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Battle For Iraq! [Quenched]

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Postby Tom2891 on Tue Oct 30, 2007 8:57 pm

Soon there will be no less than 3 maps on this site where you can be Nazi Germany. Are these maps disparaging 6 million jews? I don't think so. This Iraq map is just as much a part of history as WW2 and fair game as I see it. It is YOU who are bringing the politics and bias into an otherwise neutral map. What if some Islamic CC player who knew people blown up by US bombs came by with their grievances. Truth is, there all many sides to this war, and I tried my best to represent them all with accuracy and balance inrespect to the facts and gameplay. I know full well that I can't please everyone however.


If an Iraqi or anyone had grievances I agree opinions aside. Civilians die there everyday. It just so happens my friend and Iraqi translator was executed by the Madhi army so it's not just based on me being an
American. I just think it's tacky. It's still going on so it's a little different as I doubt there are any holocaust survivors on here. I was stating my opinion, if you had been there you might feel different as well. A map of Iraq is fine but to have all of the factions makes it a little tasteless and it's somewhat flawed anyway. If you are going to make it intricate at least commit all the way.
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Postby mibi on Tue Oct 30, 2007 9:28 pm

oaktown wrote:
yamahafazer wrote:The thing that I cant see for myself is:

1. You have a lot of space given to the "CITY ALIGNMENT" thing but I cant see what it's there for.

2. You have bonuses for the number of allied cities that you hold in the "Madi Army", "Baathist", "al-qaeda" and "United States". But I cant see how you differenceate between the citys... Which citys are part of which groups.

OR I just haven't understood the bonus sistem at all.

I agree completely... I look at this map and my first thought is "i don't get it, so i shouldn't play it." If somebody can't size it up in under 60 seconds they're likely to move on.


your right, I need to clarify the system on the map. but this is not a map for the lowest common denominator. i hope it appeals to those players who enjoy complexity.
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Postby Coleman on Mon Nov 12, 2007 12:56 pm

Does anyone have anything more to add before we see the next version of mibi's real map?
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Postby mibi on Mon Nov 12, 2007 1:12 pm

Coleman wrote:Does anyone have anything more to add before we see the next version of mibi's real map?
I was just about to start finalizing the gfx and UI. It should clear some things up.
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Postby oaktown on Mon Nov 12, 2007 10:11 pm

Join us as we spread the Foundry's good news to the world!

Post a description of your map at
http://www.conquerclub.com/forum/viewtopic.php?t=32474

:D
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Postby mibi on Tue Nov 13, 2007 11:34 pm

So I am rebuilding the map. Here is the borders and such with the mixed areas. I am assuming its obvious which areas are part of Sunni and which are 'all Sunni' etc.

Let me know if im mistaken

I am also taking out the rivers since they were just clutter and rarely acting as a border.

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Postby edbeard on Wed Nov 14, 2007 12:07 am

so if I hold the green area without the two mixed I get plus 5?
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Postby yamahafazer on Wed Nov 14, 2007 5:13 am

The map its self is very easy to read now... I find the legend hard though... Why have you got two diferent boneses for what seem to be the same thing... I realise that there mush be a diferance... Like "if you hold so many of such you get so meny armes". Are you going to be putting that in latter??
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Postby mibi on Wed Nov 14, 2007 7:20 am

edbeard wrote:so if I hold the green area without the two mixed I get plus 5?


correct.
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Postby mibi on Wed Nov 14, 2007 7:24 am

yamahafazer wrote:The map its self is very easy to read now... I find the legend hard though... Why have you got two diferent boneses for what seem to be the same thing... I realise that there mush be a diferance... Like "if you hold so many of such you get so meny armes". Are you going to be putting that in latter??


well Sunni and all Sunni are different. Sunni is just the solid green areas. It's 6 territories. all Sunni includes the two mixed areas, which are significantly harder to get. Is this clear?

The other bonuses will come later.
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Postby RjBeals on Wed Nov 14, 2007 8:24 am

Colors look much better and easier to follow. Are you still going to break out Baghdad? Honestly though - at first I didn't follow "Kurd" and "all Kurd" bonus until I looked more closely at the map borders. Maybe you want to make all the entire territories inner border the other hue, instead of just the bordering border.. Does that make sense? Anyway, looks good mibi.
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Postby mibi on Wed Nov 14, 2007 2:21 pm

Changes:
1. Added roads cities, provinces and all names. I hope its easy enough to follow, even without the rest of the legend/instructions.
2 Added the baghdad break out.
3.Changes the mixes borders similar to RJ's suggestion, they have a dash border of both or three colors, the name also has a double stroke in both colors.

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still left to:
-city alignment and legend
-instructions
-other stuff.
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Postby Unit_2 on Wed Nov 14, 2007 2:25 pm

that looks alot better mibi, but how do you get to baghdad?
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Postby yeti_c on Wed Nov 14, 2007 2:26 pm

Looking good Mibi - looking forward to seeing it finished...

C.
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Postby mibi on Wed Nov 14, 2007 2:39 pm

Unit_2 wrote:that looks alot better mibi, but how do you get to baghdad?


Baghdad has 8 borders as listed on the break out map. Forexample you can travel from Tikrit to Baghdad vis the northern road. or From Salahaddan. You can even travel from Nasirrlyah to Baghad via the souther road, or from Babil. There are many ways to get to bagdad.
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Postby yeti_c on Wed Nov 14, 2007 2:41 pm

My main query is how do you attack the regions from the cities?

C.
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Postby mibi on Wed Nov 14, 2007 2:47 pm

yeti_c wrote:My main query is how do you attack the regions from the cities?

C.


Any city can attack the region its in. Cities can also attack via the road. So if you own Anbar, you can attack all the cities in the province. If you owen Rutbah you can attack Anbar or Ramadi.

If you look on the old map in the first post it has all the instructions and such.
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Postby RjBeals on Wed Nov 14, 2007 2:49 pm

Looks good - I personally don't like the inner / outer shadows on the army circles. I prefer solid-flat. Thats just me though. :-k
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Postby Coleman on Wed Nov 14, 2007 2:50 pm

I don't like the shadows much either. :(
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Postby Unit_2 on Wed Nov 14, 2007 2:51 pm

I also see a type-o.

See where Sadr city is, the road to the side says "Dyla" and there is no "Dyla", theres a Dyala no dyla,(this is also the same in New Baghdad)
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Postby yeti_c on Wed Nov 14, 2007 2:52 pm

mibi wrote:
yeti_c wrote:My main query is how do you attack the regions from the cities?

C.


Any city can attack the region its in. Cities can also attack via the road. So if you own Anbar, you can attack all the cities in the province. If you owen Rutbah you can attack Anbar or Ramadi.

If you look on the old map in the first post it has all the instructions and such.


That's what I thought... loving that plan...

For Baghdad - would it be better if you had -> "To Tikrit (Northern Road)" -> instead of "Northern Road"?

Also - spelling mistake on Dyala/dyla
Also - Eastern Road - instead of western Road...

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Postby Unit_2 on Wed Nov 14, 2007 2:53 pm

yeti_c wrote:
mibi wrote:
yeti_c wrote:My main query is how do you attack the regions from the cities?

C.


Any city can attack the region its in. Cities can also attack via the road. So if you own Anbar, you can attack all the cities in the province. If you owen Rutbah you can attack Anbar or Ramadi.

If you look on the old map in the first post it has all the instructions and such.


That's what I thought... loving that plan...

For Baghdad - would it be better if you had -> "To Tikrit (Northern Road)" -> instead of "Northern Road"?

Also - spelling mistake on Dyala/dyla
Also - Eastern Road - instead of western Road...

C.


i just sayd that :roll:
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Postby yeti_c on Wed Nov 14, 2007 2:57 pm

Unit_2 wrote:i just sayd that :roll:


I believe that is what is known as being fastposted!!

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Postby mibi on Wed Nov 14, 2007 3:24 pm

Coleman wrote:I don't like the shadows much either. :(


yeah threr is some tension between the flat and non flat elements. I will post a flat version later.
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Postby mibi on Wed Nov 14, 2007 3:41 pm

flat
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