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Peloponnesian War

Postby Master Fenrir on Mon Mar 14, 2011 12:42 pm

Peloponnesian War
Map by qwert
Guide by Master Fenrir
Special thanks to MrBenn

Click image to enlarge.
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Introduction
The Peloponnesian War map has one of the most interesting development histories. The map first entered its playable Beta phase on March 24, 2009 and was not completely released to live play until June 30, 2010, experiencing the longest Beta period of any map to date because of graphical disputes over clarity and concerns with gameplay description and coherence.

Since the issues with Peloponnesian War, map-makers receive their medals once their maps go live, and not upon entering the Beta phase as they had previously. Issues and conflict aside, whether because of the great map design or the bold and beautiful color scheme, Peloponnesian War was the most popular new map of 2009 in terms of games played.

Peloponnesian War has 87 total regions, the vast majority of them being neutral regions at the start of each game. There are no standard bonuses. The few collection bonuses that this map offers are fully described below under Features in the Classification section. Nearly all game types are best played with any spoils, chained or unlimited reinforcements, and the fog of war setting turned on (fog of war exceptions explained where necessary).

show: Classification


How to play Peloponnesian War

show: The Victory Condition


show: Two Player


show: Standard, Terminator, and Assassin games


show: Team Games


show: Additional Notes


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General Master Fenrir
 
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Re: Peloponnesian War

Postby AndyDufresne on Mon Mar 14, 2011 1:20 pm

===============================
This ends the Official Map Guide.

However, there may be relevant strategy discussion outside the scope of this basic map guide located in the below further discussion.

Please keep the discussion general so it applies to many situations. Guidance about your specific games should go in the main Strategy forum.
===============================
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Re: Peloponnesian War

Postby Qwert on Sat Apr 23, 2011 3:35 pm

""Illyrians <--15 neutral troops, 5 neutral regions--> Dardanians""
One note: when you go on short way, across Elimiotes,then you clear way for opponent on skyros, these mean that if you failed to eliminate opponent in Dardanians,or Illirians, then Skyros get chance for elimination of Illirians or Dardanians. Many time players go from north road,across luncestians,because its much safe,and also give you much bigger defence on Elimiotes (6 neutral). I think that these detail its very importan ,especialy when you play escalating.
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