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Change the rules on bombardment?

PostPosted: Fri Feb 20, 2009 3:13 pm
by ronin56003
Would it improve the game to change the rules on bombardment so that successfully bombarding a neutral territory does NOT qualify a player for spoils?

Bombarding Neutrals for spoils:
Strategic or Exploitive? Does it need to be modified?

Re: Change the rules on bombardment?

PostPosted: Fri Feb 20, 2009 3:34 pm
by Timminz
As was pointed out to you already today, there is risk involved in bombarding neutrals, the same as bombarding any other coloured armies. This is a perfectly valid way to collect a card, and I guarantee you that it will not be changed.

Re: Change the rules on bombardment?

PostPosted: Fri Feb 20, 2009 3:36 pm
by Bones2484
Timminz wrote:As was pointed out to you already today, there is risk involved in bombarding neutrals, the same as bombarding any other coloured armies. This is a perfectly valid way to collect a card, and I guarantee you that it will not be changed.


My thoughts exactly.

Re: Change the rules on bombardment?

PostPosted: Sun Feb 22, 2009 6:04 am
by GenuineEarlGrey
I'm not arguing against bombardment but there is one point where things become inconsistent.

Timminz wrote:there is risk involved in bombarding neutrals

But that's not really the case after the first card when you then re-attack a territ with only one neutral! In Feudal War you can get repeat cards for repeat bombarding of the same land which will always be rest to one neutral.

In Feudal War is a good example because you can keep bombarding your "own" lands.

E.G.

*There was recently some talk about this on the Feudal War topic under maps.

Re: Change the rules on bombardment?

PostPosted: Sun Feb 22, 2009 12:41 pm
by blakebowling
GenuineEarlGrey wrote:I'm not arguing against bombardment but there is one point where things become inconsistent.

Timminz wrote:there is risk involved in bombarding neutrals

But that's not really the case after the first card when you then re-attack a territ with only one neutral! In Feudal War you can get repeat cards for repeat bombarding of the same land which will always be rest to one neutral.

In Feudal War is a good example because you can keep bombarding your "own" lands.

E.G.

*There was recently some talk about this on the Feudal War topic under maps.

Take notice, at some castles on feudal war, you can't bombard anything except the 10 neutral barrier, which is a risk. So if someone's bombarding neutrals, you can probably rule out those two castles as their location.

Re: Change the rules on bombardment?

PostPosted: Sun Feb 22, 2009 2:48 pm
by THE ARMY
to be technically correct if a player bombards another player they SHOULD NOT get spoils. Ther term spoils refers to the pillaging of an encampment or territory previously owned by the enemy, and requires troop movement into said territory. If you don't "attack" and instead "bombard" from a safe distance then you SHOULD NOT get spoils. so either rename the "spoils" or change bombardment rules so you don't get a "spoil"

Re: Change the rules on bombardment?

PostPosted: Sun Feb 22, 2009 5:52 pm
by Timminz
GenuineEarlGrey wrote:I'm not arguing against bombardment but there is one point where things become inconsistent.

Timminz wrote:there is risk involved in bombarding neutrals

But that's not really the case after the first card when you then re-attack a territ with only one neutral!

Regardless of what some people think, it is possible to loss a roll against a 1.

Re: Change the rules on bombardment?

PostPosted: Sun Feb 22, 2009 7:42 pm
by GenuineEarlGrey
Timminz wrote:Regardless of what some people think, it is possible to loss a roll against a 1.

And who might "some people" be? Certainly not me.

You're not telling me you are going to defend bombarding on the risk of losing a roll against one army? Sure, there's a risk involved when you bombard against three neutrals. But the risk against one is less. Then to do that again and again and say there's a risk involved while gaining much more in spoils is a weak, weak argument.

E.G.

Re: Change the rules on bombardment?

PostPosted: Sun Feb 22, 2009 8:19 pm
by Timminz
GenuineEarlGrey wrote:
Timminz wrote:Regardless of what some people think, it is possible to loss a roll against a 1.

And who might "some people" be? Certainly not me.

You're not telling me you are going to defend bombarding on the risk of losing a roll against one army? Sure, there's a risk involved when you bombard against three neutrals. But the risk against one is less. Then to do that again and again and say there's a risk involved while gaining much more in spoils is a weak, weak argument.

E.G.

I don't follow. Do you think bombarding a single army of an opponent should not garner spoils?

The point is, that this is a feature of the map, I don't understand what the complaint really is. Are people complaining that they aren't using as effective a strategy as their opponents, and think it's a flaw in the map? That's what it seems like.

Re: Change the rules on bombardment?

PostPosted: Sun Feb 22, 2009 9:48 pm
by sully800
GenuineEarlGrey wrote:
Timminz wrote:Regardless of what some people think, it is possible to loss a roll against a 1.

And who might "some people" be? Certainly not me.

You're not telling me you are going to defend bombarding on the risk of losing a roll against one army? Sure, there's a risk involved when you bombard against three neutrals. But the risk against one is less. Then to do that again and again and say there's a risk involved while gaining much more in spoils is a weak, weak argument.

E.G.


Especially because in bombardment you don't have to advance an army.

I'd suggest a blend between this idea and the current situation. You get a card if you bombard an enemy territory and you don't get a card if you only bombard a neutral territory.

Re: Change the rules on bombardment?

PostPosted: Mon Feb 23, 2009 3:50 pm
by Yanarix
Well here's my two cents, a game where people are going to make the exact same move, not interacting with any other players for upwards of half a dozen turns in a row is a poorly designed game. Yes, I know you all feel tremendously clever when using this tactic against people that spread out too soon, but once you boil it down to its base elements it is dead boring.

why wait a week before anyone starts "playing" the game?

Re: Change the rules on bombardment?

PostPosted: Mon Feb 23, 2009 3:57 pm
by Kotaro
This idea is terrible. I've seen people go 10 to 1 against a neutral and lose. There is the same risk for bombarding a neutral, just as bombarding a player. And saying they can't fight back is a bullshit answer. Neutrals can't fight back when you assault their territories either; should that not give a card either?

Chose "No" because it's a terrible idea.

Re: Change the rules on bombardment?

PostPosted: Mon Feb 23, 2009 4:09 pm
by GenuineEarlGrey
Kotaro wrote:I've seen people go 10 to 1 against a neutral and lose.

No one has said there isn't a risk in attacking neutral. But the risk against one is less. Then to do that again and again and say there's a risk involved while gaining much more in spoils is a weak, weak argument.

Re: Change the rules on bombardment?

PostPosted: Mon Feb 23, 2009 4:11 pm
by GenuineEarlGrey
Timminz wrote:I don't understand what the complaint really is.

Good point. =D> Between me, Sully800 and Yanarix have we got some of the reasons across?

Re: Change the rules on bombardment?

PostPosted: Mon Feb 23, 2009 4:48 pm
by Timminz
GenuineEarlGrey wrote:
Timminz wrote:I don't understand what the complaint really is.

Good point. =D> Between me, Sully800 and Yanarix have we got some of the reasons across?

The best I can understand, is that you see people doing something that is more effective than what you do, and rather than adjusting your play to this more effective method, you are asking that the rules be changed to suit your strategy. I recommend that you just accept that your strategy is not the best, and either change it, or play a different map, and/or setting.

Re: Change the rules on bombardment?

PostPosted: Mon Feb 23, 2009 4:58 pm
by Stroop
GenuineEarlGrey wrote:
Kotaro wrote:I've seen people go 10 to 1 against a neutral and lose.

No one has said there isn't a risk in attacking neutral. But the risk against one is less. Then to do that again and again and say there's a risk involved while gaining much more in spoils is a weak, weak argument.

The risk is exactly the same as when you attack an adjacent territory with one army on it, the only difference is advancement, so you must see this isn't a valid argument.

Re: Change the rules on bombardment?

PostPosted: Mon Feb 23, 2009 5:00 pm
by Kotaro
So, in an escalating card game, when people take territories and then leave one, so then someone else can take it and leave 1, and you can both build cards, that isn't doing the EXACT same thing, only with another player?

Re: Change the rules on bombardment?

PostPosted: Mon Feb 23, 2009 5:01 pm
by Yanarix
Timminz wrote:The best I can understand, is that you see people doing something that is more effective than what you do, and rather than adjusting your play to this more effective method, you are asking that the rules be changed to suit your strategy. I recommend that you just accept that your strategy is not the best, and either change it, or play a different map, and/or setting.



one step ahead of you chief, now answer my question.


why wait a week before anyone starts "playing" the game?

Re: Change the rules on bombardment?

PostPosted: Mon Feb 23, 2009 5:10 pm
by Bones2484
Yanarix wrote:one step ahead of you chief, now answer my question.


why wait a week before anyone starts "playing" the game?


You don't want to if you don;t have to. It's just another strategy that you are more than capable of beating if you know it's coming.

Re: Change the rules on bombardment?

PostPosted: Mon Feb 23, 2009 5:50 pm
by GenuineEarlGrey
Oh for goodness sake, Timminz, don't waste peoples' time asking for some info to just go and ignore it in your reply. [-X

I might as well say.... "The best I can understand, is that you are happy creaming points from the "naive" while they don't know about a strategy which encourages passive play and rather than acknowledgeing that bombardment provides a loophole on some maps, you are asking that the rules be kep the same to suit your strategy" :twisted:

Re: Change the rules on bombardment?

PostPosted: Mon Feb 23, 2009 5:55 pm
by Bones2484
GenuineEarlGrey wrote:Oh for goodness sake, Timminz, don't waste peoples' time asking for some info to just go and ignore it in your reply.


You didn't give ANY worthwhile info for him to ignore.

Re: Change the rules on bombardment?

PostPosted: Mon Feb 23, 2009 6:00 pm
by GenuineEarlGrey
Bones2484 wrote:You don't want to if you don;t have to.


So, like Timminz, your appear to be suggesting not to bother playing Feudal War if you don't like its bombard set-up.

Re: Change the rules on bombardment?

PostPosted: Mon Feb 23, 2009 6:07 pm
by Bones2484
GenuineEarlGrey wrote:
Bones2484 wrote:You don't want to if you don;t have to.


So, like Timminz, your appear to be suggesting not to bother playing Feudal War if you don't like its bombard set-up.


Oh for goodness sake, GenuineEarlGrey, don't waste peoples' time asking for some info to just go and ignore it in your reply.

Bones2484 wrote:You don't have to [play that way] if you don't want to. It's just another strategy that you are more than capable of beating if you know it's coming.


It's not a problem, it's just another strategy.

But yes, you may be right. Feudal requires patience. If you can't handle not blowing your wad early and letting people come to you, it isn't the map to be playing on. There's 100+ other maps that you may be better suited for.

Re: Change the rules on bombardment?

PostPosted: Mon Feb 23, 2009 6:14 pm
by GenuineEarlGrey
Bones2484 wrote:
GenuineEarlGrey wrote:Oh for goodness sake, Timminz, don't waste peoples' time asking for some info to just go and ignore it in your reply.


You didn't give ANY worthwhile info for him to ignore.


Go to the back of the class, Bones. ](*,)

Excluding me, there's been other people putting good points forward which neither you or Timminz have replied to....

....other than saying, its a "good strategy" and "if you don't like it, go and play on another map". give us something better. Your arguements are flimsy.

I'm saying that this "good strategy" is nothing more than a loophole that some players (including me) have learned to exploit.

I have no problem with some people liking fog and others not, the same with freestyle. But having situation where you get spoils for bombarding something thats already been bombarded like this is plain and simply odd. It doesn't fit in with the general ideas of the game. To say "if you don't like it, go and play on another map" is just plain bad for CC.

Re: Change the rules on bombardment?

PostPosted: Mon Feb 23, 2009 6:17 pm
by Timminz
GenuineEarlGrey wrote:Oh for goodness sake, Timminz, don't waste peoples' time asking for some info to just go and ignore it in your reply. [-X

I might as well say.... "The best I can understand, is that you are happy creaming points from the "naive" while they don't know about a strategy which encourages passive play and rather than acknowledgeing that bombardment provides a loophole on some maps, you are asking that the rules be kep the same to suit your strategy" :twisted:

Yes, you might, but if you did, it would be apparent that you haven't done your homework. Go check how often I play that map. I'm not a big fan of it. Apparently, you aren't either. The difference is, I don't play it, while you complain about it. It is wholly a part of how that map is played (on certain settings). Play with better strategy, or play a different map (or setting).

I would love to hear your opinion on how I don't go for any continents, and only attack 1's, in 6 way escalating matches.