Foxglove wrote:An image seems to be missing from the original post - it's difficult for me to tell what this suggestion is supposed to look like.
I think what we need to do here is come up with one or more clearly articulated ideas (Expandable regions for complex settings? Split page? Separate pages?) and then submit this. We all agree that the Start A Game page is getting very complex, and is probably quite confusing to new players. If we can come up with a few ideas that make the page more user-friendly while preserving functionality, then bigWham can consider our ideas and choose what to implement and how to do it when it fits his development schedule.
Whether it can best be done through expandable lines on a single page or through two seperate pages is best left to the programmers. All we need to do is agree that advanced settings should be hidden in one way or another.
All of the following should be hidden:
- Freestyle
- Fog and Trench
- Team Games
- Assassin
- No Forts
- Nuclear and Zombie Spoils
- All maps with one-way portals
- All conquest-type maps
- All maps that are generally considered "advanced" by the community at large.
Nota Bene: I am NOT in any way suggesting that anyone should be prohibited from playing those settings. I only want them hidden behind an "Advanced Settings" button. You click Advanced Settings, you know that you're wandering into the danger zone, and you do it of your own volition.
Also, navigation between the simple and advanced settings should be one-click level of ease, just like switching from human games to bot games.
The only thing that remains, perhaps, is if some common packages should be made available as pre-fabs (Escalating-Sunny-Unlimited-Notrench, or Foggy-Trench-Adjacent), although I would suggest that should probably be a completely seperate Suggestion.