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Re: 4 Star Meats [17 March 2013] v29 pg40

PostPosted: Mon Jun 17, 2013 8:25 am
by Gilligan
I like it the way it is. Some parts can't get much smaller.

Re: 4 Star Meats [17 March 2013] v29 pg40

PostPosted: Mon Jun 17, 2013 9:59 am
by Seamus76
dana1971 wrote:I can get side stats to fit on my I-pad, so I'm not sure why it won't for your monitor?
Does anyone else have this issue, because changing the size isn't as simple hitting a scale down button. The XML would need to be reworked, and well as the image being rescaled and reloaded.

Best Wishes,
Dana
Totally agree. Also, the map is within the accepted and approved dimensions, so if there is a problem then it should be addressed on a higher level and not map specific.

Re: 4 Star Meats [17 March 2013] v29 pg40

PostPosted: Thu Jun 20, 2013 11:08 am
by Dukasaur
Well, I"m not the only one who feels this way.
Game chat: Game 12842014

But I'll leave you with that, and not mention it further. I realize I'm in the minority here.

Re: 4 Star Meats [17 March 2013] v29 pg40

PostPosted: Fri Jun 21, 2013 2:43 am
by mcshanester29
I don't have to scroll to see the map so not sure what the problem is

Re: 4 Star Meats [17 March 2013] v29 pg40

PostPosted: Tue Jun 25, 2013 7:16 am
by Epitaph1
I can't comment on the side stats issue, but the word "outer" is misspelled in the drop down bar when you attack from the Outer Skirt (it's spelled "outter"). Pretty minor, but worth correcting if you can.

Re: 4 Star Meats [17 March 2013] v29 pg40

PostPosted: Thu Jul 25, 2013 11:20 am
by ManBungalow
Map size is fine. The only map on CC which I think is obnoxiously oversized is Island of Doom, but that's a matter for a different thread.

However, different subject:

Have you/anybody considered making the 4 star meats logo a killer neutral? Or having an auto-decay?

Re: 4 Star Meats [17 March 2013] v29 pg40

PostPosted: Sun Jul 28, 2013 6:05 pm
by dana1971
I did think about making the Star Logo a killer neutral, but felt it would be more interesting to see what players did with an autodeploy that could attack so many parts of the map.
It amazes me how often players will just let an autodeploy grow unchecked.

Re: 4 Star Meats [17 March 2013] v29 pg40

PostPosted: Sat Sep 14, 2013 6:30 pm
by Brew City
A filet is just a steak cut from the tenderloin. Just FYI;-)

Re: 4 Star Meats [17 March 2013] v29 pg40

PostPosted: Mon Oct 14, 2013 4:32 pm
by thenobodies80
              Quenching

---The Beta period has concluded for the 4 Star Meats Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations dana1971, your shiny new medal is well-earned =D>


Conquer Club, enjoy!
              Image

thenobodies80

Re: 4 Star Meats [17 March 2013] v29 pg40

PostPosted: Mon Oct 14, 2013 4:39 pm
by thenobodies80
Now, in the next hours or so, some of you may notice that even if the map is quenched, it is listed as Beta into the start a game page, etc etc.
This because I'm not going to change the status. Admins have to do a test, not directly related to the map but with the recently released Beta Medals. For this reason we need to wait they do their job, it shouldn't take too long.
Apart for the status, everything else works as usually.

Congrats again dana1971

Re: 4 Star Meats [Quenched]

PostPosted: Tue Oct 15, 2013 11:00 am
by dana1971
HOORAY!!!

Re: 4 Star Meats [Quenched]

PostPosted: Wed Oct 30, 2013 12:37 pm
by Gilligan
Just noticed "outer" is spelled "outter" in "outer skirt"

Re: 4 Star Meats [Quenched]

PostPosted: Mon Nov 25, 2013 4:53 pm
by thenobodies80
Gilligan wrote:Just noticed "outer" is spelled "outter" in "outer skirt"


Uploaded for testing. Please try it even if it's just a name change. I'll send it for live upload in 24 hours.

Re: 4 Star Meats [Quenched]

PostPosted: Tue Jan 27, 2015 5:51 am
by Charle
Where is the fillet?