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Game Option> Team shared Communal Bonuses

Posted:
Thu May 30, 2013 10:27 pm
by Crazy Frog
In team games especially large scale 4 verses 4 games many times the bonuses never really come into play that much as the areas are shared by team mates. Currently team mates will not activate bonuses for other team mates.
If shared Bonuses was allowed. the team would benefit from shared territory Bonuses.
Obvious question would be> who gets the bonus.
Answer: team member with largest vested interest in the territory.
In the event of a tie.. the player that completed grabbing the bonus.
I am proposing this as a game play option... something a person can choose or reject depending on preferences at time the game is set up.
Re: Game Option> Team shared Communal Bonuses

Posted:
Fri May 31, 2013 1:01 pm
by Crazy Frog
Crazy Frog wrote:In team games especially large scale 4 verses 4 games many times the bonuses never really come into play that much as the areas are shared by team mates. Currently team mates will not activate bonuses for other team mates.
If shared Bonuses was allowed. the team would benefit from shared territory Bonuses.
Obvious question would be> who gets the bonus.
Answer: team member with largest vested interest in the territory.
In the event of a tie.. the player that completed grabbing the bonus.
I am proposing this as a game play option... something a person can choose or reject depending on preferences at time the game is set up.
one good example of a map that this would greatly enhance play on....is Baseball.
Re: Game Option> Team shared Communal Bonuses

Posted:
Sat Jun 15, 2013 12:52 pm
by chapcrap
Would you also include getting map objectives in this? Such as in baseball where if you hold all the bases you win? If you are playing quads and each member held a base, would that count as a win?
Re: Game Option> Team shared Communal Bonuses

Posted:
Sun Jul 14, 2013 7:17 am
by Crazy Frog
It would have to be looked at of course... But in baseball for example...
In keeping with a baseball theme it seems logical that if the team made progress in the round then the team should reap the benefit.
Right now baseball is more chaos than a sense able game. It is like instead of sequential batters on the same team... its flip flopping around like a ping pong match but this is another matter...
Might be better to look at this with another map as baseball has its own strange issues... Using baseball for an example might overly complicate what Im trying to look at...
Re: Game Option> Team shared Communal Bonuses

Posted:
Mon Jul 15, 2013 12:23 am
by Jdsizzleslice
Then who get's to deploy the bonus troops... 1 person or the whole team?