by asl80 on Wed Nov 26, 2008 12:30 am
* all your one way attacks seem un-attackable ... or are these starting positions? (if so they don't need neutral values)
* no bonus regions is good ... stick to the "win a war" bonuses.
* would suggest that the hoplites are autodeploy
*(hehe, i like that the roman ship has made a cross over onto this map)\
*as always - the inset and bonus descriptions will need to be seperated/isolated from the rest of the map a little more ... maybe coup them up a little more tightly in the corner down there.
1.These is start positions,and that why i put one way attack markers(numbers its not neutral values,its only shows how many you have starting positions)
2.Win a war Bonuses?What to say,i thinking that you dont get any bonuses for holding a shields,unfortunatly for these map,all importan cities whas in south,and to close to each others-Sparta,athens,Corintians,Boeotians, so if i get some bonuses for shield,people who conquer peloponessian south will be in big advantage,and i dont want to create these,so its best to stay without bonuses.
3.I will try to do that,space is very big problem.
4.Hoplites-its open for any sugestion,if you have idea where to put hoplites,or if you think that i need more hoplites,you may say.
5.Ships--in these time every body have similar ships,i use ship from Imperium Romanum,and only shange colours.