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limit the creation of multiple speed games

PostPosted: Thu Dec 03, 2009 10:52 am
by azezzo
Concise description:
limit the # of identical speed games created by the same player

Specifics:
at the moment its nothing more than another form of spam or trolling, there are certain players who will start 10 of the same type of speed games at the same time, and especially freestyle speed multiple player games its impossible to play in that many games simultaneously seriously, if at all

This will improve the following aspects of the site:
this will unclutter the list of speed games, and reduce missed turns

Re: limit the creation of multiple speed games

PostPosted: Thu Dec 03, 2009 12:40 pm
by azezzo
so as not to be a total spoil sport, perhaps just limit things to 2 identical speed games created at once

Re: limit the creation of multiple speed games

PostPosted: Thu Dec 03, 2009 11:33 pm
by wolfpack0530
i agree. i have 1 foe on my foe list, and it is because he joined a speed game i was in, and kept missing turns. It wasnt just that, he was actually creating more games instead of taking his turns in our game. What is the point of playing 3 speed games at once, while simultaneously creating and joining more.... then missing turns in all of them and making people wait. I considered it to be very rude.

I say, put a 3 game max on simultaneous speed games.

Re: limit the creation of multiple speed games

PostPosted: Sat Dec 05, 2009 12:25 am
by ljex
wolfpack0530 wrote:I say, put a 3 game max on simultaneous speed games.


I agree with the idea of creation of multiple speed games but i do not agree with the idea of a limit of 3 because when i first started i could play 4-5 speed games at once without missing any turns, and that was when i didn't have clickable maps. I don't play 1 vs 1 sequential speed anymore but i bet i could do 6-7 1 vs 1 speed games without missing a single turn.

Re: limit the creation of multiple speed games

PostPosted: Sat Dec 05, 2009 12:27 pm
by K-dub
whats the point of this? seriously? ur complaining that ur opponent misses turns? isnt that supposed to be an advantage to u if he misses dont you think?

Re: limit the creation of multiple speed games

PostPosted: Sat Dec 05, 2009 2:09 pm
by wolfpack0530
K-dub wrote:whats the point of this? seriously? ur complaining that ur opponent misses turns? isnt that supposed to be an advantage to u if he misses dont you think?


Because it is rude. Lets say you have a 5 player speed game, it can go by very quickly if everyone is into the game and taking their turns right away. but if everybody is stalling (or worse, missing turns) then the rounds become 20-25 min each. That can turn a quick speed game, into a 3 hour marathon, which many of us dont have time for. There is a reason why you rarely see any speed games being made that invovle more than 5 players (unless you count the doodle assassin games which only last a minute or 2). That is why it is so hard to get a speed game with more than 4 players to even fill.

Most players will just avoid these games knowing that they will probably take forever. A chronic turn misser in speed games, slows down everyone playing with him/her, and effects the site as a whole in a negative way.

Re: limit the creation of multiple speed games

PostPosted: Sat Dec 05, 2009 2:12 pm
by wolfpack0530
ljex wrote:
wolfpack0530 wrote:I say, put a 3 game max on simultaneous speed games.


I agree with the idea of creation of multiple speed games but i do not agree with the idea of a limit of 3 because when i first started i could play 4-5 speed games at once without missing any turns, and that was when i didn't have clickable maps. I don't play 1 vs 1 sequential speed anymore but i bet i could do 6-7 1 vs 1 speed games without missing a single turn.



Sure that is fine. if you can handle 6 games at once, then that is great. I am fine with that. But many people cant keep up. They will start a turn in one game, switch over to another, then 4 min later, come back the the first game and take 5 seconds to finish their turn. It is irritating.

Maybe 3 is too low of a number, but i think it should definately be below 10. Maybe 6 games at once should be the limit. personally, i would never do more than 3, unless they were all 4 players or more.

Re: limit the creation of multiple speed games

PostPosted: Sat Dec 12, 2009 6:15 am
by Pedronicus
i agree with this thread

Re: limit the creation of multiple speed games

PostPosted: Sat Dec 12, 2009 8:14 am
by AAFitz
A reasonable limit, would be reasonable. 7 would be the minimum of the maximum, and perhaps 10 the maximum for a maximum.

Players do occasionally spam the page as it is with games that they have no intent on playing. my vote would be for 7, maybe 8.

Re: limit the creation of multiple speed games

PostPosted: Sat Dec 12, 2009 11:43 am
by AndyDufresne
Hm, what would the be the most reasonable limit to Speed Game creation?

And how would or would not Active games factor and count into the limit?


--Andy

Re: limit the creation of multiple speed games

PostPosted: Sat Dec 12, 2009 12:47 pm
by jpcloet
Wow, I'm surprised that no one mentioned that this is one of the best ways to point dump also. A limit is a very good idea on multiple levels.

Ideally it should be a function of what you can handle. Start with 2 and as you get more experience and don't miss speed game turns, then your limit increases say up to 10. I know several players that can easily handle that. Not sure if this can be programmed, although there is a suggestion for speed game attendance ratings as well.

Re: limit the creation of multiple speed games

PostPosted: Sat Dec 12, 2009 3:48 pm
by Halmir
I agree it's annoying but it's also got to be self-limiting, surely? If I start 20 or 30 or 40 speed games and then lose half or more just because I've missed all my turns in those, it's not going to take me long to figure that this is a dumb thing to do! If I keep doing it, then it will cost me lots of points on a regular basis. Assuming I'm not a crack-head with a shaky grasp on reality, I wouldn't be doing it again in a hurry!!

I do know that there are players out there that do run multiple simultaneous speed games. I've played against one or two. But I welcome this, more fool them :P

Considering how hard it is to get good changes agreed and implemented, I'd have called this a fairly low priority. To avoid this, your best bet is to form or join a speed game clan and play against people you know can be trusted to play nice.

Or go suggest a game option for a super speed game where you only get 30 seconds a turn! ;)

Re: limit the creation of multiple speed games

PostPosted: Sat Dec 12, 2009 7:05 pm
by AAFitz
AndyDufresne wrote:Hm, what would the be the most reasonable limit to Speed Game creation?

And how would or would not Active games factor and count into the limit?


--Andy


I would think the 50 limit would still apply, but the 10 limit, which I think will be the limit, would only affect the speed games.

so, you are allowed 50 waiting games total, which is what it is now, and only 10 of those can be speed games.

I kind of expected this to be suggested at some point to be honest. As long as it isnt an infringement on any real person, who is really playing speed games, then the limit only affects the unreasonable ones, and the deabeats, and point dumpers really.

Hell, it even protects people from themselves and biting off more than they can chew. 10 speed games is quite a few to pull off at once. Anyone who needs more, probably needs something else...lol

Re: limit the creation of multiple speed games

PostPosted: Sat Dec 12, 2009 11:46 pm
by wolfpack0530
AAFitz wrote:
AndyDufresne wrote:Hm, what would the be the most reasonable limit to Speed Game creation?

And how would or would not Active games factor and count into the limit?


--Andy


I would think the 50 limit would still apply, but the 10 limit, which I think will be the limit, would only affect the speed games.

so, you are allowed 50 waiting games total, which is what it is now, and only 10 of those can be speed games.

I kind of expected this to be suggested at some point to be honest. As long as it isnt an infringement on any real person, who is really playing speed games, then the limit only affects the unreasonable ones, and the deabeats, and point dumpers really.

Hell, it even protects people from themselves and biting off more than they can chew. 10 speed games is quite a few to pull off at once. Anyone who needs more, probably needs something else...lol


Well said!! But i also like the idea of starting with a lower number than 10 and earning your way upwards. You know 2 people that can keep up with 10, i am sure you have come across many more who cant deal with 4 at once :).

Re: limit the creation of multiple speed games

PostPosted: Sun Dec 13, 2009 5:01 am
by jleonnn
I have no objection if someone were to create a big chunk of speed games, just make sure you can play it all. When I first got premium I got so excited I created like 9 speed games and I was in another rt game with this other guy... I forgot that speed games have a five minute limitations. However, I believe that if you use clickies, seq, and on a small, simple map, you can play 10 speed games at the same time.

Re: limit the creation of multiple speed games

PostPosted: Sun Dec 13, 2009 11:24 am
by max is gr8
If they are sequential 8 players then you could play 10 with ease. If they are 2 player freestyles you could not. Because of such I endorse this 10 speed game policy then no matter how many games you are playing you can manage

Re: limit the creation of multiple speed games

PostPosted: Mon Dec 14, 2009 9:21 am
by jleonnn
max is gr8 wrote:If they are sequential 8 players then you could play 10 with ease. If they are 2 player freestyles you could not. Because of such I endorse this 10 speed game policy then no matter how many games you are playing you can manage

I agree. Perhaps the limitation should only cover certain types of games

Re: limit the creation of multiple speed games

PostPosted: Mon Dec 14, 2009 1:03 pm
by AndyDufresne
jleonnn wrote:
max is gr8 wrote:If they are sequential 8 players then you could play 10 with ease. If they are 2 player freestyles you could not. Because of such I endorse this 10 speed game policy then no matter how many games you are playing you can manage

I agree. Perhaps the limitation should only cover certain types of games

Most likely specific coding like this would be something Lackattack would want to avoid. But a standard limit for Speed games may have a chance.


--Andy

Re: limit the creation of multiple speed games

PostPosted: Mon Dec 14, 2009 1:29 pm
by Keebs2674
azezzo wrote:Concise description:
limit the # of identical speed games created by the same player


While I share your distaste for people who are playing multiple speed games at the same time and missing turns because of it, I don't like the idea of limiting the number of speed games someone can create or play in at the same time. I'd prefer that those players who are playing against them either give them grief for it or give them poor ratings for it.

It should be discouraged by the CC community but not banned. Perhaps there are people who can actually handle five games at once. They shouldn't be prohibited from doing so.

Re: limit the creation of multiple speed games

PostPosted: Mon Dec 14, 2009 1:33 pm
by Keebs2674
K-dub wrote:whats the point of this? seriously? ur complaining that ur opponent misses turns? isnt that supposed to be an advantage to u if he misses dont you think?


It may be an advantage in a two-person game, but in multi-player games a missed turn can throw games off completely. In a multi-player game it may result in an advantage for me, but that would be a disadvantage for the other player(s) or vice-versa. It's one thing if you can't make the turn for legitimate reasons (you get a phone call, your boss is talking to you, your lose your internet connection, etc), but if you miss a turn because you're trying to take a turn in another game, it's lame and unsportsmanlike.

Re: limit the creation of multiple speed games

PostPosted: Tue Dec 15, 2009 9:45 pm
by jleonnn
yeah, after all, we don't go on cc 24 hours a day, right? We have lives...

Re: limit the creation of multiple speed games

PostPosted: Thu Dec 24, 2009 9:39 pm
by Aalmeida17
good idea , sometimes i wanna made 30 or more 1vs1 ww poland games in casual (24hours) but be mistake made it speed and never logout ,l so ppl join them and win cuz i miss the turns.
the limit should be 5

Re: limit the creation of multiple speed games

PostPosted: Fri Jan 22, 2010 7:05 pm
by AAFitz
Would be nice for situations like this...these are all speed games waiting right now.

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Re: limit the creation of multiple speed games

PostPosted: Fri Jan 22, 2010 8:34 pm
by Qwert
I must say,that its not need for limit speed game.
For people who create 20-30-50 speed games,need to send warning,with explanation that its not possible to play all this games,and that its violation of point dumping rules.
Maybe after 10 speed games created-admins need to send these warning, and i belive that people will reconsider, that this is something what its not logical.

Re: limit the creation of multiple speed games

PostPosted: Fri Jan 22, 2010 9:52 pm
by nikola_milicki
yes plz limit the creation of multiple speed games b4 my mouse wheel brakes :lol: