Egypt: Upper Map by
cairnswk Guide by
jricart Click image to enlarge. Introduction Launched in 2008, Egypt: Upper is the 3rd map in the Egyptian series (Egypt: Valley of the Kings, Egypt: Lower, Egypt: Upper and Egypt: Nubia). The map has 26 regions and falls into the small maps category.
This is a split map with a linear layout based around the ancient Nile regions south of the Nile delta. Add desert attack routes, Dhows (i.e. ships) crossing the Nile, and suitable Egyptian design aspects from the region, and the map challenges one and all.
This map is suited for any kind of game, including both 8 player and quadruples. Quads game are tricky since each team member starts with 3 regions, and members of the team who got the start can work together to eliminate the last member to take turn on the opposite team.
show: Classification
Size: Small Bonuses: Heavy Complexity: MediumFEATURES Autodeploy: +1 Troop is automatically added to Capitals held by the player at the start of each turn. The six Auto-Deploy Capitals are:Maten Anpu Atef-Khent Abedju Wast Ta-Seti:Abu Naming Challenges: This map has many Regions with similar names:Wn:Khmun and Wn:Beri Hasan Atef-Pehu and Atef-Pehu:Qesy Atef-Khent and Atef-Khent:Henennesut Aa-ta and Aa-ta:Nubt Sep and Set Ta-Seti:Abu and Ta-Seti:Nebet Thes-Hor:Edfu and Thes-Hor:Djeba Ten:Iunyt and Ten:Nekheb Ranged Attack: Some regions on the map are connected without touching:Sep and Tu-ph Wn: Khmun and Minu Abedju and Ta-Seti: Abu
show: Recommended Settings
Due to its small size and quick play, this map works best in a 1v1 format. This makes the map attractive for people who want a quick game. Other popular settings would be sequential, 3-6 player games, doubles, or triples games. For the most balanced game play, choose No Spoils. The Fog of War setting will add some spice to the game.
How to play Egypt: Upper show: STARTING REGIONS
2 or 3 players = 8 regions each 4 players = 6 regions each 5 players = 5 regions each 6 players = 4 regions each 7 or 8 players = 3 regions each
show: BONUS ZONES
Six Bonus Zones:Tepihu Bonus: 2 Saka Bonus: 4 Zawty Bonus: 3 Abdju Bonus: 3 Thebes Bonus: 6 Abu Bonus: 3
show: Two Player
Each player starts with 8 regions. This map has 6 auto deploy capital bonuses (each with a +1 troop bonus). Gaining control of as many capitals as possible early in the game will give you a big lead. An easy way to win at Egypt: Upper is to get early control over the 6 different bonus zones. Try to control a zone bonus protected by neutral troops, so that you can reinforce/stack and prepare an assault on your next round. Do not attack neutral regions to conquer a bonus zone as you risk wasting your own troops. Doing this will give a substantial advantage to your opponent. Try to get control of the zone bonus located on each end of the map (Tepihu on Top Left and Abu on bottom right) as they have an advantage since they are accessible from few attacking points.
show: MULTIPLAYERS
The key for winning multiplayer games is to conquer and hold any of the six capitals early in the game in order to get an auto-deploy advantage over the other players. Also, try to conquer zone bonus on the end of the map (Tepihu on Top Left and Abu on bottom right) early in the game.
show: Team Games
The best strategy is to go immediately for an opponent elimination. This is especially true in Quadruples games (in which each player starts with 3 regions) where a player can be eliminated even before taking his first turn. On small team games, Doubles and Triples, the key is to conquer and hold any of the six capitals early in the game in order to get an auto deploy advantage over the other team. Then team members can work together to conquer a bonus zone and go for an opponent elimination.
show: SPOILS
Escalating Always look for weak players, and try to take them out to gain a few more spoils. Always build up troop stacks on the capitals (taking advantage of the +1 troop auto-deploy).Flat Rate Flat Rate should be avoided on all small maps like this one. It makes the game about luck, and the player who cashes a mixed spoils set in three rounds will have a big advantage. No Spoils No spoils gives the most balanced play for this map due to the map size. If you decide to use this setting, try to gain control of Autodeploy capitals early in the game to get the +1 troop on each turn.Nuclear Want to add an extra challenge to your game? Use the Nuclear Spoils setting, but don't forget that you can nuke yourself if you are not paying attention. If you are ready to cash a set of spoils, and one of your auto-deploy capitals is going to get nuked, move out to the adjacent region and retake the capital after the cash.
show: Additional Notes
The Dhows (i.e. the boats) connecting some regions are not map decorations, they show assault/reinforcement paths between the map's regions. Freestyle can be fun, but if a player can get their first turn in before the others start their turn, that player will gain a small troop advantage for holding auto deploy capitals, so be alert for the game start. There are no true dead ends, as all regions touch at least 2 others. No regions are particularly difficult to access. The only bottlenecks regions on the map are Minu, located in the bottom left part of the map, and Abedju. Minu is the only access point between the two sections (left and right) of the map. The map plays very linearly, meaning the northernmost and southernmost bonuses areas are the best to hold.
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