapmakers don't just create a new link for updates :D

PS - watch a good movie for me ;)