Conquer Club

*Community Discussion #2* - New Deadbeat Rule?

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Re: *Community Discussion #2* - New Deadbeat Rule?

Postby Donelladan on Mon Jun 01, 2015 9:21 am

This
I don't have time to read through this thread today: but I would like to pitch in and say that having to wait for NINE turns in a trench Poly triples game... It's an issue.


and this

I've always been in favour of the "three turns total" solution. Some always argue that it's unfair for the really long standard FR/NS games games. I disagree. Who really loves a stalemate anyway? If someone misses three turns, let him drop. It would be an improvement, and I'm sure most will agree.


Have nothing to do with each other I hope you realize that ?

The poly issue is kind of a bug that CC developers are currently unable to solve, they tried, didn't work so far.



3 total = dropped.
2 consecutive = dropped.


I was prefer the rule proposed by jonofperu : 3 missed among 10 consecutive turns = kicked out.
I don't think an harsher rule that the current one is necessary, people missing turns isn't such an annoyance imo. And changing to a stricter rule won't help that much.
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